Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
GETFLaNKeD_NeRd
Nu Wa
Level 61
God Stats
2W - 2L
1,500 SR
Queue Stats
125W - 110L
1,470 Elo+
Party 1
Serqet
Serqet
GeijoProSmite
Serqet
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 98L
1,412 Elo+
Solo
Yemoja
Yemoja
KratosDJoestar
Yemoja
Level 105
God Stats
3W - 2L
1,846 SR
Queue Stats
221W - 225L
1,452 Elo+
Party 1
Hercules
Hercules
spplein5314
Hercules
Level 159
God Stats
6W - 5L
1,730 SR
Queue Stats
519W - 440L
1,567 Elo+
Solo
Team Averages
Level 124
1,615 SR
1,480 Elo+

VS

Team Averages
Level 102
1,477 SR
1,455 Elo+
Discordia
Discordia
J2G x Amaze x
Discordia
Level 113
God Stats
10W - 10L
1,473 SR
Queue Stats
230W - 220L
1,538 Elo+
Solo
Hel
Hel
LynxBIDIBULLE
Hel
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 16L
1,180 Elo+
Solo
Danzaburou
Danzaburou
Prxjeck
Danzaburou
Level 124
God Stats
5W - 3L
1,286 SR
Queue Stats
288W - 277L
1,521 Elo+
Solo
Serqet
Serqet
SpinneBuerste93
Serqet
Level 121
God Stats
3W - 3L
1,656 SR
Queue Stats
57W - 65L
1,526 Elo+
Solo
King Arthur
King Arthur
mmc_0707
King Arthur
Level 109
God Stats
20W - 21L
1,470 SR
Queue Stats
374W - 360L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
2 / 2 / 0
5,584
558
4,539
7,788
2,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 1 / 1
5,567
557
4,297
7,829
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

1
0 / 0 / 0
3,456
346
0
0
0
9
0 / 1 / 3
5,592
559
1,936
8,464
4,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
spplein5314
Hercules
11
3 / 4 / 0
6,134
613
8,753
11,085
10,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
J2G x Amaze x
Discordia
11
2 / 1 / 0
6,700
670
7,722
3,702
971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 2
5,643
564
1,332
5,687
2,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Prxjeck
Danzaburou
10
2 / 2 / 0
6,269
627
7,091
7,674
3,067
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 0 / 2
6,317
632
1,301
9,043
3,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
mmc_0707
King Arthur
12
4 / 3 / 0
6,935
694
6,123
11,268
10,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
6
Kills
8
8
Deaths
7
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
2
2
0
1
L
1
1
1
1.5
L
0
0
0
0
W
Discordia
J2G x Amaze x
Discordia
2
1
0
2
L
0
1
3
1.5
W
0
1
2
1
W
Danzaburou
Prxjeck
Danzaburou
2
2
0
1
W
0
0
2
1
W
King Arthur
mmc_0707
King Arthur
4
3
0
1.33
L
Hercules
spplein5314
Hercules
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,525
Damage
23,569
35,166
Taken
37,374
21,297
Mitigated
20,849
12,375
Healing
13,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,539
3,960
0
1,381
7,788
2,818
0
881
6,907
0
35,794
L
4,297
1,924
0
2,090
7,829
2,944
0
5,560
2,269
37,761
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Discordia
J2G x Amaze x
Discordia
7,722
120
0
479
3,702
971
588
2,301
1,401
50,222
0
L
1,936
744
2,120
2,692
8,464
4,987
0
2,627
5,837
18,876
0
W
1,332
48
1,302
1,934
5,687
2,478
297
1,924
3,763
15,572
0
W
Danzaburou
Prxjeck
Danzaburou
7,091
3,786
0
1,876
7,674
3,067
342
1,366
6,308
0
48,685
W
1,301
544
0
4,706
9,043
3,436
0
327
8,604
0
49,154
W
King Arthur
mmc_0707
King Arthur
6,123
923
0
2,920
11,268
10,897
0
315
10,299
1,974
46,837
L
Hercules
spplein5314
Hercules
8,753
3,888
0
4,092
11,085
10,548
0
746
10,135
0
45,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,333
Gold Earned
31,864
223
Minions Killed
357
0
Camps Cleared
0
747,435
Distance Traveled
1,050,153
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,584
558
55
6
0
172,366
4
L
Nu Wa
5,567
557
77
8
0
204,536
0
L
Serqet
3,456
346
0
0
0
0
0
W
Discordia
6,700
670
88
9
0
173,963
0
L
Yemoja
5,592
559
29
3
0
181,947
3
W
Hel
5,643
564
17
2
0
215,888
0
W
Danzaburou
6,269
627
87
9
0
196,950
0
W
Serqet
6,317
632
99
10
0
240,955
0
W
King Arthur
6,935
694
66
7
0
222,397
0
L
Hercules
6,134
613
62
6
0
188,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role