Player Matchup

Ganesha
Ganesha
Diamond IV
Akachiba
Ganesha
Diamond IV
Level 200
God Stats
2W - 2L
1,684 SR
Queue Stats
67W - 52L
2,053 MMR
Party 2
Thoth
Thoth
Diamond IV
CauzeBljad
Thoth
Diamond IV
Level 134
God Stats
16W - 20L
1,506 SR
Queue Stats
529W - 503L
2,185 MMR
Party 1
Mercury
Mercury
Diamond III
SirRbn
Mercury
Diamond III
Level 252
God Stats
2W - 2L
1,318 SR
Queue Stats
100W - 67L
2,062 MMR
Party 2
Hachiman
Hachiman
Platinum I
kräuterlumpen
Hachiman
Platinum I
Level 155
God Stats
13W - 4L
1,724 SR
Queue Stats
353W - 342L
1,964 MMR
Party 1
Tyr
Tyr
Diamond I
Мongy
Tyr
Diamond I
Level 160
God Stats
5W - 2L
1,705 SR
Queue Stats
161W - 126L
2,243 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 180
1,587 SR
2,101 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 160
1,619 SR
1,769 MMR
Chang'e
Chang'e
Diamond III
 
Chang'e
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond IV
 
Scylla
Diamond IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond III
 
Bacchus
Diamond III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Diamond IV
Dwarfakien
Rama
Diamond IV
Level 149
God Stats
8W - 2L
1,903 SR
Queue Stats
77W - 60L
2,292 MMR
Solo
Loki
Loki
Platinum I
xLittleSausagex
Loki
Platinum I
Level 182
God Stats
89W - 72L
1,693 SR
Queue Stats
121W - 102L
2,052 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Akachiba
Ganesha
13
0 / 0 / 11
8,660
577
5,151
10,061
9,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thoth
13
2 / 1 / 9
8,594
573
10,548
5,785
2,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
SirRbn
Mercury
17
6 / 1 / 6
10,454
697
7,817
11,226
4,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
17
9 / 0 / 3
10,546
703
11,877
7,753
3,163
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Tyr
Мongy
Tyr
14
2 / 0 / 2
8,927
595
8,360
16,934
17,347
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Bans
SusanoHadesVamanaSerqet

VS

Bans
Guan YuAo KuangHe BoAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
1 / 3 / 0
8,331
555
6,490
11,771
4,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Scylla
 
Scylla
13
1 / 4 / 1
8,079
539
7,769
9,448
3,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
 
Bacchus
10
0 / 4 / 2
6,957
464
5,087
15,139
14,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 4 / 0
7,474
498
3,633
10,158
3,179
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 4 / 0
8,142
543
3,224
11,223
3,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
5
19
Kills
2
2
Deaths
19
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
3
0
0.33
L
Scylla
 
Scylla
1
4
1
0.38
L
Bacchus
 
Bacchus
0
4
2
0.25
W
Ganesha
Akachiba
Ganesha
0
0
11
5.5
W
Thoth
2
1
9
6.5
L
0
4
0
0
W
Mercury
SirRbn
Mercury
6
1
6
9
W
Hachiman
9
0
3
10.5
L
0
4
0
0
W
Tyr
Мongy
Tyr
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,753
Damage
26,203
51,759
Taken
57,739
37,277
Mitigated
29,472
19,645
Healing
16,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,490
170
40
4,770
11,771
4,460
400
659
11,112
66,285
0
L
Scylla
 
Scylla
7,769
844
0
1,685
9,448
3,024
0
5,814
3,634
71,342
0
L
Bacchus
 
Bacchus
5,087
1,344
0
2,185
15,139
14,838
0
6,313
8,826
15,287
0
W
Ganesha
Akachiba
Ganesha
5,151
1,123
0
2,570
10,061
9,551
362
4,110
5,951
27,808
0
W
Thoth
10,548
566
0
1,016
5,785
2,564
0
3,557
2,228
59,485
0
L
3,633
3,089
0
3,086
10,158
3,179
0
849
9,309
0
57,600
W
Mercury
SirRbn
Mercury
7,817
4,412
0
2,089
11,226
4,652
3,750
3,491
7,735
0
108,917
W
Hachiman
11,877
8,096
0
5,186
7,753
3,163
360
2,218
5,535
0
94,673
L
3,224
868
0
4,828
11,223
3,971
0
2,064
9,159
0
76,733
W
Tyr
Мongy
Tyr
8,360
1,184
0
8,784
16,934
17,347
0
6,285
10,649
0
67,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,181
Gold Earned
38,983
562
Minions Killed
523
0
Camps Cleared
0
1,736,972
Distance Traveled
1,565,980
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,331
555
130
9
0
301,083
2
L
Scylla
8,079
539
123
8
0
308,336
3
L
Bacchus
6,957
464
20
1
0
300,561
3
W
Ganesha
8,660
577
1
0
0
331,227
7
W
Thoth
8,594
573
128
9
0
323,846
2
L
Rama
7,474
498
117
8
0
289,296
1
W
Mercury
10,454
697
164
11
0
408,297
0
W
Hachiman
10,546
703
160
11
0
317,042
4
L
Loki
8,142
543
133
9
0
366,704
0
W
Tyr
8,927
595
109
7
0
356,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role