Player Matchup

Cthulhu
Cthulhu
ItzAster
Cthulhu
Level 48
God Stats
1W - 0L
1,268 SR
Queue Stats
30W - 19L
1,521 Elo+
Party 1
The Morrigan
The Morrigan
MunsterSoldier
The Morrigan
Level 87
God Stats
5W - 3L
1,692 SR
Queue Stats
88W - 95L
1,457 Elo+
Party 2
Ne Zha
Ne Zha
Zedigator
Ne Zha
Level 124
God Stats
3W - 0L
1,833 SR
Queue Stats
129W - 134L
1,458 Elo+
Party 2
Danzaburou
Danzaburou
ckernzy5
Danzaburou
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
40W - 40L
1,527 Elo+
Solo
Hachiman
Hachiman
puppyBlood
Hachiman
Level 67
God Stats
1W - 2L
1,173 SR
Queue Stats
57W - 49L
1,440 Elo+
Party 1
Team Averages
Level 71
1,493 SR
1,481 Elo+

VS

Team Averages
Level 107
1,404 SR
1,389 Elo+
Sobek
Sobek
KiiNG Natsu
Sobek
Level 132
God Stats
1W - 2L
1,329 SR
Queue Stats
13W - 21L
1,374 Elo+
Party 3
Shiva
Shiva
TooEazyBruh
Shiva
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,242 Elo+
Party 3
Ishtar
Ishtar
Veigatta
Ishtar
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 35L
1,558 Elo+
Solo
Jing Wei
Jing Wei
WhiteBoyTheGoat
Jing Wei
Level 126
God Stats
4W - 4L
1,193 SR
Queue Stats
1,032W - 1,030L
1,453 Elo+
Solo
Nu Wa
Nu Wa
popaslugg
Nu Wa
Level 152
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 26L
1,319 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ItzAster
Cthulhu
20
5 / 3 / 15
12,633
790
22,010
22,127
35,687
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

The Morrigan
MunsterSoldier
The Morrigan
18
2 / 2 / 11
10,611
663
20,610
10,342
5,712
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ne Zha
Zedigator
Ne Zha
20
9 / 3 / 12
12,713
795
18,526
14,005
8,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
ckernzy5
Danzaburou
17
1 / 4 / 8
10,409
651
10,380
14,828
8,267
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hachiman
puppyBlood
Hachiman
18
8 / 5 / 9
11,579
724
19,037
15,546
7,885
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 6
9,686
605
10,455
30,797
36,153
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 6 / 9
9,570
598
4,573
20,281
31,900
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ishtar
Veigatta
Ishtar
19
6 / 5 / 7
12,102
756
19,398
19,120
10,016
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
19
5 / 5 / 7
11,482
718
12,082
19,846
13,035
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
popaslugg
Nu Wa
18
3 / 3 / 9
11,263
704
19,052
12,853
6,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
55
25
Kills
17
17
Deaths
25
55
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ItzAster
Cthulhu
5
3
15
4.17
L
2
6
6
0.83
W
The Morrigan
MunsterSoldier
The Morrigan
2
2
11
3.75
L
1
6
9
0.92
L
Ishtar
Veigatta
Ishtar
6
5
7
1.9
L
Jing Wei
5
5
7
1.7
W
Ne Zha
Zedigator
Ne Zha
9
3
12
5
W
Danzaburou
ckernzy5
Danzaburou
1
4
8
1.25
L
Nu Wa
popaslugg
Nu Wa
3
3
9
2.5
W
Hachiman
puppyBlood
Hachiman
8
5
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,563
Damage
65,560
76,848
Taken
102,897
66,354
Mitigated
97,318
26,208
Healing
29,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ItzAster
Cthulhu
22,010
1,081
3,880
5,519
22,127
35,687
191
7,730
14,397
41,694
677
L
10,455
469
547
6,402
30,797
36,153
104
12,281
18,516
20,139
0
W
The Morrigan
MunsterSoldier
The Morrigan
20,610
2,957
1,000
1,417
10,342
5,712
1,460
4,293
6,049
46,805
0
L
4,573
601
1,860
2,668
20,281
31,900
384
5,288
14,993
0
15,792
L
Ishtar
Veigatta
Ishtar
19,398
13,907
1,352
5,102
19,120
10,016
3,755
7,852
11,268
0
43,361
L
Jing Wei
12,082
7,732
1,775
4,160
19,846
13,035
212
12,084
7,762
0
25,812
W
Ne Zha
Zedigator
Ne Zha
18,526
3,515
3,452
3,829
14,005
8,803
2,114
6,379
7,626
0
39,848
W
Danzaburou
ckernzy5
Danzaburou
10,380
3,396
0
3,275
14,828
8,267
2,956
4,918
9,910
0
28,378
L
Nu Wa
popaslugg
Nu Wa
19,052
5,607
2,780
3,104
12,853
6,214
1,956
5,264
7,589
45,479
0
W
Hachiman
puppyBlood
Hachiman
19,037
10,384
915
2,921
15,546
7,885
1,095
6,187
9,359
0
40,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,945
Gold Earned
54,103
202
Minions Killed
187
0
Camps Cleared
0
1,509,846
Distance Traveled
1,361,252
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,633
790
43
3
0
345,653
0
L
Sobek
9,686
605
17
1
0
281,364
0
W
The Morrigan
10,611
663
53
3
0
297,199
0
L
Shiva
9,570
598
23
1
0
272,312
0
L
Ishtar
12,102
756
72
5
0
229,512
0
L
Jing Wei
11,482
718
27
2
0
295,830
3
W
Ne Zha
12,713
795
35
2
0
327,256
0
W
Danzaburou
10,409
651
31
2
0
286,453
0
L
Nu Wa
11,263
704
48
3
0
282,234
0
W
Hachiman
11,579
724
40
3
0
253,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role