Player Matchup

Sylvanus
Sylvanus
Baby Pink Yoshi
Sylvanus
Level 185
God Stats
14W - 17L
1,112 SR
Queue Stats
95W - 92L
1,421 Elo+
Party 2
Izanami
Izanami
MissingLunch
Izanami
Level 102
God Stats
34W - 48L
1,413 SR
Queue Stats
200W - 198L
1,468 Elo+
Party 1
Tyr
Tyr
Montreve
Tyr
Level 99
God Stats
70W - 74L
1,516 SR
Queue Stats
154W - 160L
1,449 Elo+
Party 1
Apollo
Apollo
Tahj424
Apollo
Level 147
God Stats
2W - 2L
1,463 SR
Queue Stats
58W - 60L
1,398 Elo+
Party 2
Serqet
Serqet
TuskuneKitsu
Serqet
Level 162
God Stats
5W - 6L
1,533 SR
Queue Stats
73W - 85L
1,365 Elo+
Party 2
Team Averages
Level 139
1,407 SR
1,420 Elo+

VS

Team Averages
Level 97
1,520 SR
1,501 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BASEDGELATO408
Danzaburou
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,597 Elo+
Party 3
Bastet
Bastet
BASEDWOCK510
Bastet
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 15L
1,524 Elo+
Party 3
Athena
Athena
CryBabyLuffy
Athena
Level 22
God Stats
12W - 5L
1,591 SR
Queue Stats
12W - 9L
1,438 Elo+
Party 3
Tyr
Tyr
Leroio
Tyr
Level 123
God Stats
6W - 3L
1,508 SR
Queue Stats
146W - 150L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
7
0 / 2 / 1
4,879
488
3,608
8,354
6,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
MissingLunch
Izanami
10
0 / 3 / 0
5,241
524
1,645
6,849
2,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 2 / 0
5,851
585
4,253
7,963
6,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
Tahj424
Apollo
7
1 / 2 / 0
4,600
460
4,523
6,966
2,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serqet
7
0 / 2 / 1
4,531
453
1,017
5,969
1,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 0 / 1
6,153
615
4,549
4,224
1,931
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
BASEDGELATO408
Danzaburou
8
1 / 1 / 3
4,860
486
7,683
6,487
2,461
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
9
3 / 0 / 1
5,346
535
1,915
6,190
1,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
8
2 / 0 / 3
5,422
542
4,311
6,823
4,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyr
Leroio
Tyr
10
1 / 1 / 1
5,872
587
4,099
8,602
7,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
10
11
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
0
1
3.5
W
Danzaburou
BASEDGELATO408
Danzaburou
1
1
3
2.5
W
Bastet
3
0
1
3.5
L
Sylvanus
0
2
1
0.25
W
Athena
2
0
3
3.5
W
Tyr
Leroio
Tyr
1
1
1
1.5
L
Izanami
MissingLunch
Izanami
0
3
0
0
L
1
2
0
0.5
L
Apollo
Tahj424
Apollo
1
2
0
0.5
L
Serqet
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,046
Damage
22,557
36,101
Taken
32,326
19,951
Mitigated
18,114
11,276
Healing
18,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
4,549
0
37
2,556
4,224
1,931
0
0
4,224
47,139
0
W
Danzaburou
BASEDGELATO408
Danzaburou
7,683
4,834
0
2,411
6,487
2,461
0
1,997
4,490
0
37,089
W
Bastet
1,915
805
0
3,868
6,190
1,938
20
187
6,003
0
33,317
L
Sylvanus
3,608
1,081
2,224
2,585
8,354
6,162
0
2,187
6,167
14,430
0
W
Athena
4,311
1,594
1,326
2,285
6,823
4,317
0
1,611
5,212
10,693
0
W
Tyr
Leroio
Tyr
4,099
242
0
5,963
8,602
7,467
0
804
7,798
0
37,856
L
Izanami
MissingLunch
Izanami
1,645
777
0
1,697
6,849
2,718
0
4,349
2,500
0
34,725
L
4,253
875
0
2,583
7,963
6,363
0
286
7,118
1,775
38,719
L
Apollo
Tahj424
Apollo
4,523
2,633
176
1,458
6,966
2,895
0
1,781
5,185
0
30,131
L
Serqet
1,017
357
0
553
5,969
1,813
0
257
5,679
0
17,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,102
Gold Earned
27,653
257
Minions Killed
276
0
Camps Cleared
0
829,384
Distance Traveled
925,605
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
6,153
615
70
7
0
150,761
6
W
Danzaburou
4,860
486
59
6
0
166,099
0
W
Bastet
5,346
535
61
6
0
203,380
1
L
Sylvanus
4,879
488
20
2
0
155,197
7
W
Athena
5,422
542
15
2
0
197,554
2
W
Tyr
5,872
587
71
7
0
207,811
0
L
Izanami
5,241
524
68
7
0
155,432
0
L
Tyr
5,851
585
81
8
0
190,159
0
L
Apollo
4,600
460
52
5
0
161,962
0
L
Serqet
4,531
453
36
4
0
166,634
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role