Player Matchup

Aphrodite
Aphrodite
Silver IV
DarkCicero96
Aphrodite
Silver IV
Level 127
God Stats
4W - 1L
1,512 SR
Queue Stats
40W - 47L
802 MMR
Solo
Sun Wukong
Sun Wukong
Silver V
Kásel
Sun Wukong
Silver V
Level 155
God Stats
3W - 2L
1,364 SR
Queue Stats
127W - 139L
576 MMR
Solo
Ishtar
Ishtar
Silver III
TL_KaiZeR
Ishtar
Silver III
Level 119
God Stats
4W - 6L
1,620 SR
Queue Stats
629W - 646L
804 MMR
Solo
Raijin
Raijin
Silver II
TRAHIGHLANDER
Raijin
Silver II
Level 156
God Stats
18W - 20L
1,421 SR
Queue Stats
97W - 114L
874 MMR
Solo
Loki
Loki
Bronze III
sukerpuntch
Loki
Bronze III
Level 69
God Stats
2W - 4L
1,289 SR
Queue Stats
6W - 30L
648 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 125
1,441 SR
741 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,578 SR
740 MMR
Nemesis
Nemesis
Bronze II
Bubbleflyy
Nemesis
Bronze II
Level 107
God Stats
7W - 7L
1,365 SR
Queue Stats
315W - 348L
184 MMR
Solo
Nu Wa
Nu Wa
Silver IV
CDJason520
Nu Wa
Silver IV
Level 200
God Stats
46W - 28L
1,723 SR
Queue Stats
377W - 416L
893 MMR
Solo
Horus
Horus
Silver V
Mushquenum
Horus
Silver V
Level 144
God Stats
2W - 2L
1,879 SR
Queue Stats
116W - 155L
725 MMR
Solo
Skadi
Skadi
Silver II
Sukalala
Skadi
Silver II
Level 75
God Stats
5W - 5L
1,640 SR
Queue Stats
106W - 119L
941 MMR
Solo
Chronos
Chronos
Silver III
WaIt_HElSENBERG
Chronos
Silver III
Level 111
God Stats
0W - 2L
1,282 SR
Queue Stats
427W - 429L
955 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DarkCicero96
Aphrodite
14
0 / 0 / 5
9,125
480
5,374
10,205
8,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sun Wukong
Kásel
Sun Wukong
15
0 / 0 / 1
9,796
516
10,295
19,294
15,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ishtar
TL_KaiZeR
Ishtar
17
5 / 0 / 1
10,731
565
12,205
14,285
7,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 0 / 1
10,263
540
7,746
9,866
4,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 2 / 2
8,553
450
2,481
11,442
4,171
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ao KuangFenrirHe BoAgni

VS

Bans
VamanaHerculesAnubisThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Bubbleflyy
Nemesis
16
0 / 1 / 0
9,645
508
6,713
12,664
5,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
16
1 / 0 / 1
9,685
510
13,545
11,298
9,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
11
0 / 4 / 1
7,867
414
2,680
20,521
18,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
Sukalala
Skadi
18
1 / 2 / 0
10,834
570
9,555
11,984
5,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
0 / 0 / 0
9,960
524
7,211
10,340
4,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
7
Kills
2
2
Deaths
7
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Bubbleflyy
Nemesis
0
1
0
0
L
Nu Wa
1
0
1
1.5
W
Aphrodite
DarkCicero96
Aphrodite
0
0
5
2.5
W
Sun Wukong
Kásel
Sun Wukong
0
0
1
0.5
L
Horus
0
4
1
0.13
L
Skadi
Sukalala
Skadi
1
2
0
0.5
W
Ishtar
TL_KaiZeR
Ishtar
5
0
1
5.5
W
1
0
1
1.5
L
0
0
0
0
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,101
Damage
39,704
65,092
Taken
66,807
40,625
Mitigated
44,251
33,014
Healing
20,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Bubbleflyy
Nemesis
6,713
2,737
0
2,753
12,664
5,662
0
1,351
11,313
0
103,483
L
Nu Wa
13,545
8,771
0
2,521
11,298
9,747
429
1,507
9,791
75,708
0
W
Aphrodite
DarkCicero96
Aphrodite
5,374
688
6,450
6,736
10,205
8,980
716
3,763
6,442
35,169
0
W
Sun Wukong
Kásel
Sun Wukong
10,295
1,907
0
7,189
19,294
15,219
156
10,200
9,094
551
99,270
L
Horus
2,680
1,573
2,024
7,897
20,521
18,973
0
6,545
13,976
0
19,170
L
Skadi
Sukalala
Skadi
9,555
3,480
0
1,868
11,984
5,147
2,616
421
11,563
0
110,960
W
Ishtar
TL_KaiZeR
Ishtar
12,205
7,955
0
5,767
14,285
7,752
391
824
13,461
0
103,472
W
7,746
832
100
3,334
9,866
4,503
160
4,902
4,964
120,591
0
L
7,211
1,217
0
3,508
10,340
4,722
0
3,905
6,435
100,165
0
W
2,481
269
0
3,438
11,442
4,171
0
3,585
7,857
0
65,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,468
Gold Earned
47,991
629
Minions Killed
628
0
Camps Cleared
0
1,896,528
Distance Traveled
1,925,405
2
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,645
508
147
8
0
445,319
1
L
Nu Wa
9,685
510
117
6
0
330,415
4
W
Aphrodite
9,125
480
51
3
0
365,717
0
W
Sun Wukong
9,796
516
149
8
0
358,756
0
L
Horus
7,867
414
16
1
0
383,459
5
L
Skadi
10,834
570
174
9
0
352,907
6
W
Ishtar
10,731
565
145
8
0
363,892
2
W
Raijin
10,263
540
203
11
0
349,692
0
L
Chronos
9,960
524
174
9
0
413,305
4
W
Loki
8,553
450
81
4
0
458,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role