Player Matchup

Medusa
Medusa
Leodier
Medusa
Level 29
God Stats
2W - 3L
1,442 SR
Queue Stats
34W - 41L
1,314 Elo+
Party 1
He Bo
He Bo
PLaCeBo9871
He Bo
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 38L
1,356 Elo+
Party 1
Vamana
Vamana
Trapeur_
Vamana
Level 145
God Stats
13W - 13L
1,715 SR
Queue Stats
326W - 310L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
carlosjarnec
Zhong Kui
Level 66
God Stats
0W - 2L
1,496 SR
Queue Stats
44W - 44L
1,448 Elo+
Party 2
Tsukuyomi
Tsukuyomi
quim2004
Tsukuyomi
Level 86
God Stats
3W - 2L
1,557 SR
Queue Stats
153W - 138L
1,497 Elo+
Party 2
Team Averages
Level 74
1,542 SR
1,423 Elo+

VS

Team Averages
Level 101
1,521 SR
1,505 Elo+
King Arthur
King Arthur
DocDoomhammer
King Arthur
Level 128
God Stats
3W - 2L
1,607 SR
Queue Stats
215W - 227L
1,497 Elo+
Solo
Atlas
Atlas
Eboy150
Atlas
Level 67
God Stats
4W - 4L
1,438 SR
Queue Stats
246W - 228L
1,466 Elo+
Solo
Bastet
Bastet
Fairytale024
Bastet
Level 108
God Stats
29W - 23L
1,629 SR
Queue Stats
287W - 253L
1,464 Elo+
Solo
Anubis
Anubis
heldopsneakerz
Anubis
Level 85
God Stats
61W - 63L
1,201 SR
Queue Stats
249W - 237L
1,421 Elo+
Solo
Izanami
Izanami
sweet_nisshoku
Izanami
Level 119
God Stats
205W - 172L
1,729 SR
Queue Stats
461W - 449L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Leodier
Medusa
10
0 / 5 / 1
5,874
452
4,546
7,401
2,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 6 / 0
5,912
455
3,509
7,184
1,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
Trapeur_
Vamana
12
3 / 3 / 0
7,752
596
11,769
10,961
9,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
carlosjarnec
Zhong Kui
11
0 / 5 / 1
6,152
473
6,314
10,840
6,824
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
quim2004
Tsukuyomi
9
1 / 2 / 0
5,871
452
3,159
10,373
3,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DocDoomhammer
King Arthur
11
0 / 2 / 3
6,738
518
5,373
11,336
10,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Atlas
Eboy150
Atlas
11
5 / 1 / 10
7,635
587
5,249
10,316
7,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
13
6 / 1 / 4
8,040
618
5,369
11,591
4,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
5 / 0 / 2
8,173
629
7,858
9,345
4,220
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
5 / 1 / 4
8,088
622
5,323
8,074
3,026
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
5
Kills
21
21
Deaths
5
2
Assists
23
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DocDoomhammer
King Arthur
0
2
3
0.75
W
Atlas
Eboy150
Atlas
5
1
10
10
W
Bastet
6
1
4
8
L
Medusa
Leodier
Medusa
0
5
1
0.1
L
1
6
0
0.17
L
Vamana
Trapeur_
Vamana
3
3
0
1
L
Zhong Kui
carlosjarnec
Zhong Kui
0
5
1
0.1
W
5
0
2
6
L
Tsukuyomi
quim2004
Tsukuyomi
1
2
0
0.5
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,297
Damage
29,172
46,759
Taken
50,662
23,087
Mitigated
30,340
7,208
Healing
16,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DocDoomhammer
King Arthur
5,373
663
0
500
11,336
10,644
0
0
10,485
0
43,205
W
Atlas
Eboy150
Atlas
5,249
2,134
0
2,429
10,316
7,885
0
2,517
7,799
22,068
0
W
Bastet
5,369
1,672
0
4,400
11,591
4,565
0
356
11,048
0
55,877
L
Medusa
Leodier
Medusa
4,546
1,881
0
0
7,401
2,178
396
974
6,427
0
36,236
L
3,509
178
0
90
7,184
1,852
31
1,941
5,243
26,200
0
L
Vamana
Trapeur_
Vamana
11,769
5,552
0
2,631
10,961
9,154
0
652
10,309
0
65,291
L
Zhong Kui
carlosjarnec
Zhong Kui
6,314
159
85
3,405
10,840
6,824
0
7,593
3,247
42,695
0
W
7,858
320
60
5,617
9,345
4,220
736
4,887
4,458
59,561
0
L
Tsukuyomi
quim2004
Tsukuyomi
3,159
610
0
997
10,373
3,079
0
1,947
8,426
0
34,156
W
5,323
3,318
68
3,855
8,074
3,026
976
2,063
6,011
0
64,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,561
Gold Earned
38,674
321
Minions Killed
402
0
Camps Cleared
0
1,160,181
Distance Traveled
1,281,719
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,738
518
75
6
0
268,477
0
W
Atlas
7,635
587
19
1
0
252,027
5
W
Bastet
8,040
618
87
7
0
302,905
0
L
Medusa
5,874
452
43
3
0
249,606
0
L
He Bo
5,912
455
48
4
0
217,861
0
L
Vamana
7,752
596
111
9
0
235,064
2
L
Zhong Kui
6,152
473
59
5
0
224,618
2
W
Anubis
8,173
629
99
8
0
225,502
0
L
Tsukuyomi
5,871
452
60
5
0
233,032
0
W
Izanami
8,088
622
122
9
0
232,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role