Player Matchup

Ymir
Ymir
 
Ymir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Martichoras
Martichoras
InvalidUz3r
Martichoras
Level 82
God Stats
3W - 4L
1,674 SR
Queue Stats
64W - 67L
1,470 Elo+
Solo
Anubis
Anubis
MXXSHUU
Anubis
Level 26
God Stats
20W - 34L
1,383 SR
Queue Stats
55W - 96L
1,204 Elo+
Party 1
Tyr
Tyr
NovaPoiint
Tyr
Level 29
God Stats
24W - 26L
1,489 SR
Queue Stats
97W - 121L
1,357 Elo+
Party 1
Hun Batz
Hun Batz
VERY_ANGRY_TOAST
Hun Batz
Level 67
God Stats
5W - 3L
1,457 SR
Queue Stats
412W - 408L
1,425 Elo+
Solo
Team Averages
Level 70
1,500 SR
1,391 Elo+

VS

Team Averages
Level 77
1,480 SR
1,393 Elo+
Sobek
Sobek
DjKing503
Sobek
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 106L
1,439 Elo+
Party 2
Mercury
Mercury
KSML7075
Mercury
Level 16
God Stats
5W - 5L
1,679 SR
Queue Stats
32W - 38L
1,271 Elo+
Party 2
Medusa
Medusa
Scifiguy26
Medusa
Level 126
God Stats
4W - 6L
1,159 SR
Queue Stats
266W - 257L
1,416 Elo+
Solo
Sol
Sol
darkkaze13
Sol
Level 154
God Stats
99W - 72L
1,562 SR
Queue Stats
183W - 172L
1,405 Elo+
Solo
Janus
Janus
l MIGGY I
Janus
Level 49
God Stats
30W - 23L
1,500 SR
Queue Stats
125W - 119L
1,436 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
0 / 3 / 14
9,950
433
9,333
32,492
25,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Martichoras
InvalidUz3r
Martichoras
17
3 / 3 / 9
10,682
464
17,621
18,228
8,822
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
MXXSHUU
Anubis
15
1 / 7 / 10
9,982
434
14,057
21,979
12,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
5 / 2 / 6
11,054
481
16,503
18,162
15,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
8 / 4 / 4
11,713
509
16,108
23,994
10,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DjKing503
Sobek
16
3 / 3 / 7
11,235
488
10,926
27,255
31,664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mercury
KSML7075
Mercury
15
3 / 6 / 3
10,383
451
7,517
17,112
7,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
Scifiguy26
Medusa
18
2 / 3 / 3
11,177
486
13,828
18,681
9,566
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
5 / 1 / 8
13,654
594
34,651
21,481
10,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Janus
l MIGGY I
Janus
19
6 / 4 / 6
12,358
537
17,903
16,827
8,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
46
17
Kills
19
19
Deaths
17
43
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
14
2.33
W
Sobek
DjKing503
Sobek
3
3
7
2.17
L
Martichoras
InvalidUz3r
Martichoras
3
3
9
2.5
W
Mercury
KSML7075
Mercury
3
6
3
0.75
L
Anubis
MXXSHUU
Anubis
1
7
10
0.86
L
5
2
6
4
W
Medusa
Scifiguy26
Medusa
2
3
3
1.17
L
8
4
4
2.5
W
5
1
8
9
W
Janus
l MIGGY I
Janus
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,622
Damage
84,825
114,855
Taken
101,356
72,765
Mitigated
67,189
36,626
Healing
31,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
9,333
2,340
2,779
11,916
32,492
25,981
0
20,034
12,351
26,900
0
W
Sobek
DjKing503
Sobek
10,926
663
2,961
6,103
27,255
31,664
108
7,343
19,912
29,226
0
L
Martichoras
InvalidUz3r
Martichoras
17,621
6,563
0
7,557
18,228
8,822
0
7,876
10,276
0
97,715
W
Mercury
KSML7075
Mercury
7,517
2,064
0
447
17,112
7,335
0
3,474
13,638
0
75,251
L
Anubis
MXXSHUU
Anubis
14,057
1,329
0
5,749
21,979
12,169
297
17,835
4,057
79,200
0
L
16,503
3,124
0
4,638
18,162
15,194
87
8,910
8,774
0
72,070
W
Medusa
Scifiguy26
Medusa
13,828
8,209
0
7,172
18,681
9,566
720
2,025
16,656
0
106,697
L
16,108
6,004
0
3,987
23,994
10,599
0
7,987
15,917
0
97,070
W
34,651
11,522
0
14,235
21,481
10,588
5,722
7,260
14,221
147,292
0
W
Janus
l MIGGY I
Janus
17,903
2,086
0
390
16,827
8,036
790
3,288
13,539
102,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,381
Gold Earned
58,807
493
Minions Killed
624
0
Camps Cleared
0
2,243,584
Distance Traveled
2,075,266
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,950
433
28
1
0
446,483
0
W
Sobek
11,235
488
36
2
0
411,940
0
L
Martichoras
10,682
464
133
6
0
441,127
2
W
Mercury
10,383
451
100
4
0
473,877
0
L
Anubis
9,982
434
126
5
0
369,835
0
L
Tyr
11,054
481
97
4
0
491,005
0
W
Medusa
11,177
486
141
6
0
416,295
0
L
Hun Batz
11,713
509
109
5
0
495,134
8
W
Sol
13,654
594
202
9
0
410,997
0
W
Janus
12,358
537
145
6
0
362,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role