Player Matchup

Charybdis
Charybdis
Barachus
Charybdis
Level 84
God Stats
1W - 0L
1,323 SR
Queue Stats
16W - 24L
1,406 Elo+
Solo
Anubis
Anubis
SHIFTERSGHOST
Anubis
Level 49
God Stats
2W - 0L
1,404 SR
Queue Stats
32W - 29L
1,369 Elo+
Party 1
Yemoja
Yemoja
Storm3382
Yemoja
Level 109
God Stats
16W - 9L
1,822 SR
Queue Stats
666W - 675L
1,460 Elo+
Solo
Chiron
Chiron
Wyatts Dead
Chiron
Level 146
God Stats
3W - 3L
1,396 SR
Queue Stats
117W - 136L
1,448 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Ya gotta smoke
Tsukuyomi
Level 128
God Stats
7W - 6L
1,596 SR
Queue Stats
639W - 656L
1,473 Elo+
Solo
Team Averages
Level 103
1,508 SR
1,431 Elo+

VS

Team Averages
Level 110
1,615 SR
1,503 Elo+
Aphrodite
Aphrodite
Korrupt-G59
Aphrodite
Level 123
God Stats
10W - 8L
1,944 SR
Queue Stats
612W - 637L
1,597 Elo+
Solo
Sol
Sol
LadiesNight
Sol
Level 127
God Stats
7W - 8L
1,413 SR
Queue Stats
176W - 187L
1,431 Elo+
Solo
Hun Batz
Hun Batz
SQUEAKZx420
Hun Batz
Level 145
God Stats
4W - 4L
1,717 SR
Queue Stats
782W - 763L
1,490 Elo+
Solo
Geb
Geb
UnarmedThrone
Geb
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Skadi
Skadi
cheche42
Skadi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 58L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Barachus
Charybdis
16
6 / 3 / 12
9,943
829
12,111
12,323
6,410
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 2 / 17
10,142
845
12,652
9,615
5,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
Storm3382
Yemoja
16
1 / 2 / 16
8,755
730
2,907
14,156
10,729
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Chiron
16
6 / 4 / 15
10,171
848
15,367
12,644
5,639
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tsukuyomi
Ya gotta smoke
Tsukuyomi
16
7 / 3 / 12
10,092
841
18,117
14,419
7,624
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Korrupt-G59
Aphrodite
14
3 / 2 / 5
8,603
717
5,104
10,393
5,579
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
2 / 5 / 7
8,902
742
14,543
15,799
5,451
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
SQUEAKZx420
Hun Batz
15
5 / 7 / 5
8,829
736
10,633
11,473
4,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 6 / 9
9,318
777
10,540
19,029
17,897
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Skadi
cheche42
Skadi
14
2 / 5 / 7
8,174
681
10,648
12,541
4,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
47
24
Kills
14
14
Deaths
25
72
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Barachus
Charybdis
6
3
12
4
L
Aphrodite
Korrupt-G59
Aphrodite
3
2
5
2.75
L
2
5
7
1.1
W
4
2
17
6.25
L
Hun Batz
SQUEAKZx420
Hun Batz
5
7
5
1.07
W
Yemoja
Storm3382
Yemoja
1
2
16
4.5
L
2
6
9
1.08
W
Chiron
6
4
15
3.38
W
Tsukuyomi
Ya gotta smoke
Tsukuyomi
7
3
12
4.33
L
Skadi
cheche42
Skadi
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,154
Damage
51,468
63,157
Taken
69,235
35,814
Mitigated
37,541
30,467
Healing
20,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Barachus
Charybdis
12,111
6,134
1,502
1,433
12,323
6,410
1,733
6,164
6,159
0
28,109
L
Aphrodite
Korrupt-G59
Aphrodite
5,104
351
5,613
4,919
10,393
5,579
463
2,318
8,075
18,167
0
L
14,543
3,582
847
6,779
15,799
5,451
1,789
3,184
12,615
27,085
0
W
12,652
342
517
1,393
9,615
5,412
1,329
4,944
4,671
30,515
0
L
Hun Batz
SQUEAKZx420
Hun Batz
10,633
1,506
0
18
11,473
4,037
0
2,986
8,487
0
18,152
W
Yemoja
Storm3382
Yemoja
2,907
476
15,237
5,557
14,156
10,729
861
5,980
8,176
6,620
0
L
10,540
105
0
1,207
19,029
17,897
15
3,873
15,156
19,658
0
W
Chiron
15,367
4,838
1,379
1,168
12,644
5,639
2,829
5,906
6,738
0
27,342
W
Tsukuyomi
Ya gotta smoke
Tsukuyomi
18,117
1,401
397
1,884
14,419
7,624
1,081
7,193
7,226
0
32,031
L
Skadi
cheche42
Skadi
10,648
1,824
0
645
12,541
4,577
720
3,198
9,343
0
18,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,103
Gold Earned
43,826
122
Minions Killed
118
0
Camps Cleared
0
1,020,353
Distance Traveled
975,451
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,943
829
30
3
0
172,309
0
L
Aphrodite
8,603
717
35
3
0
152,069
0
L
Sol
8,902
742
29
2
0
216,457
0
W
Anubis
10,142
845
32
3
0
213,023
0
L
Hun Batz
8,829
736
23
2
0
204,884
0
W
Yemoja
8,755
730
8
1
0
216,328
0
L
Geb
9,318
777
21
2
0
192,326
0
W
Chiron
10,171
848
27
2
0
198,754
0
W
Tsukuyomi
10,092
841
25
2
0
219,939
0
L
Skadi
8,174
681
10
1
0
209,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role