Player Matchup

Agni
Agni
Jovani paIIdk
Agni
Level 51
God Stats
5W - 1L
1,500 SR
Queue Stats
375W - 390L
1,294 Elo+
Solo
Tsukuyomi
Tsukuyomi
SpyTay333
Tsukuyomi
Level 125
God Stats
7W - 6L
1,597 SR
Queue Stats
177W - 172L
1,479 Elo+
Party 2
Artio
Artio
VadeAway
Artio
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
190W - 186L
1,486 Elo+
Party 2
Chaac
Chaac
WOODLANDSAUCE7
Chaac
Level 127
God Stats
1W - 3L
1,295 SR
Queue Stats
157W - 162L
1,518 Elo+
Solo
Jormungandr
Jormungandr
cwh0484
Jormungandr
Level 153
God Stats
3W - 3L
1,500 SR
Queue Stats
314W - 321L
1,474 Elo+
Solo
Team Averages
Level 105
1,478 SR
1,450 Elo+

VS

Team Averages
Level 115
1,429 SR
1,407 Elo+
Artio
Artio
BUDBUD_2005
Artio
Level 149
God Stats
0W - 4L
1,285 SR
Queue Stats
751W - 753L
1,515 Elo+
Solo
Ah Puch
Ah Puch
CaptiveGrunt 61
Ah Puch
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,180 Elo+
Party 1
Awilix
Awilix
Jatemeye
Awilix
Level 95
God Stats
0W - 2L
1,336 SR
Queue Stats
156W - 165L
1,439 Elo+
Party 1
Surtr
Surtr
KingRilakkuma
Surtr
Level 149
God Stats
0W - 1L
1,499 SR
Queue Stats
9W - 15L
1,368 Elo+
Party 1
Medusa
Medusa
TODDINATOR23
Medusa
Level 156
God Stats
3W - 4L
1,527 SR
Queue Stats
315W - 298L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 2 / 5
10,279
1,028
10,452
5,811
2,874
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
SpyTay333
Tsukuyomi
14
3 / 4 / 7
8,327
833
11,034
9,524
4,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
VadeAway
Artio
13
1 / 3 / 8
8,209
821
2,379
10,423
12,319
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
2 / 3 / 12
7,892
789
10,113
11,041
14,085
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jormungandr
cwh0484
Jormungandr
17
2 / 2 / 10
8,980
898
6,207
9,207
10,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,428
243
0
0
0
16
4 / 4 / 7
8,975
898
11,225
8,419
3,602
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
Jatemeye
Awilix
14
4 / 4 / 3
8,000
800
4,263
9,741
4,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
1 / 6 / 6
7,295
730
8,421
13,756
13,038
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
16
5 / 5 / 5
8,730
873
9,610
10,448
4,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
35
19
Kills
14
14
Deaths
19
42
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
4
4
7
1.88
L
Awilix
Jatemeye
Awilix
4
4
3
1.38
W
11
2
5
6.75
L
1
6
6
0.67
W
Tsukuyomi
SpyTay333
Tsukuyomi
3
4
7
1.63
L
Medusa
5
5
5
1.5
W
Artio
VadeAway
Artio
1
3
8
1.67
W
2
3
12
2.67
W
Jormungandr
cwh0484
Jormungandr
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,185
Damage
33,519
46,006
Taken
42,364
44,430
Mitigated
25,398
12,877
Healing
6,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
L
11,225
560
0
1,662
8,419
3,602
0
2,859
5,433
23,585
0
L
Awilix
Jatemeye
Awilix
4,263
1,391
573
1,643
9,741
4,123
0
4,259
5,330
0
10,684
W
10,452
169
863
1,264
5,811
2,874
686
582
5,163
27,301
0
L
8,421
3,028
251
1,748
13,756
13,038
24
6,948
6,479
231
14,360
W
Tsukuyomi
SpyTay333
Tsukuyomi
11,034
2,182
1,663
1,140
9,524
4,900
1,883
2,088
7,304
0
22,207
L
Medusa
9,610
4,874
0
585
10,448
4,635
0
4,964
5,207
0
20,965
W
Artio
VadeAway
Artio
2,379
693
693
1,151
10,423
12,319
380
2,729
7,304
3,464
0
W
10,113
1,378
889
3,958
11,041
14,085
494
3,165
7,660
1,013
16,220
W
Jormungandr
cwh0484
Jormungandr
6,207
1,525
189
1,067
9,207
10,252
565
1,787
7,150
24,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,687
Gold Earned
35,428
157
Minions Killed
94
0
Camps Cleared
0
953,713
Distance Traveled
702,605
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
2,428
243
0
0
0
0
0
L
Ah Puch
8,975
898
46
5
0
171,248
0
L
Awilix
8,000
800
12
1
0
202,125
0
W
Agni
10,279
1,028
43
4
0
192,152
0
L
Surtr
7,295
730
6
1
0
168,065
0
W
Tsukuyomi
8,327
833
34
3
0
203,690
0
L
Medusa
8,730
873
30
3
0
161,167
0
W
Artio
8,209
821
4
0
0
200,822
0
W
Chaac
7,892
789
20
2
0
187,307
3
W
Jormungandr
8,980
898
56
6
0
169,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role