Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Bode1534
Surtr
Level 119
God Stats
4W - 3L
1,402 SR
Queue Stats
213W - 206L
1,410 Elo+
Party 2
Khepri
Khepri
DrToupee
Khepri
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 142L
1,429 Elo+
Solo
Atlas
Atlas
Mergen8
Atlas
Level 56
God Stats
8W - 0L
2,037 SR
Queue Stats
134W - 134L
1,379 Elo+
Party 2
Ne Zha
Ne Zha
SlimDmncn
Ne Zha
Level 107
God Stats
3W - 2L
1,817 SR
Queue Stats
262W - 249L
1,498 Elo+
Solo
Team Averages
Level 106
1,651 SR
1,443 Elo+

VS

Team Averages
Level 116
1,520 SR
1,431 Elo+
Xing Tian
Xing Tian
C-Los528
Xing Tian
Level 137
God Stats
3W - 5L
1,385 SR
Queue Stats
79W - 90L
1,475 Elo+
Party 1
Sol
Sol
FaTMaF7878
Sol
Level 141
God Stats
1W - 3L
1,704 SR
Queue Stats
262W - 254L
1,462 Elo+
Party 1
Sobek
Sobek
biggiebigs514
Sobek
Level 123
God Stats
0W - 1L
1,704 SR
Queue Stats
6W - 4L
1,292 Elo+
Solo
Jing Wei
Jing Wei
loose_daddy8
Jing Wei
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 39L
1,416 Elo+
Solo
Rama
Rama
stevepan
Rama
Level 159
God Stats
4W - 7L
1,305 SR
Queue Stats
513W - 528L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
19
9 / 3 / 13
11,537
961
18,326
11,115
6,312
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
Bode1534
Surtr
17
2 / 5 / 16
10,208
851
11,768
12,910
11,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Khepri
DrToupee
Khepri
16
2 / 2 / 16
10,089
841
7,433
12,041
14,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Atlas
Mergen8
Atlas
18
6 / 3 / 13
11,502
959
11,956
24,353
22,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
SlimDmncn
Ne Zha
16
5 / 4 / 10
10,253
854
9,168
12,990
6,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
C-Los528
Xing Tian
16
4 / 5 / 7
9,754
813
7,434
19,205
27,893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

18
6 / 5 / 9
10,356
863
15,492
14,873
8,278
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

1
0 / 0 / 0
3,417
285
0
411
124
Jing Wei
loose_daddy8
Jing Wei
16
2 / 8 / 9
9,244
770
12,227
16,023
10,070
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rama
16
5 / 6 / 8
9,284
774
12,521
13,486
6,997
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
50
24
Kills
17
17
Deaths
24
68
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
9
3
13
5.17
W
Surtr
Bode1534
Surtr
2
5
16
2
L
Xing Tian
C-Los528
Xing Tian
4
5
7
1.5
W
Khepri
DrToupee
Khepri
2
2
16
5
L
6
5
9
2.1
W
Atlas
Mergen8
Atlas
6
3
13
4.17
W
Ne Zha
SlimDmncn
Ne Zha
5
4
10
2.5
L
0
0
0
0
L
Jing Wei
loose_daddy8
Jing Wei
2
8
9
0.81
L
Rama
5
6
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,651
Damage
47,674
73,409
Taken
63,998
61,462
Mitigated
53,362
27,578
Healing
15,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
18,326
11,209
1,825
3,262
11,115
6,312
2,036
3,479
7,636
0
35,809
W
Surtr
Bode1534
Surtr
11,768
2,966
626
1,641
12,910
11,963
1,493
5,536
7,374
614
20,238
L
Xing Tian
C-Los528
Xing Tian
7,434
752
2,103
3,577
19,205
27,893
151
5,740
13,184
15,091
0
W
Khepri
DrToupee
Khepri
7,433
122
1,222
2,673
12,041
14,220
755
4,097
7,944
13,690
0
L
15,492
5,455
881
4,512
14,873
8,278
531
4,301
10,434
31,838
0
W
Atlas
Mergen8
Atlas
11,956
3,771
1,798
8,075
24,353
22,309
353
6,328
18,025
23,440
0
W
Ne Zha
SlimDmncn
Ne Zha
9,168
1,633
3,274
3,182
12,990
6,658
1,957
3,486
9,504
0
25,946
L
0
0
0
0
411
124
0
18
393
0
0
L
Jing Wei
loose_daddy8
Jing Wei
12,227
6,501
623
2,376
16,023
10,070
131
6,201
9,453
0
30,200
L
Rama
12,521
9,771
549
1,045
13,486
6,997
800
3,422
9,800
0
27,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,589
Gold Earned
42,055
113
Minions Killed
134
0
Camps Cleared
0
1,150,238
Distance Traveled
765,685
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
11,537
961
37
3
0
227,370
0
W
Surtr
10,208
851
23
2
0
228,413
0
L
Xing Tian
9,754
813
20
2
0
205,218
0
W
Khepri
10,089
841
18
2
0
233,135
0
L
Sol
10,356
863
39
3
0
175,960
0
W
Atlas
11,502
959
20
2
0
236,065
0
W
Ne Zha
10,253
854
15
1
0
225,255
0
L
Sobek
3,417
285
0
0
0
0
0
L
Jing Wei
9,244
770
34
3
0
201,888
0
L
Rama
9,284
774
41
3
0
182,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role