Player Matchup

Baron Samedi
Baron Samedi
Fredoricko
Baron Samedi
Level 75
God Stats
1W - 0L
1,280 SR
Queue Stats
25W - 26L
1,376 Elo+
Party 1
Heimdallr
Heimdallr
GOMEZ4380
Heimdallr
Level 38
God Stats
4W - 1L
1,500 SR
Queue Stats
6W - 5L
1,298 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MacHaxor
Morgan Le Fay
Level 46
God Stats
3W - 5L
1,161 SR
Queue Stats
39W - 32L
1,461 Elo+
Solo
Jing Wei
Jing Wei
Markmeas34
Jing Wei
Level 59
God Stats
7W - 5L
1,552 SR
Queue Stats
63W - 70L
1,369 Elo+
Solo
Horus
Horus
drink123floor
Horus
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 35L
1,429 Elo+
Party 1
Team Averages
Level 72
1,399 SR
1,387 Elo+

VS

Team Averages
Level 61
1,492 SR
1,428 Elo+
Charybdis
Charybdis
Azrael565
Charybdis
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 19L
1,506 Elo+
Solo
Arachne
Arachne
LizardWizard569
Arachne
Level 64
God Stats
22W - 21L
1,502 SR
Queue Stats
110W - 112L
1,430 Elo+
Party 3
Chang'e
Chang'e
MrYohjiYamamoto
Chang'e
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
159W - 206L
1,381 Elo+
Party 2
Vulcan
Vulcan
Sa1ren
Vulcan
Level 109
God Stats
4W - 3L
1,597 SR
Queue Stats
149W - 146L
1,425 Elo+
Party 2
Achilles
Achilles
XxCornDogs
Achilles
Level 44
God Stats
11W - 19L
1,361 SR
Queue Stats
138W - 140L
1,399 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fredoricko
Baron Samedi
17
7 / 0 / 9
11,999
1,091
17,522
8,744
5,543
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
GOMEZ4380
Heimdallr
17
2 / 2 / 15
10,671
970
15,951
11,066
7,914
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Morgan Le Fay
MacHaxor
Morgan Le Fay
17
3 / 3 / 10
11,025
1,002
9,159
11,009
5,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Markmeas34
Jing Wei
17
3 / 0 / 10
11,441
1,040
9,714
8,424
4,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 0 / 12
10,563
960
13,637
14,312
18,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

285

VS

Team 2 Tickets

163

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Azrael565
Charybdis
16
0 / 4 / 2
10,374
943
12,398
16,745
7,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 7 / 1
10,476
952
9,875
18,307
11,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
0 / 1 / 3
10,157
923
7,171
11,108
5,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vulcan
Sa1ren
Vulcan
16
1 / 4 / 3
10,191
926
14,856
10,728
5,177
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
XxCornDogs
Achilles
15
2 / 1 / 2
10,218
929
7,197
13,291
16,479
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
16
17
Kills
5
5
Deaths
17
56
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Azrael565
Charybdis
0
4
2
0.25
W
Baron Samedi
Fredoricko
Baron Samedi
7
0
9
11.5
W
Heimdallr
GOMEZ4380
Heimdallr
2
2
15
4.75
L
2
7
1
0.36
W
Morgan Le Fay
MacHaxor
Morgan Le Fay
3
3
10
2.67
W
Jing Wei
Markmeas34
Jing Wei
3
0
10
8
L
0
1
3
1.5
L
Vulcan
Sa1ren
Vulcan
1
4
3
0.63
L
Achilles
XxCornDogs
Achilles
2
1
2
3
W
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,983
Damage
51,497
53,555
Taken
70,179
41,588
Mitigated
45,800
17,395
Healing
12,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Azrael565
Charybdis
12,398
7,819
0
1,812
16,745
7,661
0
5,587
10,936
0
45,804
W
Baron Samedi
Fredoricko
Baron Samedi
17,522
1,321
3,177
4,254
8,744
5,543
0
4,426
4,318
38,413
0
W
Heimdallr
GOMEZ4380
Heimdallr
15,951
6,265
0
591
11,066
7,914
0
3,605
7,461
0
28,788
L
9,875
7,077
0
1,554
18,307
11,352
0
7,181
10,870
0
17,288
W
Morgan Le Fay
MacHaxor
Morgan Le Fay
9,159
2,451
0
196
11,009
5,480
0
4,413
6,596
38,629
0
W
Jing Wei
Markmeas34
Jing Wei
9,714
8,571
0
1,295
8,424
4,125
0
2,244
6,180
0
30,289
L
7,171
39
4,381
3,379
11,108
5,131
0
4,893
6,064
26,372
0
L
Vulcan
Sa1ren
Vulcan
14,856
1,833
0
250
10,728
5,177
0
4,186
6,203
27,549
0
L
Achilles
XxCornDogs
Achilles
7,197
1,092
145
596
13,291
16,479
0
4,834
8,236
0
10,378
W
13,637
4,744
2,550
5,332
14,312
18,526
0
7,339
6,973
0
16,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,699
Gold Earned
51,416
233
Minions Killed
173
8
Camps Cleared
7
1,012,642
Distance Traveled
1,140,163
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,374
943
71
6
0
202,922
0
W
Baron Samedi
11,999
1,091
72
7
0
198,658
0
W
Heimdallr
10,671
970
25
2
0
176,021
0
L
Arachne
10,476
952
6
1
6
192,886
0
W
Morgan Le Fay
11,025
1,002
68
6
4
186,735
0
W
Jing Wei
11,441
1,040
60
5
4
227,666
0
L
Chang'e
10,157
923
53
5
0
204,900
0
L
Vulcan
10,191
926
37
3
1
221,451
0
L
Achilles
10,218
929
6
1
0
318,004
0
W
Horus
10,563
960
8
1
0
223,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role