Player Matchup

Tyr
Tyr
SeshiomanHMK
Tyr
Level 138
God Stats
1W - 2L
1,293 SR
Queue Stats
147W - 190L
1,515 Elo+
Party 2
Jing Wei
Jing Wei
Vearz_Vanny
Jing Wei
Level 176
God Stats
1W - 0L
1,531 SR
Queue Stats
22W - 31L
1,452 Elo+
Party 2
Thoth
Thoth
elcerealoco
Thoth
Level 200
God Stats
1W - 0L
1,252 SR
Queue Stats
77W - 151L
1,502 Elo+
Party 2
He Bo
He Bo
ionicmercury398
He Bo
Level 37
God Stats
3W - 0L
1,500 SR
Queue Stats
28W - 31L
1,547 Elo+
Party 2
Yemoja
Yemoja
xLUZTEIR
Yemoja
Level 158
God Stats
5W - 6L
1,495 SR
Queue Stats
62W - 101L
1,445 Elo+
Party 2
Team Averages
Level 142
1,414 SR
1,492 Elo+

VS

Team Averages
Level 63
1,393 SR
1,308 Elo+
Fenrir
Fenrir
Dr_Swaggest
Fenrir
Level 17
God Stats
7W - 13L
1,362 SR
Queue Stats
114W - 127L
1,228 Elo+
Party 1
Vulcan
Vulcan
Johndogjr69
Vulcan
Level 95
God Stats
13W - 11L
1,297 SR
Queue Stats
301W - 320L
1,371 Elo+
Solo
Hachiman
Hachiman
MeltedWinner806
Hachiman
Level 36
God Stats
3W - 3L
1,288 SR
Queue Stats
59W - 67L
1,357 Elo+
Solo
Nu Wa
Nu Wa
Suup Coach
Nu Wa
Level 123
God Stats
2W - 3L
1,517 SR
Queue Stats
180W - 167L
1,354 Elo+
Solo
Yemoja
Yemoja
xLSDarko
Yemoja
Level 45
God Stats
5W - 6L
1,500 SR
Queue Stats
52W - 56L
1,228 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 4
10,480
582
14,830
20,295
19,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
Vearz_Vanny
Jing Wei
14
1 / 4 / 8
8,680
482
6,091
14,356
4,992
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 3 / 8
9,973
554
13,375
14,151
4,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
10 / 1 / 8
11,346
630
12,914
11,263
4,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
xLUZTEIR
Yemoja
12
1 / 1 / 10
8,712
484
6,351
14,724
9,674
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 9 / 1
8,352
464
7,234
17,299
7,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
13
0 / 10 / 2
8,671
482
5,425
15,463
6,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
17
5 / 4 / 1
10,891
605
16,773
16,003
6,013
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Nu Wa
14
1 / 3 / 5
8,771
487
13,420
12,032
4,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
xLSDarko
Yemoja
12
0 / 1 / 1
8,176
454
2,592
10,390
7,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
19
26
Kills
9
9
Deaths
27
38
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
9
1
0.39
L
Vulcan
0
10
2
0.1
L
Hachiman
5
4
1
1.38
W
9
0
4
11
L
Nu Wa
1
3
5
1.17
W
Jing Wei
Vearz_Vanny
Jing Wei
1
4
8
1.25
W
5
3
8
3
W
10
1
8
14
L
Yemoja
xLSDarko
Yemoja
0
1
1
0.5
W
Yemoja
xLUZTEIR
Yemoja
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,561
Damage
45,444
74,789
Taken
71,187
43,428
Mitigated
32,076
25,146
Healing
19,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,234
2,900
0
1,433
17,299
7,568
0
10,326
6,973
0
44,370
L
Vulcan
5,425
3,557
0
3,051
15,463
6,640
503
1,977
13,486
51,320
0
L
Hachiman
16,773
11,028
0
6,904
16,003
6,013
4,463
7,351
8,652
0
96,782
W
14,830
2,135
0
10,476
20,295
19,385
0
6,309
13,986
0
78,544
L
Nu Wa
13,420
4,307
0
1,899
12,032
4,670
26
7,394
4,638
72,147
0
W
Jing Wei
Vearz_Vanny
Jing Wei
6,091
4,478
0
3,247
14,356
4,992
75
3,088
11,268
0
69,755
W
13,375
727
0
3,762
14,151
4,841
107
6,284
7,867
91,297
0
W
12,914
1,876
0
932
11,263
4,536
207
2,612
8,651
108,503
0
L
Yemoja
xLSDarko
Yemoja
2,592
649
3,807
2,123
10,390
7,185
80
5,592
4,798
16,189
0
W
Yemoja
xLUZTEIR
Yemoja
6,351
1,139
3,744
2,985
14,724
9,674
160
4,071
10,653
30,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,191
Gold Earned
44,861
526
Minions Killed
424
0
Camps Cleared
0
1,820,113
Distance Traveled
1,699,483
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,352
464
62
3
0
409,413
0
L
Vulcan
8,671
482
93
5
0
280,458
0
L
Hachiman
10,891
605
156
9
0
319,003
5
W
Tyr
10,480
582
114
6
0
430,678
2
L
Nu Wa
8,771
487
97
5
0
331,005
0
W
Jing Wei
8,680
482
90
5
0
340,182
2
W
Thoth
9,973
554
148
8
0
337,403
0
W
He Bo
11,346
630
140
8
0
372,124
0
L
Yemoja
8,176
454
16
1
0
359,604
1
W
Yemoja
8,712
484
34
2
0
339,726
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role