Player Matchup

Thoth
Thoth
 
Thoth
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
 
Susano
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
BuBaNiX
Surtr
Level 139
God Stats
6W - 7L
1,428 SR
Queue Stats
272W - 331L
1,544 Elo+
Party 2
Anhur
Anhur
SHUCHIMAN
Anhur
Level 148
God Stats
8W - 5L
1,788 SR
Queue Stats
175W - 155L
1,521 Elo+
Party 3
Bacchus
Bacchus
苏莎娜yo
Bacchus
Level 14
God Stats
1W - 1L
1,260 SR
Queue Stats
15W - 12L
1,485 Elo+
Party 3
Team Averages
Level 113
1,495 SR
1,510 Elo+

VS

Team Averages
Level 108
1,610 SR
1,519 Elo+
Izanami
Izanami
Airsoftdarco
Izanami
Level 155
God Stats
117W - 107L
1,567 SR
Queue Stats
158W - 148L
1,550 Elo+
Party 1
Anubis
Anubis
Doitlikedis
Anubis
Level 116
God Stats
5W - 3L
1,641 SR
Queue Stats
182W - 173L
1,509 Elo+
Solo
Ix Chel
Ix Chel
Fylliah
Ix Chel
Level 102
God Stats
10W - 10L
1,518 SR
Queue Stats
206W - 174L
1,512 Elo+
Solo
Nemesis
Nemesis
fatyshark
Nemesis
Level 48
God Stats
0W - 1L
1,727 SR
Queue Stats
22W - 25L
1,502 Elo+
Solo
Horus
Horus
ivan2312xd
Horus
Level 119
God Stats
16W - 19L
1,594 SR
Queue Stats
184W - 187L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
3 / 0 / 1
7,574
757
4,635
3,346
1,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
 
Susano
12
8 / 1 / 6
7,306
731
8,356
8,494
2,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Surtr
BuBaNiX
Surtr
13
6 / 1 / 3
7,488
749
8,391
8,926
4,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
SHUCHIMAN
Anhur
10
3 / 1 / 4
6,347
635
6,421
7,000
2,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
苏莎娜yo
Bacchus
9
1 / 2 / 3
5,693
569
2,533
7,565
6,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Airsoftdarco
Izanami
9
1 / 2 / 1
5,337
534
4,935
5,762
1,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
9
0 / 6 / 0
5,273
527
3,981
9,144
3,742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ix Chel
Fylliah
Ix Chel
12
1 / 4 / 0
5,917
592
1,101
7,028
2,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
fatyshark
Nemesis
8
2 / 6 / 0
5,243
524
4,762
9,984
2,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
7
0 / 3 / 1
5,120
512
3,029
9,674
6,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
21
Kills
4
5
Deaths
21
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
3
0
1
3.5
W
Susano
 
Susano
8
1
6
11
L
Izanami
Airsoftdarco
Izanami
1
2
1
0.75
W
Surtr
BuBaNiX
Surtr
6
1
3
7.5
L
Anubis
0
6
0
0
L
Ix Chel
Fylliah
Ix Chel
1
4
0
0.25
W
Anhur
SHUCHIMAN
Anhur
3
1
4
5
L
Nemesis
fatyshark
Nemesis
2
6
0
0.33
L
Horus
0
3
1
0.17
W
Bacchus
苏莎娜yo
Bacchus
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,336
Damage
17,808
35,331
Taken
41,592
16,343
Mitigated
17,082
11,117
Healing
9,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
4,635
98
0
750
3,346
1,019
158
532
2,780
60,072
0
W
Susano
 
Susano
8,356
2,359
0
725
8,494
2,905
33
1,106
7,340
0
46,467
L
Izanami
Airsoftdarco
Izanami
4,935
3,010
0
1,280
5,762
1,834
0
1,466
4,296
0
43,774
W
Surtr
BuBaNiX
Surtr
8,391
3,219
0
4,419
8,926
4,182
35
3,362
5,564
887
48,768
L
Anubis
3,981
160
0
2,793
9,144
3,742
0
328
8,816
38,109
0
L
Ix Chel
Fylliah
Ix Chel
1,101
287
84
1,305
7,028
2,167
0
3,692
3,336
40,935
0
W
Anhur
SHUCHIMAN
Anhur
6,421
4,362
0
2,963
7,000
2,103
758
0
7,000
0
44,984
L
Nemesis
fatyshark
Nemesis
4,762
1,871
0
887
9,984
2,685
0
481
9,503
0
28,131
L
Horus
3,029
1,602
512
2,755
9,674
6,654
0
1,565
8,109
0
15,719
W
Bacchus
苏莎娜yo
Bacchus
2,533
274
0
2,260
7,565
6,134
0
0
7,565
13,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,408
Gold Earned
26,890
358
Minions Killed
306
0
Camps Cleared
0
1,037,663
Distance Traveled
974,260
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,574
757
108
11
0
194,815
0
W
Susano
7,306
731
66
7
0
234,549
0
L
Izanami
5,337
534
69
7
0
174,183
0
W
Surtr
7,488
749
84
8
0
220,491
2
L
Anubis
5,273
527
71
7
0
179,595
2
L
Ix Chel
5,917
592
90
9
0
197,675
3
W
Anhur
6,347
635
89
9
0
182,857
0
L
Nemesis
5,243
524
48
5
0
213,348
0
L
Horus
5,120
512
28
3
0
209,459
0
W
Bacchus
5,693
569
11
1
0
204,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role