Player Matchup

Ishtar
Ishtar
King Pendrippin
Ishtar
Level 106
God Stats
5W - 5L
1,541 SR
Queue Stats
25W - 21L
1,463 Elo+
Party 1
Charybdis
Charybdis
KroNiCaa
Charybdis
Level 118
God Stats
229W - 256L
1,423 SR
Queue Stats
525W - 553L
1,362 Elo+
Solo
Thor
Thor
Orange696
Thor
Level 81
God Stats
7W - 1L
1,399 SR
Queue Stats
15W - 11L
1,383 Elo+
Solo
Bastet
Bastet
TWEEKANDCRAlG
Bastet
Level 25
God Stats
5W - 6L
1,344 SR
Queue Stats
21W - 21L
1,370 Elo+
Party 1
Ganesha
Ganesha
thedarklordzakk
Ganesha
Level 94
God Stats
10W - 7L
1,584 SR
Queue Stats
126W - 146L
1,430 Elo+
Solo
Team Averages
Level 85
1,458 SR
1,402 Elo+

VS

Team Averages
Level 81
1,478 SR
1,430 Elo+
Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
ZiRaLVuKaS
Kumbhakarna
Level 106
God Stats
3W - 4L
1,430 SR
Queue Stats
223W - 241L
1,472 Elo+
Solo
Agni
Agni
balashik91shark
Agni
Level 88
God Stats
10W - 9L
1,489 SR
Queue Stats
246W - 298L
1,388 Elo+
Solo
Kukulkan
Kukulkan
e78vv
Kukulkan
Level 48
God Stats
18W - 19L
1,491 SR
Queue Stats
60W - 76L
1,403 Elo+
Solo
Izanami
Izanami
jenwarner33
Izanami
Level 34
God Stats
51W - 65L
1,481 SR
Queue Stats
72W - 95L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 2
7,541
1,257
1,471
3,548
1,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
KroNiCaa
Charybdis
13
3 / 1 / 6
8,009
1,335
10,479
7,407
3,416
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thor
13
2 / 1 / 9
7,656
1,276
6,559
4,917
2,317
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 0 / 5
7,717
1,286
6,363
3,651
1,715
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 0 / 10
8,288
1,381
4,981
7,327
8,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

377

VS

Team 2 Tickets

249

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
0 / 0 / 0
6,262
1,044
239
2,256
760
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
ZiRaLVuKaS
Kumbhakarna
12
0 / 1 / 2
6,862
1,144
1,756
5,885
4,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
0 / 5 / 2
6,819
1,137
5,480
8,540
2,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
e78vv
Kukulkan
12
1 / 3 / 1
7,122
1,187
6,346
7,400
2,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
jenwarner33
Izanami
11
1 / 3 / 1
7,024
1,171
7,295
9,115
3,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
12
Kills
2
2
Deaths
12
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
0
0
0
W
2
0
2
3
W
Charybdis
KroNiCaa
Charybdis
3
1
6
6
W
Thor
2
1
9
6.5
W
5
0
5
7.5
L
Kumbhakarna
ZiRaLVuKaS
Kumbhakarna
0
1
2
1
L
0
5
2
0.2
L
Kukulkan
e78vv
Kukulkan
1
3
1
0.5
L
Izanami
jenwarner33
Izanami
1
3
1
0.5
W
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,853
Damage
21,116
26,850
Taken
33,196
17,178
Mitigated
13,724
6,376
Healing
2,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
239
75
0
14
2,256
760
0
100
2,156
0
1,730
W
1,471
813
0
1,712
3,548
1,599
0
2,230
1,318
0
26,490
W
Charybdis
KroNiCaa
Charybdis
10,479
4,507
0
1,315
7,407
3,416
0
4,166
3,241
0
20,628
W
Thor
6,559
384
0
299
4,917
2,317
0
1,971
2,376
0
12,960
W
6,363
974
0
1,338
3,651
1,715
0
2,090
1,561
0
10,535
L
Kumbhakarna
ZiRaLVuKaS
Kumbhakarna
1,756
201
0
278
5,885
4,488
0
760
5,125
3,601
0
L
5,480
237
0
1,646
8,540
2,656
0
1,606
6,934
18,853
0
L
Kukulkan
e78vv
Kukulkan
6,346
177
0
0
7,400
2,511
0
600
6,800
19,551
0
L
Izanami
jenwarner33
Izanami
7,295
5,289
0
734
9,115
3,309
0
1,654
7,461
0
21,290
W
4,981
512
0
1,712
7,327
8,131
0
3,125
4,202
20,014
261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,211
Gold Earned
34,089
149
Minions Killed
116
8
Camps Cleared
3
624,079
Distance Traveled
489,107
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,262
1,044
6
1
0
83,790
0
W
Ishtar
7,541
1,257
75
13
2
113,430
0
W
Charybdis
8,009
1,335
52
9
2
125,622
0
W
Thor
7,656
1,276
8
1
2
127,109
0
W
Bastet
7,717
1,286
9
2
2
139,635
0
L
Kumbhakarna
6,862
1,144
1
0
1
79,494
0
L
Agni
6,819
1,137
28
5
0
108,364
0
L
Kukulkan
7,122
1,187
39
7
1
115,364
0
L
Izanami
7,024
1,171
42
7
1
102,095
0
W
Ganesha
8,288
1,381
5
1
0
118,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role