Player Matchup

Hachiman
Hachiman
Deathwishpure971
Hachiman
Level 113
God Stats
13W - 11L
1,527 SR
Queue Stats
125W - 102L
1,496 Elo+
Solo
Ne Zha
Ne Zha
Heavy Feather1
Ne Zha
Level 84
God Stats
9W - 1L
1,856 SR
Queue Stats
26W - 18L
1,516 Elo+
Solo
Bacchus
Bacchus
SergiDestroyer
Bacchus
Level 127
God Stats
12W - 12L
1,555 SR
Queue Stats
381W - 381L
1,415 Elo+
Solo
Amaterasu
Amaterasu
Tarasyrio
Amaterasu
Level 55
God Stats
4W - 2L
1,421 SR
Queue Stats
97W - 102L
1,395 Elo+
Solo
Anubis
Anubis
daniigutiii
Anubis
Level 77
God Stats
6W - 4L
1,545 SR
Queue Stats
56W - 49L
1,497 Elo+
Solo
Team Averages
Level 91
1,581 SR
1,464 Elo+

VS

Team Averages
Level 65
1,582 SR
1,425 Elo+
Agni
Agni
 
Agni
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Agameynon
Mulan
Level 48
God Stats
5W - 6L
1,527 SR
Queue Stats
47W - 49L
1,463 Elo+
Solo
Fafnir
Fafnir
PetroQVII
Fafnir
Level 79
God Stats
1W - 1L
1,682 SR
Queue Stats
205W - 239L
1,393 Elo+
Solo
Rama
Rama
fullbusterstyle
Rama
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 57L
1,347 Elo+
Party 1
Mercury
Mercury
m01987654321
Mercury
Level 78
God Stats
1W - 2L
1,700 SR
Queue Stats
12W - 16L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 4
9,570
638
16,624
12,801
5,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 3 / 4
7,865
524
6,098
11,318
4,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 1 / 8
8,613
574
5,359
9,953
10,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
Tarasyrio
Amaterasu
14
0 / 4 / 0
7,552
503
6,641
16,057
11,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
15
7 / 2 / 1
9,584
639
10,776
11,673
6,108
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
2 / 4 / 1
8,052
537
6,394
9,766
2,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
Agameynon
Mulan
16
6 / 0 / 0
9,870
658
14,258
12,248
12,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fafnir
PetroQVII
Fafnir
10
2 / 4 / 2
6,716
448
4,743
12,063
10,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 8 / 2
6,402
427
4,416
12,595
4,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mercury
m01987654321
Mercury
13
2 / 6 / 3
7,893
526
5,165
15,269
5,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
22
Kills
12
12
Deaths
22
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
2
4
1
0.63
L
Mulan
Agameynon
Mulan
6
0
0
6
W
10
2
4
6
W
1
3
4
1
L
Fafnir
PetroQVII
Fafnir
2
4
2
0.75
W
4
1
8
8
W
Amaterasu
Tarasyrio
Amaterasu
0
4
0
0
W
Anubis
7
2
1
3.75
L
0
8
2
0.13
L
Mercury
m01987654321
Mercury
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,498
Damage
34,976
61,802
Taken
61,941
38,367
Mitigated
35,765
26,455
Healing
10,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
6,394
373
0
405
9,766
2,936
92
6,331
3,435
50,077
0
L
Mulan
Agameynon
Mulan
14,258
3,928
0
6,248
12,248
12,238
289
0
11,291
0
72,418
W
16,624
11,054
0
6,465
12,801
5,403
1,237
1,975
10,826
0
90,495
W
6,098
763
90
457
11,318
4,969
843
1,743
9,473
0
70,805
L
Fafnir
PetroQVII
Fafnir
4,743
1,794
0
2,283
12,063
10,380
0
2,445
9,618
15,533
0
W
5,359
1,588
2,159
4,206
9,953
10,160
378
2,767
7,186
21,234
0
W
Amaterasu
Tarasyrio
Amaterasu
6,641
2,941
0
6,175
16,057
11,727
0
0
15,036
0
53,405
W
Anubis
10,776
501
0
6,903
11,673
6,108
535
4,652
7,021
76,677
0
L
4,416
3,811
0
961
12,595
4,818
0
2,101
10,494
0
29,561
L
Mercury
m01987654321
Mercury
5,165
2,460
0
500
15,269
5,393
0
5,258
9,963
0
52,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,184
Gold Earned
38,933
472
Minions Killed
354
0
Camps Cleared
0
1,397,233
Distance Traveled
1,454,702
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,052
537
78
5
0
301,309
0
L
Mulan
9,870
658
144
10
0
308,974
0
W
Hachiman
9,570
638
136
9
0
263,720
0
W
Ne Zha
7,865
524
100
7
0
305,233
0
L
Fafnir
6,716
448
13
1
0
258,011
0
W
Bacchus
8,613
574
25
2
0
266,386
5
W
Amaterasu
7,552
503
88
6
0
297,099
1
W
Anubis
9,584
639
123
8
0
264,795
0
L
Rama
6,402
427
47
3
0
256,730
2
L
Mercury
7,893
526
72
5
0
329,678
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role