Player Matchup

Eset
Eset
Bandit_R99
Eset
Level 109
God Stats
5W - 1L
1,807 SR
Queue Stats
493W - 489L
1,461 Elo+
Solo
Tsukuyomi
Tsukuyomi
Broodfathers
Tsukuyomi
Level 69
God Stats
1W - 1L
1,318 SR
Queue Stats
81W - 72L
1,498 Elo+
Party 1
Cerberus
Cerberus
Ludovic24
Cerberus
Level 108
God Stats
3W - 3L
1,302 SR
Queue Stats
137W - 123L
1,517 Elo+
Party 1
Anhur
Anhur
SadVampyr
Anhur
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 29L
1,491 Elo+
Party 1
Hades
Hades
yunes_10y
Hades
Level 117
God Stats
7W - 3L
1,506 SR
Queue Stats
329W - 304L
1,524 Elo+
Solo
Team Averages
Level 106
1,487 SR
1,498 Elo+

VS

Team Averages
Level 83
1,494 SR
1,396 Elo+
Nemesis
Nemesis
DatKruemel
Nemesis
Level 55
God Stats
8W - 5L
1,612 SR
Queue Stats
146W - 124L
1,501 Elo+
Party 2
Jormungandr
Jormungandr
Fallentine
Jormungandr
Level 129
God Stats
2W - 4L
1,145 SR
Queue Stats
314W - 304L
1,458 Elo+
Solo
Cthulhu
Cthulhu
LoveMoon23
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 58L
1,207 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Wursti76
Morgan Le Fay
Level 68
God Stats
3W - 1L
1,839 SR
Queue Stats
195W - 152L
1,512 Elo+
Party 2
Zeus
Zeus
a13709679810b
Zeus
Level 147
God Stats
7W - 6L
1,374 SR
Queue Stats
525W - 817L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 12
8,975
748
8,784
11,188
6,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
Broodfathers
Tsukuyomi
15
2 / 4 / 7
9,013
751
10,313
12,628
7,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Ludovic24
Cerberus
17
3 / 2 / 11
10,722
894
7,056
17,337
24,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
SadVampyr
Anhur
18
12 / 3 / 6
11,193
933
21,928
9,680
5,883
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hades
yunes_10y
Hades
17
3 / 3 / 11
9,624
802
8,115
15,095
11,181
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DatKruemel
Nemesis
16
3 / 5 / 8
9,410
784
7,620
13,938
15,325
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
Fallentine
Jormungandr
16
5 / 5 / 6
8,923
744
12,865
16,437
20,733
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
LoveMoon23
Cthulhu
14
2 / 3 / 8
8,384
699
9,353
12,438
13,553
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
Wursti76
Morgan Le Fay
15
4 / 4 / 5
8,995
750
14,075
9,775
4,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 4 / 8
8,821
735
14,555
7,390
3,242
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
51
21
Kills
16
16
Deaths
21
47
Assists
35
Player
Kills
Deaths
Assists
KDA
W
1
4
12
1.75
W
Tsukuyomi
Broodfathers
Tsukuyomi
2
4
7
1.38
L
Nemesis
DatKruemel
Nemesis
3
5
8
1.4
L
Jormungandr
Fallentine
Jormungandr
5
5
6
1.6
L
Cthulhu
LoveMoon23
Cthulhu
2
3
8
2
W
Cerberus
Ludovic24
Cerberus
3
2
11
4.25
W
Anhur
SadVampyr
Anhur
12
3
6
5
L
Morgan Le Fay
Wursti76
Morgan Le Fay
4
4
5
1.63
L
2
4
8
1.5
W
Hades
yunes_10y
Hades
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,196
Damage
58,468
65,928
Taken
59,978
55,502
Mitigated
57,422
27,180
Healing
13,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,784
343
3,404
2,171
11,188
6,511
491
8,557
2,289
12,373
0
W
Tsukuyomi
Broodfathers
Tsukuyomi
10,313
1,353
1,504
2,336
12,628
7,467
516
10,568
1,882
0
23,096
L
Nemesis
DatKruemel
Nemesis
7,620
2,044
286
1,655
13,938
15,325
0
6,907
6,900
0
10,264
L
Jormungandr
Fallentine
Jormungandr
12,865
1,240
866
2,562
16,437
20,733
0
7,511
8,817
30,641
0
L
Cthulhu
LoveMoon23
Cthulhu
9,353
36
1,828
3,479
12,438
13,553
0
2,857
9,555
21,401
0
W
Cerberus
Ludovic24
Cerberus
7,056
600
1,961
4,608
17,337
24,460
273
11,132
5,726
21,295
0
W
Anhur
SadVampyr
Anhur
21,928
13,426
2,314
2,353
9,680
5,883
3,131
7,780
1,783
0
41,321
L
Morgan Le Fay
Wursti76
Morgan Le Fay
14,075
530
729
1,697
9,775
4,569
0
3,450
6,325
19,904
0
L
14,555
834
0
119
7,390
3,242
0
2,959
4,426
28,426
0
W
Hades
yunes_10y
Hades
8,115
547
1,896
4,633
15,095
11,181
230
11,503
3,400
16,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,527
Gold Earned
44,533
147
Minions Killed
121
0
Camps Cleared
0
1,089,463
Distance Traveled
1,070,015
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,975
748
9
1
0
207,423
0
W
Tsukuyomi
9,013
751
26
2
0
254,477
0
L
Nemesis
9,410
784
6
1
0
205,832
0
L
Jormungandr
8,923
744
26
2
0
197,628
0
L
Cthulhu
8,384
699
22
2
0
255,051
0
W
Cerberus
10,722
894
33
3
0
220,136
0
W
Anhur
11,193
933
53
4
0
187,774
0
L
Morgan Le Fay
8,995
750
20
2
0
228,404
0
L
Zeus
8,821
735
47
4
0
183,100
0
W
Hades
9,624
802
26
2
0
219,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role