Player Matchup

Bellona
Bellona
Dilios71
Bellona
Level 103
God Stats
7W - 4L
1,901 SR
Queue Stats
760W - 703L
1,516 Elo+
Solo
Fenrir
Fenrir
Dirtyrick
Fenrir
Level 80
God Stats
11W - 9L
1,565 SR
Queue Stats
33W - 50L
1,323 Elo+
Solo
Cerberus
Cerberus
Riichard17711
Cerberus
Level 69
God Stats
2W - 4L
1,435 SR
Queue Stats
75W - 73L
1,427 Elo+
Solo
Merlin
Merlin
SebasthianPiscis
Merlin
Level 58
God Stats
1W - 1L
1,932 SR
Queue Stats
26W - 32L
1,664 Elo+
Solo
Hercules
Hercules
loboloco6467
Hercules
Level 106
God Stats
2W - 1L
1,852 SR
Queue Stats
15W - 17L
1,479 Elo+
Solo
Team Averages
Level 83
1,737 SR
1,482 Elo+

VS

Team Averages
Level 149
1,542 SR
1,547 Elo+
Hel
Hel
DevilishlySly
Hel
Level 159
God Stats
5W - 1L
1,455 SR
Queue Stats
111W - 111L
1,511 Elo+
Party 1
Osiris
Osiris
Ghostlyotto
Osiris
Level 126
God Stats
2W - 2L
1,719 SR
Queue Stats
214W - 231L
1,441 Elo+
Party 1
Izanami
Izanami
Jadeeeeee
Izanami
Level 158
God Stats
13W - 7L
1,523 SR
Queue Stats
108W - 140L
1,444 Elo+
Party 1
Baron Samedi
Baron Samedi
TheHound96
Baron Samedi
Level 137
God Stats
6W - 7L
1,559 SR
Queue Stats
45W - 55L
1,721 Elo+
Party 1
Susano
Susano
mattgunmanttv
Susano
Level 166
God Stats
6W - 2L
1,453 SR
Queue Stats
165W - 167L
1,620 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dilios71
Bellona
8
1 / 2 / 0
5,080
508
3,888
8,654
4,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
Dirtyrick
Fenrir
8
0 / 4 / 0
4,989
499
3,075
9,625
3,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cerberus
Riichard17711
Cerberus
9
1 / 1 / 1
5,826
583
4,460
9,641
6,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 6 / 0
4,208
421
1,006
5,264
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
loboloco6467
Hercules
11
0 / 0 / 0
6,264
626
4,675
6,889
7,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 5
5,677
568
2,500
5,953
2,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Osiris
10
0 / 0 / 0
5,736
574
3,693
6,615
5,216
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Jadeeeeee
Izanami
10
2 / 1 / 4
5,818
582
5,798
6,414
2,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
TheHound96
Baron Samedi
11
6 / 0 / 1
6,943
694
6,764
4,445
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 1 / 2
6,473
647
5,557
8,745
3,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
12
13
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
0
5
3.5
L
Bellona
Dilios71
Bellona
1
2
0
0.5
L
Fenrir
Dirtyrick
Fenrir
0
4
0
0
W
Osiris
0
0
0
0
W
Izanami
Jadeeeeee
Izanami
2
1
4
4
L
Cerberus
Riichard17711
Cerberus
1
1
1
1.5
L
0
6
0
0
W
Baron Samedi
TheHound96
Baron Samedi
6
0
1
6.5
L
Hercules
loboloco6467
Hercules
0
0
0
0
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,104
Damage
24,312
40,073
Taken
32,172
23,079
Mitigated
15,040
9,866
Healing
11,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,500
103
2,647
4,004
5,953
2,354
0
1,695
4,258
21,403
0
L
Bellona
Dilios71
Bellona
3,888
1,249
0
2,382
8,654
4,632
0
1,657
6,997
0
37,800
L
Fenrir
Dirtyrick
Fenrir
3,075
782
0
2,296
9,625
3,278
0
2,869
6,756
0
27,390
W
Osiris
3,693
1,632
0
1,506
6,615
5,216
0
164
6,451
0
36,806
W
Izanami
Jadeeeeee
Izanami
5,798
4,057
0
988
6,414
2,084
324
1,897
4,517
0
42,377
L
Cerberus
Riichard17711
Cerberus
4,460
721
0
3,274
9,641
6,417
0
1,539
8,102
22,222
0
L
1,006
440
0
0
5,264
1,657
524
3,199
2,065
10,738
0
W
Baron Samedi
TheHound96
Baron Samedi
6,764
604
0
1,667
4,445
2,183
108
561
3,884
44,106
0
L
Hercules
loboloco6467
Hercules
4,675
2,116
0
1,914
6,889
7,095
0
0
6,889
0
43,254
W
5,557
1,248
0
1,165
8,745
3,203
0
1,149
7,596
0
49,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,367
Gold Earned
30,647
260
Minions Killed
347
0
Camps Cleared
0
1,022,822
Distance Traveled
1,086,572
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
5,677
568
34
3
0
205,264
4
L
Bellona
5,080
508
75
8
0
226,683
0
L
Fenrir
4,989
499
49
5
0
222,308
0
W
Osiris
5,736
574
71
7
0
215,527
0
W
Izanami
5,818
582
77
8
0
186,024
0
L
Cerberus
5,826
583
34
3
0
201,756
5
L
Merlin
4,208
421
9
1
0
167,360
0
W
Baron Samedi
6,943
694
85
9
0
220,803
0
L
Hercules
6,264
626
93
9
0
204,715
0
W
Susano
6,473
647
80
8
0
258,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role