Player Matchup

Ao Kuang
Ao Kuang
MustSeeTV YT
Ao Kuang
Level 68
God Stats
6W - 7L
1,320 SR
Queue Stats
579W - 625L
1,422 Elo+
Party 1
Zhong Kui
Zhong Kui
TatoTatinski
Zhong Kui
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,399 Elo+
Solo
Bacchus
Bacchus
WhODaTxxVLou
Bacchus
Level 88
God Stats
101W - 92L
1,519 SR
Queue Stats
650W - 725L
1,432 Elo+
Party 1
Charybdis
Charybdis
conundrum216
Charybdis
Level 157
God Stats
51W - 54L
1,566 SR
Queue Stats
498W - 492L
1,339 Elo+
Solo
Hel
Hel
heddunV
Hel
Level 108
God Stats
6W - 4L
1,385 SR
Queue Stats
388W - 402L
1,441 Elo+
Solo
Team Averages
Level 94
1,458 SR
1,407 Elo+

VS

Team Averages
Level 96
1,545 SR
1,437 Elo+
Ravana
Ravana
D1Outlaw
Ravana
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
209W - 229L
1,372 Elo+
Solo
Jing Wei
Jing Wei
DASHIZ4LIFE
Jing Wei
Level 84
God Stats
16W - 15L
1,464 SR
Queue Stats
225W - 259L
1,399 Elo+
Solo
Sun Wukong
Sun Wukong
Tuskin5010
Sun Wukong
Level 67
God Stats
295W - 233L
1,580 SR
Queue Stats
1,215W - 1,263L
1,449 Elo+
Solo
Nu Wa
Nu Wa
aztecrasta
Nu Wa
Level 144
God Stats
68W - 59L
1,431 SR
Queue Stats
359W - 363L
1,410 Elo+
Solo
Cerberus
Cerberus
iamAMFYB
Cerberus
Level 56
God Stats
7W - 3L
1,751 SR
Queue Stats
35W - 40L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
MustSeeTV YT
Ao Kuang
17
9 / 6 / 8
12,487
1,135
19,899
17,432
8,533
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Zhong Kui
TatoTatinski
Zhong Kui
17
2 / 0 / 17
11,611
1,056
17,056
12,664
11,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
WhODaTxxVLou
Bacchus
17
0 / 2 / 15
11,536
1,049
11,236
13,572
20,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Charybdis
conundrum216
Charybdis
18
8 / 1 / 8
12,231
1,112
31,013
12,116
5,808
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hel
17
2 / 1 / 15
11,028
1,003
11,221
14,496
7,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Team 1 Tickets

265

VS

Team 2 Tickets

136

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
D1Outlaw
Ravana
16
2 / 8 / 4
10,653
968
8,179
20,908
22,650
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Jing Wei
DASHIZ4LIFE
Jing Wei
15
0 / 1 / 1
9,072
825
808
1,222
322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Tuskin5010
Sun Wukong
17
3 / 2 / 7
11,854
1,078
24,236
27,268
48,306
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nu Wa
15
2 / 4 / 3
10,486
953
19,745
12,722
6,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cerberus
iamAMFYB
Cerberus
16
2 / 6 / 6
11,654
1,059
10,446
33,712
51,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
30
21
Kills
9
10
Deaths
21
63
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ravana
D1Outlaw
Ravana
2
8
4
0.5
L
Jing Wei
DASHIZ4LIFE
Jing Wei
0
1
1
0.5
W
Ao Kuang
MustSeeTV YT
Ao Kuang
9
6
8
2.17
W
Zhong Kui
TatoTatinski
Zhong Kui
2
0
17
10.5
L
Sun Wukong
Tuskin5010
Sun Wukong
3
2
7
3.25
W
Bacchus
WhODaTxxVLou
Bacchus
0
2
15
3.75
L
Nu Wa
2
4
3
0.88
W
Charybdis
conundrum216
Charybdis
8
1
8
12
W
Hel
2
1
15
9.5
L
Cerberus
iamAMFYB
Cerberus
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,425
Damage
63,414
70,280
Taken
95,832
52,920
Mitigated
129,706
21,600
Healing
10,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
D1Outlaw
Ravana
8,179
2,284
0
352
20,908
22,650
0
13,194
7,714
0
15,417
L
Jing Wei
DASHIZ4LIFE
Jing Wei
808
799
0
87
1,222
322
0
1,174
48
0
3,897
W
Ao Kuang
MustSeeTV YT
Ao Kuang
19,899
8,114
0
2,438
17,432
8,533
0
6,532
10,900
30,390
0
W
Zhong Kui
TatoTatinski
Zhong Kui
17,056
3,170
0
3,544
12,664
11,010
0
6,184
6,480
46,092
0
L
Sun Wukong
Tuskin5010
Sun Wukong
24,236
1,767
0
1,452
27,268
48,306
0
16,513
10,755
7,680
49,704
W
Bacchus
WhODaTxxVLou
Bacchus
11,236
736
0
2,061
13,572
20,385
0
7,375
6,197
30,659
0
L
Nu Wa
19,745
8,897
409
752
12,722
6,511
0
8,136
4,586
35,158
0
W
Charybdis
conundrum216
Charybdis
31,013
13,346
0
2,136
12,116
5,808
0
6,496
5,620
0
73,276
W
Hel
11,221
283
5,892
5,529
14,496
7,184
0
6,584
7,912
32,515
0
L
Cerberus
iamAMFYB
Cerberus
10,446
577
0
6,958
33,712
51,917
0
20,395
13,317
16,664
1,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,893
Gold Earned
53,719
261
Minions Killed
168
7
Camps Cleared
3
916,008
Distance Traveled
833,342
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
10,653
968
19
2
1
171,368
0
L
Jing Wei
9,072
825
6
1
1
25,440
0
W
Ao Kuang
12,487
1,135
16
1
3
164,818
0
W
Zhong Kui
11,611
1,056
82
7
1
198,915
0
L
Sun Wukong
11,854
1,078
76
7
0
247,462
5
W
Bacchus
11,536
1,049
36
3
0
193,012
0
L
Nu Wa
10,486
953
39
4
1
179,834
0
W
Charybdis
12,231
1,112
71
6
2
145,875
0
W
Hel
11,028
1,003
56
5
1
213,388
0
L
Cerberus
11,654
1,059
28
3
0
209,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role