Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
E_SINOFPRIDE
Ullr
Level 153
God Stats
14W - 12L
1,679 SR
Queue Stats
574W - 528L
1,502 Elo+
Solo
Janus
Janus
Tylertron1
Janus
Level 103
God Stats
1W - 8L
1,668 SR
Queue Stats
156W - 155L
1,495 Elo+
Solo
Xbalanque
Xbalanque
icewater_9000
Xbalanque
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,259 Elo+
Party 1
Team Averages
Level 104
1,569 SR
1,451 Elo+

VS

Team Averages
Level 104
1,635 SR
1,439 Elo+
Shiva
Shiva
 
Shiva
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
NoGutzzNoGlory
Bakasura
Level 130
God Stats
14W - 14L
1,411 SR
Queue Stats
111W - 111L
1,392 Elo+
Solo
Poseidon
Poseidon
dragon5544331
Poseidon
Level 48
God Stats
6W - 4L
1,858 SR
Queue Stats
81W - 96L
1,400 Elo+
Solo
Hachiman
Hachiman
salazar214
Hachiman
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 84L
1,438 Elo+
Solo
Geb
Geb
zHOLYshnerg
Geb
Level 147
God Stats
4W - 0L
1,905 SR
Queue Stats
133W - 127L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 3 / 1
4,881
488
934
8,628
3,095
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
 
Bacchus
7
0 / 3 / 1
4,616
462
2,705
10,488
8,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 0 / 0
5,960
596
2,001
3,665
1,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Janus
11
0 / 1 / 0
5,572
557
5,883
4,331
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
icewater_9000
Xbalanque
7
3 / 8 / 0
5,162
516
5,819
8,818
2,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
0 / 0 / 0
6,390
639
924
5,405
2,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bakasura
11
4 / 0 / 5
6,374
637
3,994
9,965
4,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
dragon5544331
Poseidon
10
0 / 0 / 3
5,709
571
3,539
3,783
1,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hachiman
salazar214
Hachiman
11
10 / 1 / 2
7,272
727
9,703
5,874
2,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 2 / 10
6,121
612
4,759
8,451
6,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
3
Kills
15
15
Deaths
3
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
3
1
0.17
L
Bacchus
 
Bacchus
0
3
1
0.17
W
Shiva
 
Shiva
0
0
0
0
L
0
0
0
0
W
Bakasura
4
0
5
6.5
L
Janus
0
1
0
0
W
Poseidon
dragon5544331
Poseidon
0
0
3
1.5
L
Xbalanque
icewater_9000
Xbalanque
3
8
0
0.38
W
Hachiman
salazar214
Hachiman
10
1
2
11
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,342
Damage
22,919
35,930
Taken
33,478
17,081
Mitigated
16,961
4,890
Healing
10,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
934
353
0
1,599
8,628
3,095
0
1,073
7,128
0
24,749
L
Bacchus
 
Bacchus
2,705
948
0
1,875
10,488
8,523
0
2,856
7,280
12,456
0
W
Shiva
 
Shiva
924
130
0
1,445
5,405
2,922
0
0
5,405
0
44,285
L
2,001
1,001
0
791
3,665
1,282
0
68
3,597
0
43,631
W
Bakasura
3,994
2,933
0
2,884
9,965
4,162
84
2,270
7,695
0
36,595
L
Janus
5,883
97
0
625
4,331
1,434
0
1,617
2,639
48,906
0
W
Poseidon
dragon5544331
Poseidon
3,539
112
0
1,140
3,783
1,290
0
2,838
945
41,715
0
L
Xbalanque
icewater_9000
Xbalanque
5,819
2,567
0
0
8,818
2,747
0
2,684
6,113
0
21,906
W
Hachiman
salazar214
Hachiman
9,703
6,027
0
3,034
5,874
2,149
594
2,154
3,720
0
41,210
W
4,759
1,105
0
2,326
8,451
6,438
18
1,326
7,125
20,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,191
Gold Earned
31,866
259
Minions Killed
308
0
Camps Cleared
0
907,288
Distance Traveled
983,096
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,881
488
42
4
0
198,062
0
L
Bacchus
4,616
462
12
1
0
182,109
0
W
Shiva
6,390
639
73
7
0
178,319
4
L
Ullr
5,960
596
91
9
0
140,733
0
W
Bakasura
6,374
637
83
8
0
202,045
0
L
Janus
5,572
557
91
9
0
202,351
4
W
Poseidon
5,709
571
73
7
0
207,640
4
L
Xbalanque
5,162
516
23
2
0
184,033
0
W
Hachiman
7,272
727
63
6
0
180,841
0
W
Geb
6,121
612
16
2
0
214,251
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role