Player Matchup

Mercury
Mercury
Chiwita
Mercury
Level 129
God Stats
15W - 10L
1,640 SR
Queue Stats
183W - 207L
1,547 Elo+
Party 2
Ah Puch
Ah Puch
DanyxBoy
Ah Puch
Level 115
God Stats
14W - 17L
1,629 SR
Queue Stats
98W - 105L
1,584 Elo+
Party 2
Ymir
Ymir
Forsio99
Ymir
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
110W - 117L
1,669 Elo+
Party 2
Nemesis
Nemesis
TurningTheStorm
Nemesis
Level 157
God Stats
2W - 1L
1,284 SR
Queue Stats
323W - 340L
1,592 Elo+
Party 2
Heimdallr
Heimdallr
Wallin065
Heimdallr
Level 139
God Stats
3W - 6L
1,383 SR
Queue Stats
41W - 54L
1,526 Elo+
Party 2
Team Averages
Level 113
1,487 SR
1,584 Elo+

VS

Team Averages
Level 105
1,473 SR
1,558 Elo+
Bellona
Bellona
ChampionOfMiraak
Bellona
Level 144
God Stats
1W - 4L
1,429 SR
Queue Stats
79W - 63L
1,579 Elo+
Solo
Apollo
Apollo
Ramosua
Apollo
Level 128
God Stats
1W - 1L
1,520 SR
Queue Stats
343W - 332L
1,564 Elo+
Party 1
Pele
Pele
ThisIsBuffy
Pele
Level 113
God Stats
15W - 25L
1,442 SR
Queue Stats
260W - 215L
1,548 Elo+
Solo
Bacchus
Bacchus
Vezby l
Bacchus
Level 76
God Stats
12W - 15L
1,557 SR
Queue Stats
613W - 615L
1,577 Elo+
Party 1
Zhong Kui
Zhong Kui
kidkuizine
Zhong Kui
Level 64
God Stats
57W - 43L
1,417 SR
Queue Stats
143W - 133L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Chiwita
Mercury
15
7 / 4 / 5
9,636
602
9,144
13,129
5,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
DanyxBoy
Ah Puch
15
4 / 0 / 5
8,935
558
18,646
6,507
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
10
0 / 2 / 4
6,080
380
936
6,808
5,564
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
1 / 0 / 4
9,649
603
9,015
12,405
6,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
Wallin065
Heimdallr
14
1 / 1 / 3
8,508
532
6,894
10,688
4,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 0
9,236
577
8,022
16,303
19,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Apollo
Ramosua
Apollo
12
1 / 1 / 3
7,952
497
6,993
9,413
4,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 3 / 3
8,295
518
6,454
14,039
5,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
Vezby l
Bacchus
13
2 / 3 / 1
8,177
511
4,981
16,805
22,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
kidkuizine
Zhong Kui
12
1 / 3 / 1
7,042
440
4,402
11,031
8,651
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
13
Kills
7
7
Deaths
13
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Mercury
Chiwita
Mercury
7
4
5
2.38
W
Ah Puch
DanyxBoy
Ah Puch
4
0
5
6.5
W
Ymir
0
2
4
1
L
Apollo
Ramosua
Apollo
1
1
3
2.5
L
2
3
3
1.17
W
1
0
4
3
L
Bacchus
Vezby l
Bacchus
2
3
1
0.83
W
Heimdallr
Wallin065
Heimdallr
1
1
3
2.5
L
Zhong Kui
kidkuizine
Zhong Kui
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,635
Damage
30,852
49,537
Taken
67,591
24,296
Mitigated
61,175
10,380
Healing
21,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,022
2,373
0
4,363
16,303
19,689
0
713
15,590
251
75,501
W
Mercury
Chiwita
Mercury
9,144
4,128
0
903
13,129
5,429
72
1,944
11,185
0
69,483
W
Ah Puch
DanyxBoy
Ah Puch
18,646
1,193
0
2,585
6,507
2,652
441
3,373
3,134
80,746
0
W
Ymir
936
161
0
860
6,808
5,564
130
1,723
5,085
7,291
0
L
Apollo
Ramosua
Apollo
6,993
3,741
0
3,138
9,413
4,870
52
1,741
7,672
0
67,096
L
6,454
1,222
0
3,722
14,039
5,644
0
2,048
11,991
0
73,227
W
9,015
3,060
0
3,167
12,405
6,230
557
524
11,881
0
85,433
L
Bacchus
Vezby l
Bacchus
4,981
754
0
5,879
16,805
22,321
31
7,371
9,434
27,100
0
W
Heimdallr
Wallin065
Heimdallr
6,894
2,801
0
2,865
10,688
4,421
3,234
2,061
8,627
0
69,544
L
Zhong Kui
kidkuizine
Zhong Kui
4,402
213
0
4,593
11,031
8,651
0
7,709
3,322
45,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,808
Gold Earned
40,702
475
Minions Killed
502
0
Camps Cleared
0
1,618,474
Distance Traveled
1,624,598
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,236
577
146
9
0
328,122
1
W
Mercury
9,636
602
98
6
0
364,336
0
W
Ah Puch
8,935
558
116
7
0
299,135
0
W
Ymir
6,080
380
10
1
0
284,719
0
L
Apollo
7,952
497
115
7
0
311,981
0
L
Pele
8,295
518
107
7
0
329,305
3
W
Nemesis
9,649
603
140
9
0
374,010
0
L
Bacchus
8,177
511
35
2
0
351,391
5
W
Heimdallr
8,508
532
111
7
0
296,274
0
L
Zhong Kui
7,042
440
99
6
0
303,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role