Player Matchup

Aphrodite
Aphrodite
D TheFireSaige
Aphrodite
Level 65
God Stats
2W - 2L
1,326 SR
Queue Stats
6W - 9L
1,466 Elo+
Party 2
Charybdis
Charybdis
GrinderOfGrunts
Charybdis
Level 108
God Stats
2W - 3L
1,313 SR
Queue Stats
169W - 142L
1,531 Elo+
Party 2
Merlin
Merlin
Rejoena
Merlin
Level 100
God Stats
11W - 18L
1,471 SR
Queue Stats
141W - 139L
1,473 Elo+
Solo
Nu Wa
Nu Wa
Zingerwinger
Nu Wa
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 52L
1,491 Elo+
Party 2
Chaac
Chaac
oakesjoakes1997
Chaac
Level 119
God Stats
20W - 26L
1,370 SR
Queue Stats
151W - 169L
1,471 Elo+
Solo
Team Averages
Level 104
1,396 SR
1,486 Elo+

VS

Team Averages
Level 79
1,432 SR
1,425 Elo+
Anubis
Anubis
BRUTBOOYAA
Anubis
Level 126
God Stats
9W - 8L
1,329 SR
Queue Stats
146W - 150L
1,429 Elo+
Solo
Neith
Neith
CahDurToe
Neith
Level 28
God Stats
20W - 21L
1,426 SR
Queue Stats
119W - 119L
1,452 Elo+
Party 1
Zhong Kui
Zhong Kui
Cal Yentay
Zhong Kui
Level 166
God Stats
9W - 10L
1,577 SR
Queue Stats
295W - 269L
1,515 Elo+
Solo
Ix Chel
Ix Chel
JackRuthless
Ix Chel
Level 29
God Stats
12W - 15L
1,570 SR
Queue Stats
71W - 62L
1,331 Elo+
Party 1
Ao Kuang
Ao Kuang
Mo11ybear
Ao Kuang
Level 48
God Stats
4W - 4L
1,257 SR
Queue Stats
174W - 154L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
D TheFireSaige
Aphrodite
18
1 / 1 / 9
11,788
491
3,763
15,861
14,017
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
GrinderOfGrunts
Charybdis
20
7 / 0 / 4
14,201
592
15,400
15,562
7,480
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Rejoena
Merlin
19
2 / 2 / 5
12,111
505
10,459
12,613
7,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

19
4 / 2 / 12
12,768
532
24,659
16,240
7,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
11 / 4 / 8
12,983
541
19,765
25,033
16,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BRUTBOOYAA
Anubis
17
2 / 4 / 2
10,658
444
16,875
18,961
9,592
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
CahDurToe
Neith
17
1 / 6 / 3
9,946
414
11,008
18,555
7,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Cal Yentay
Zhong Kui
20
4 / 5 / 2
12,911
538
16,345
24,452
18,210
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ix Chel
JackRuthless
Ix Chel
17
1 / 6 / 1
10,630
443
8,404
13,295
5,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
Mo11ybear
Ao Kuang
17
1 / 4 / 3
10,747
448
7,272
26,674
17,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
20
25
Kills
9
9
Deaths
25
38
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anubis
BRUTBOOYAA
Anubis
2
4
2
0.75
L
Neith
CahDurToe
Neith
1
6
3
0.42
L
Zhong Kui
Cal Yentay
Zhong Kui
4
5
2
1
W
Aphrodite
D TheFireSaige
Aphrodite
1
1
9
5.5
W
Charybdis
GrinderOfGrunts
Charybdis
7
0
4
9
L
Ix Chel
JackRuthless
Ix Chel
1
6
1
0.25
L
Ao Kuang
Mo11ybear
Ao Kuang
1
4
3
0.63
W
Merlin
Rejoena
Merlin
2
2
5
2.25
W
4
2
12
5
W
11
4
8
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,046
Damage
59,904
85,309
Taken
101,937
52,824
Mitigated
58,096
40,144
Healing
27,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
BRUTBOOYAA
Anubis
16,875
225
0
8,614
18,961
9,592
205
5,755
13,122
105,426
0
L
Neith
CahDurToe
Neith
11,008
6,576
0
4,996
18,555
7,388
625
5,966
12,473
0
64,702
L
Zhong Kui
Cal Yentay
Zhong Kui
16,345
1,549
0
7,946
24,452
18,210
748
10,945
13,057
122,151
0
W
Aphrodite
D TheFireSaige
Aphrodite
3,763
388
10,995
12,387
15,861
14,017
420
10,018
5,843
20,588
0
W
Charybdis
GrinderOfGrunts
Charybdis
15,400
9,472
0
7,038
15,562
7,480
6,546
5,536
10,026
0
190,703
L
Ix Chel
JackRuthless
Ix Chel
8,404
429
356
874
13,295
5,609
452
6,277
6,996
83,050
0
L
Ao Kuang
Mo11ybear
Ao Kuang
7,272
1,360
0
4,495
26,674
17,297
0
9,201
17,325
82,793
0
W
Merlin
Rejoena
Merlin
10,459
285
0
3,639
12,613
7,445
271
8,977
3,636
95,084
0
W
24,659
2,846
0
1,250
16,240
7,110
1,038
12,343
3,897
104,702
0
W
19,765
5,563
0
4,835
25,033
16,772
214
12,984
12,049
0
77,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,851
Gold Earned
54,892
674
Minions Killed
652
0
Camps Cleared
0
2,238,982
Distance Traveled
2,188,035
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
10,658
444
131
5
0
407,510
0
L
Neith
9,946
414
103
4
0
417,806
3
L
Zhong Kui
12,911
538
184
8
0
397,833
2
W
Aphrodite
11,788
491
46
2
0
491,600
4
W
Charybdis
14,201
592
256
11
0
478,151
3
L
Ix Chel
10,630
443
130
5
0
484,384
7
L
Ao Kuang
10,747
448
104
4
0
480,502
2
W
Merlin
12,111
505
154
6
0
401,560
2
W
Nu Wa
12,768
532
131
5
0
449,781
0
W
Chaac
12,983
541
87
4
0
417,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role