Player Matchup

Susano
Susano
CrookedPainting
Susano
Level 88
God Stats
13W - 13L
1,543 SR
Queue Stats
764W - 766L
1,520 Elo+
Solo
Horus
Horus
NeoMonsterr
Horus
Level 165
God Stats
0W - 4L
1,500 SR
Queue Stats
141W - 204L
1,481 Elo+
Solo
Sol
Sol
Slugnut
Sol
Level 156
God Stats
1W - 1L
1,618 SR
Queue Stats
75W - 88L
1,544 Elo+
Solo
Hera
Hera
djthagemini
Hera
Level 148
God Stats
1W - 1L
1,776 SR
Queue Stats
75W - 62L
1,528 Elo+
Solo
Ullr
Ullr
jabessevilan
Ullr
Level 141
God Stats
19W - 18L
1,327 SR
Queue Stats
964W - 974L
1,509 Elo+
Solo
Team Averages
Level 140
1,553 SR
1,517 Elo+

VS

Team Averages
Level 98
1,419 SR
1,514 Elo+
Heimdallr
Heimdallr
JuliusKresnik
Heimdallr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,703 Elo+
Solo
Kali
Kali
KinGKonG3773
Kali
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 46L
1,462 Elo+
Solo
Cerberus
Cerberus
OGBOBBYJOHNSON02
Cerberus
Level 164
God Stats
3W - 3L
1,282 SR
Queue Stats
646W - 628L
1,473 Elo+
Solo
Ra
Ra
Shadowrellik2077
Ra
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 53L
1,409 Elo+
Solo
King Arthur
King Arthur
XxHYbeamxX
King Arthur
Level 155
God Stats
2W - 6L
1,315 SR
Queue Stats
555W - 604L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 8
9,050
696
10,379
15,506
7,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 5 / 10
8,937
687
6,745
17,019
22,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
16
7 / 2 / 8
10,330
795
21,917
13,388
6,089
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

18
3 / 3 / 12
9,955
766
26,554
9,521
4,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 5 / 6
8,832
679
7,297
13,699
6,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
JuliusKresnik
Heimdallr
18
3 / 2 / 15
10,363
797
17,105
14,236
9,664
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 7 / 10
9,052
696
9,715
17,923
15,788
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
9 / 3 / 10
11,616
894
12,968
22,253
29,083
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
5 / 2 / 11
10,479
806
13,880
14,211
8,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
XxHYbeamxX
King Arthur
17
2 / 5 / 13
9,394
723
8,590
22,767
26,740
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
80
18
Kills
21
22
Deaths
19
44
Assists
59
Player
Kills
Deaths
Assists
KDA
L
3
7
8
1
W
Heimdallr
JuliusKresnik
Heimdallr
3
2
15
5.25
W
2
7
10
1
L
1
5
10
1.2
W
9
3
10
4.67
W
5
2
11
5.25
L
Sol
7
2
8
5.5
W
King Arthur
XxHYbeamxX
King Arthur
2
5
13
1.7
L
3
3
12
3
L
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,892
Damage
62,258
69,133
Taken
91,390
45,541
Mitigated
89,419
24,132
Healing
37,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,379
2,077
325
1,650
15,506
7,121
0
6,628
8,706
0
14,973
W
Heimdallr
JuliusKresnik
Heimdallr
17,105
7,902
1,106
3,726
14,236
9,664
1,314
7,894
6,342
0
42,342
W
9,715
6,307
179
1,897
17,923
15,788
1,300
11,542
6,381
0
17,476
L
6,745
2,533
5,005
5,939
17,019
22,164
0
5,739
11,131
0
8,404
W
12,968
436
3,036
5,667
22,253
29,083
686
10,080
12,173
22,011
0
W
13,880
703
11,080
6,446
14,211
8,144
1,007
8,691
5,520
31,064
0
L
Sol
21,917
8,384
0
5,597
13,388
6,089
116
4,433
8,868
38,112
0
W
King Arthur
XxHYbeamxX
King Arthur
8,590
802
1,840
2,700
22,767
26,740
506
10,264
12,503
0
18,880
L
26,554
6,352
1,254
1,870
9,521
4,042
129
4,406
5,012
45,870
0
L
7,297
1,760
788
1,704
13,699
6,125
0
4,971
8,568
0
23,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,104
Gold Earned
50,904
141
Minions Killed
163
0
Camps Cleared
0
1,219,753
Distance Traveled
1,185,718
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
9,050
696
17
1
0
207,093
0
W
Heimdallr
10,363
797
54
4
0
226,047
0
W
Kali
9,052
696
15
1
0
232,855
0
L
Horus
8,937
687
6
0
0
283,225
0
W
Cerberus
11,616
894
42
3
0
227,217
0
W
Ra
10,479
806
39
3
0
267,909
0
L
Sol
10,330
795
43
3
0
231,774
0
W
King Arthur
9,394
723
13
1
0
231,690
0
L
Hera
9,955
766
36
3
0
261,108
0
L
Ullr
8,832
679
39
3
0
236,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role