Player Matchup

Janus
Janus
 
Janus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
MisteurVinzZ
Danzaburou
Level 60
God Stats
31W - 19L
1,660 SR
Queue Stats
102W - 84L
1,551 Elo+
Party 1
Maui
Maui
Mutona-kun
Maui
Level 79
God Stats
16W - 18L
1,591 SR
Queue Stats
100W - 99L
1,543 Elo+
Party 1
Ne Zha
Ne Zha
Sanjitan
Ne Zha
Level 69
God Stats
11W - 4L
1,855 SR
Queue Stats
149W - 122L
1,531 Elo+
Party 1
Horus
Horus
guillaume_db
Horus
Level 89
God Stats
11W - 5L
1,790 SR
Queue Stats
203W - 176L
1,555 Elo+
Party 1
Team Averages
Level 80
1,679 SR
1,536 Elo+

VS

Team Averages
Level 110
1,556 SR
1,509 Elo+
Janus
Janus
 
Janus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Hejkub
Chiron
Level 101
God Stats
6W - 5L
1,507 SR
Queue Stats
114W - 112L
1,450 Elo+
Solo
Nemesis
Nemesis
MokiiS
Nemesis
Level 80
God Stats
31W - 16L
1,753 SR
Queue Stats
312W - 294L
1,520 Elo+
Solo
He Bo
He Bo
OoByadigeoO
He Bo
Level 144
God Stats
23W - 27L
1,518 SR
Queue Stats
877W - 834L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
9
0 / 2 / 1
5,183
518
2,043
4,631
1,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
MisteurVinzZ
Danzaburou
9
1 / 3 / 0
5,004
500
4,241
7,474
2,533
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 2 / 1
4,682
468
1,028
6,998
4,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ne Zha
Sanjitan
Ne Zha
10
4 / 3 / 0
5,831
583
4,506
5,976
2,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 0 / 1
6,313
631
4,557
6,904
4,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
4 / 0 / 0
6,299
630
4,340
2,686
811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
 
Scylla
9
3 / 1 / 3
5,357
536
4,206
6,153
1,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chiron
Hejkub
Chiron
9
1 / 1 / 2
5,142
514
5,387
5,366
1,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
MokiiS
Nemesis
10
2 / 2 / 3
5,898
590
1,655
7,316
2,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 2 / 0
5,114
511
3,654
7,082
1,500
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
6
Kills
10
10
Deaths
6
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
2
1
0.25
W
Janus
 
Janus
4
0
0
4
W
Scylla
 
Scylla
3
1
3
4.5
W
Chiron
Hejkub
Chiron
1
1
2
2
L
Danzaburou
MisteurVinzZ
Danzaburou
1
3
0
0.33
W
Nemesis
MokiiS
Nemesis
2
2
3
1.75
L
0
2
1
0.25
W
0
2
0
0
L
Ne Zha
Sanjitan
Ne Zha
4
3
0
1.33
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,375
Damage
19,242
31,983
Taken
28,603
15,231
Mitigated
8,344
8,810
Healing
8,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,043
152
0
1,012
4,631
1,523
0
2,748
1,729
33,922
0
W
Janus
 
Janus
4,340
268
0
1,098
2,686
811
0
596
2,090
41,263
0
W
Scylla
 
Scylla
4,206
1,052
0
1,874
6,153
1,619
64
1,188
4,965
25,438
0
W
Chiron
Hejkub
Chiron
5,387
1,613
181
1,921
5,366
1,989
210
520
4,830
0
31,363
L
Danzaburou
MisteurVinzZ
Danzaburou
4,241
2,496
0
2,035
7,474
2,533
0
1,400
6,038
0
35,478
W
Nemesis
MokiiS
Nemesis
1,655
492
0
722
7,316
2,425
0
767
6,549
0
41,131
L
1,028
300
109
1,717
6,998
4,572
0
2,995
3,877
11,241
0
W
3,654
0
0
2,241
7,082
1,500
0
0
6,692
34,809
0
L
Ne Zha
Sanjitan
Ne Zha
4,506
491
0
753
5,976
2,276
0
1,069
4,889
0
33,027
L
4,557
1,611
40
3,144
6,904
4,327
0
3,654
3,250
0
45,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,013
Gold Earned
27,810
265
Minions Killed
312
0
Camps Cleared
0
976,823
Distance Traveled
986,114
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,183
518
62
6
0
196,763
0
W
Janus
6,299
630
88
9
0
222,607
2
W
Scylla
5,357
536
36
4
0
171,801
3
W
Chiron
5,142
514
59
6
0
162,807
0
L
Danzaburou
5,004
500
53
5
0
178,327
0
W
Nemesis
5,898
590
76
8
0
220,311
3
L
Maui
4,682
468
22
2
0
183,463
1
W
He Bo
5,114
511
53
5
0
208,588
0
L
Ne Zha
5,831
583
51
5
0
217,507
0
L
Horus
6,313
631
77
8
0
200,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role