Player Matchup

Zeus
Zeus
ArmedMagellanic
Zeus
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,710 Elo+
Party 1
Cabrakan
Cabrakan
DanteBD20
Cabrakan
Level 191
God Stats
3W - 2L
1,262 SR
Queue Stats
525W - 548L
1,543 Elo+
Solo
Chiron
Chiron
VesKD
Chiron
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,710 Elo+
Party 1
He Bo
He Bo
Zordawn
He Bo
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,656 Elo+
Party 1
Achilles
Achilles
pyromaniac00000
Achilles
Level 156
God Stats
3W - 1L
1,502 SR
Queue Stats
173W - 178L
1,564 Elo+
Solo
Team Averages
Level 139
1,453 SR
1,636 Elo+

VS

Team Averages
Level 141
1,518 SR
1,523 Elo+
Athena
Athena
 
Athena
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Babooshhka
Fenrir
Level 147
God Stats
2W - 4L
1,498 SR
Queue Stats
284W - 283L
1,568 Elo+
Solo
Sobek
Sobek
Endwar4263
Sobek
Level 143
God Stats
9W - 13L
1,364 SR
Queue Stats
740W - 716L
1,529 Elo+
Solo
Danzaburou
Danzaburou
RimRim
Danzaburou
Level 111
God Stats
0W - 2L
1,500 SR
Queue Stats
144W - 148L
1,490 Elo+
Party 2
Anhur
Anhur
Tridind
Anhur
Level 158
God Stats
2W - 4L
1,729 SR
Queue Stats
201W - 191L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 11
12,717
707
20,803
10,300
6,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Cabrakan
DanteBD20
Cabrakan
20
2 / 5 / 20
13,204
734
9,629
23,699
46,781
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
VesKD
Chiron
20
5 / 3 / 11
12,339
686
13,442
13,617
8,394
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

He Bo
Zordawn
He Bo
19
6 / 7 / 10
12,373
687
12,944
15,981
9,171
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
20
7 / 5 / 11
13,767
765
17,397
21,368
17,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
5
0 / 1 / 0
7,688
427
0
1,232
488
Fenrir
Babooshhka
Fenrir
18
3 / 7 / 13
11,690
649
15,543
23,271
34,775
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sobek
20
2 / 6 / 14
11,038
613
7,890
21,926
35,679
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
RimRim
Danzaburou
20
3 / 6 / 19
11,915
662
19,108
19,927
11,643
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
Tridind
Anhur
20
16 / 4 / 5
14,252
792
25,712
15,606
10,362
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
75
24
Kills
24
24
Deaths
24
63
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
1
0
0
W
4
4
11
2.38
L
Fenrir
Babooshhka
Fenrir
3
7
13
1.36
W
Cabrakan
DanteBD20
Cabrakan
2
5
20
2.4
L
Sobek
2
6
14
1.5
L
Danzaburou
RimRim
Danzaburou
3
6
19
2.08
L
Anhur
Tridind
Anhur
16
4
5
4.63
W
Chiron
VesKD
Chiron
5
3
11
3.5
W
He Bo
Zordawn
He Bo
6
7
10
1.57
W
Achilles
7
5
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,215
Damage
68,253
84,965
Taken
81,962
88,309
Mitigated
92,947
26,785
Healing
22,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
0
0
0
0
1,232
488
0
613
619
0
0
W
20,803
2,383
616
1,875
10,300
6,471
117
1,076
9,224
40,691
0
L
Fenrir
Babooshhka
Fenrir
15,543
2,755
1,564
2,834
23,271
34,775
10
11,758
11,513
909
19,082
W
Cabrakan
DanteBD20
Cabrakan
9,629
1,028
2,634
5,926
23,699
46,781
500
2,548
21,151
17,615
0
L
Sobek
7,890
109
1,380
4,220
21,926
35,679
31
9,677
12,249
22,591
0
L
Danzaburou
RimRim
Danzaburou
19,108
8,051
435
6,110
19,927
11,643
1,221
11,528
8,399
0
49,954
L
Anhur
Tridind
Anhur
25,712
16,458
579
5,055
15,606
10,362
600
9,800
5,806
0
57,254
W
Chiron
VesKD
Chiron
13,442
7,568
1,394
4,463
13,617
8,394
3,540
2,154
11,429
0
33,821
W
He Bo
Zordawn
He Bo
12,944
500
1,915
2,162
15,981
9,171
1,098
751
15,230
27,276
0
W
Achilles
17,397
3,490
197
5,603
21,368
17,492
2,142
2,167
19,201
0
51,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,400
Gold Earned
56,583
196
Minions Killed
174
0
Camps Cleared
0
1,507,623
Distance Traveled
1,162,558
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,688
427
0
0
0
116
0
W
Zeus
12,717
707
55
3
0
290,770
0
L
Fenrir
11,690
649
20
1
0
270,791
0
W
Cabrakan
13,204
734
15
1
0
314,285
0
L
Sobek
11,038
613
28
2
0
298,268
0
L
Danzaburou
11,915
662
60
3
0
289,447
0
L
Anhur
14,252
792
66
4
0
303,936
0
W
Chiron
12,339
686
34
2
0
291,057
0
W
He Bo
12,373
687
31
2
0
275,606
0
W
Achilles
13,767
765
61
3
0
335,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role