Player Matchup

Sylvanus
Sylvanus
B_N9STY_9
Sylvanus
Level 144
God Stats
3W - 1L
1,712 SR
Queue Stats
312W - 320L
1,462 Elo+
Solo
Skadi
Skadi
BigDawgxDre
Skadi
Level 139
God Stats
0W - 3L
1,266 SR
Queue Stats
110W - 126L
1,413 Elo+
Solo
Bacchus
Bacchus
Z_ACmilan
Bacchus
Level 161
God Stats
3W - 4L
1,260 SR
Queue Stats
239W - 257L
1,427 Elo+
Solo
Loki
Loki
jtvjet
Loki
Level 119
God Stats
0W - 2L
1,252 SR
Queue Stats
73W - 93L
1,435 Elo+
Solo
Rama
Rama
stephenzhu
Rama
Level 109
God Stats
11W - 9L
1,644 SR
Queue Stats
817W - 868L
1,464 Elo+
Solo
Team Averages
Level 134
1,427 SR
1,440 Elo+

VS

Team Averages
Level 94
1,508 SR
1,473 Elo+
Thoth
Thoth
 
Thoth
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Avisthehood
Horus
Level 104
God Stats
12W - 9L
1,411 SR
Queue Stats
901W - 939L
1,410 Elo+
Solo
Fenrir
Fenrir
FreddyDuran
Fenrir
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
123W - 108L
1,361 Elo+
Solo
Chaac
Chaac
TedThaTruth82
Chaac
Level 154
God Stats
7W - 2L
1,626 SR
Queue Stats
489W - 487L
1,402 Elo+
Solo
Hou Yi
Hou Yi
iMunchCarpet95
Hou Yi
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,692 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
B_N9STY_9
Sylvanus
13
0 / 1 / 4
6,370
910
3,429
6,162
5,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

8
1 / 1 / 0
5,543
792
432
1,572
515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
Z_ACmilan
Bacchus
15
2 / 1 / 4
7,187
1,027
8,759
8,309
12,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
jtvjet
Loki
10
1 / 6 / 3
6,001
857
2,651
7,568
2,809
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 3 / 3
6,512
930
10,139
7,062
3,220
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
0 / 1 / 8
6,343
906
3,573
3,181
1,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 1 / 9
7,175
1,025
4,314
7,634
7,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
12
3 / 2 / 5
7,053
1,008
5,674
6,812
3,106
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 1 / 8
7,699
1,100
7,703
9,787
8,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
7 / 1 / 3
7,745
1,106
5,542
5,907
2,685
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
45
6
Kills
12
12
Deaths
6
14
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
0
1
8
4
W
0
1
9
4.5
L
Sylvanus
B_N9STY_9
Sylvanus
0
1
4
2
L
1
1
0
1
W
Fenrir
3
2
5
2.75
W
2
1
8
6
L
Bacchus
Z_ACmilan
Bacchus
2
1
4
4
W
7
1
3
8.5
L
Loki
jtvjet
Loki
1
6
3
0.42
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,410
Damage
26,806
30,673
Taken
33,321
23,941
Mitigated
23,579
7,630
Healing
15,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
3,573
547
0
0
3,181
1,488
71
930
2,251
6,211
0
W
4,314
1,456
1,976
2,996
7,634
7,752
66
3,313
4,321
3,048
8,563
L
Sylvanus
B_N9STY_9
Sylvanus
3,429
1,909
1,095
2,478
6,162
5,346
0
1,521
4,636
9,969
0
L
432
107
0
0
1,572
515
0
90
1,482
0
1,117
W
Fenrir
5,674
794
527
2,053
6,812
3,106
490
2,563
4,249
0
9,142
W
7,703
598
660
3,740
9,787
8,548
259
2,400
7,387
0
22,102
L
Bacchus
Z_ACmilan
Bacchus
8,759
149
494
2,197
8,309
12,051
0
1,429
6,874
14,030
1,286
W
5,542
3,262
1,462
1,610
5,907
2,685
260
1,696
4,211
0
10,273
L
Loki
jtvjet
Loki
2,651
674
143
334
7,568
2,809
0
386
7,178
0
5,399
L
10,139
5,827
261
628
7,062
3,220
0
1,660
5,382
0
19,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,613
Gold Earned
36,015
50
Minions Killed
81
0
Camps Cleared
0
522,301
Distance Traveled
716,242
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,343
906
5
1
0
102,736
0
W
Horus
7,175
1,025
14
2
0
147,095
0
L
Sylvanus
6,370
910
8
1
0
107,572
0
L
Skadi
5,543
792
1
0
0
27,903
0
W
Fenrir
7,053
1,008
8
1
0
165,783
0
W
Chaac
7,699
1,100
34
5
0
155,322
0
L
Bacchus
7,187
1,027
12
2
0
152,436
0
W
Hou Yi
7,745
1,106
20
3
0
145,306
0
L
Loki
6,001
857
7
1
0
119,320
0
L
Rama
6,512
930
22
3
0
115,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role