Player Matchup

Amaterasu
Amaterasu
AaronAmadeus
Amaterasu
Level 32
God Stats
5W - 7L
1,493 SR
Queue Stats
14W - 19L
1,349 Elo+
Solo
Freya
Freya
COL deltary
Freya
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 112L
1,409 Elo+
Solo
Surtr
Surtr
OmegaVIPER_
Surtr
Level 156
God Stats
4W - 9L
1,450 SR
Queue Stats
537W - 521L
1,486 Elo+
Solo
Cthulhu
Cthulhu
iDaymanz-
Cthulhu
Level 123
God Stats
1W - 2L
1,721 SR
Queue Stats
41W - 48L
1,483 Elo+
Solo
Ao Kuang
Ao Kuang
josh_lfc_2014
Ao Kuang
Level 62
God Stats
0W - 1L
1,634 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Team Averages
Level 90
1,559 SR
1,445 Elo+

VS

Team Averages
Level 61
1,556 SR
1,455 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Op_Dany_7
Mulan
Level 45
God Stats
8W - 13L
1,465 SR
Queue Stats
177W - 177L
1,449 Elo+
Party 1
Nu Wa
Nu Wa
aymxn06
Nu Wa
Level 64
God Stats
8W - 4L
1,705 SR
Queue Stats
80W - 72L
1,453 Elo+
Solo
Bacchus
Bacchus
jespal10
Bacchus
Level 66
God Stats
31W - 30L
1,544 SR
Queue Stats
37W - 43L
1,423 Elo+
Solo
Ao Kuang
Ao Kuang
theAlmighty_24
Ao Kuang
Level 81
God Stats
94W - 79L
1,568 SR
Queue Stats
207W - 202L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AaronAmadeus
Amaterasu
18
1 / 3 / 4
11,016
525
9,399
17,836
16,382
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

16
1 / 4 / 1
8,907
424
8,303
16,616
7,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
6 / 5 / 2
11,687
557
20,870
21,328
14,329
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
iDaymanz-
Cthulhu
16
3 / 2 / 4
10,281
490
10,920
18,214
20,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
josh_lfc_2014
Ao Kuang
9
2 / 3 / 1
7,736
368
2,986
9,624
3,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
6
0 / 3 / 2
6,696
319
2,048
3,948
1,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mulan
Op_Dany_7
Mulan
17
2 / 5 / 1
10,296
490
8,291
17,803
17,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
aymxn06
Nu Wa
18
3 / 2 / 6
11,366
541
13,175
12,335
5,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
jespal10
Bacchus
16
1 / 2 / 6
9,917
472
7,351
16,329
18,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
19
11 / 2 / 3
12,848
612
24,649
24,223
12,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
35
13
Kills
17
17
Deaths
14
12
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
0
3
2
0.33
L
Amaterasu
AaronAmadeus
Amaterasu
1
3
4
1
L
1
4
1
0.38
L
6
5
2
1.4
W
Mulan
Op_Dany_7
Mulan
2
5
1
0.5
W
Nu Wa
aymxn06
Nu Wa
3
2
6
3
L
Cthulhu
iDaymanz-
Cthulhu
3
2
4
2.5
W
Bacchus
jespal10
Bacchus
1
2
6
2
L
Ao Kuang
josh_lfc_2014
Ao Kuang
2
3
1
0.83
W
Ao Kuang
11
2
3
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,478
Damage
55,514
83,618
Taken
74,638
61,737
Mitigated
56,014
17,798
Healing
24,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
2,048
542
0
674
3,948
1,145
0
1,083
2,865
0
13,424
L
Amaterasu
AaronAmadeus
Amaterasu
9,399
3,006
0
5,121
17,836
16,382
0
5,459
11,520
0
76,502
L
8,303
2,144
0
6,583
16,616
7,383
0
10,641
5,919
55,180
0
L
20,870
8,878
0
3,724
21,328
14,329
108
13,196
8,132
1,210
99,766
W
Mulan
Op_Dany_7
Mulan
8,291
614
0
7,212
17,803
17,275
1,065
4,206
12,456
1,643
60,186
W
Nu Wa
aymxn06
Nu Wa
13,175
3,051
0
713
12,335
5,822
1,373
5,869
5,790
92,314
0
L
Cthulhu
iDaymanz-
Cthulhu
10,920
1,050
493
1,631
18,214
20,456
0
12,841
5,373
50,160
0
W
Bacchus
jespal10
Bacchus
7,351
761
0
5,861
16,329
18,775
108
4,403
11,276
42,076
0
L
Ao Kuang
josh_lfc_2014
Ao Kuang
2,986
1,330
0
246
9,624
3,187
0
4,113
5,443
36,560
0
W
Ao Kuang
24,649
9,246
0
10,419
24,223
12,997
730
6,505
17,164
133,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,627
Gold Earned
51,123
478
Minions Killed
492
0
Camps Cleared
0
1,918,686
Distance Traveled
1,726,491
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,696
319
24
1
0
108,002
0
L
Amaterasu
11,016
525
138
7
0
419,042
0
L
Freya
8,907
424
85
4
0
416,762
4
L
Surtr
11,687
557
136
6
0
422,578
0
W
Mulan
10,296
490
104
5
0
373,206
0
W
Nu Wa
11,366
541
166
8
0
385,193
6
L
Cthulhu
10,281
490
55
3
0
440,720
4
W
Bacchus
9,917
472
54
3
0
423,350
7
L
Ao Kuang
7,736
368
64
3
0
219,584
0
W
Ao Kuang
12,848
612
144
7
0
436,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role