Player Matchup

Tiamat
Tiamat
Facts
Tiamat
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 4L
1,818 Elo+
Party 3
Jing Wei
Jing Wei
StoopKid101
Jing Wei
Level 74
God Stats
2W - 1L
1,280 SR
Queue Stats
79W - 37L
1,672 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Worxs
Morgan Le Fay
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,602 Elo+
Party 3
Bacchus
Bacchus
nerfhebo
Bacchus
Level 47
God Stats
3W - 0L
1,821 SR
Queue Stats
64W - 18L
1,763 Elo+
Party 3
Amaterasu
Amaterasu
oblivion123456
Amaterasu
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 16L
1,703 Elo+
Party 3
Team Averages
Level 54
1,520 SR
1,712 Elo+

VS

Team Averages
Level 21
1,617 SR
1,555 Elo+
Hun Batz
Hun Batz
DenimDangerous
Hun Batz
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,691 Elo+
Party 1
Jormungandr
Jormungandr
InkAuthority
Jormungandr
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 37L
1,446 Elo+
Party 2
Ne Zha
Ne Zha
NeighborPlease
Ne Zha
Level 17
God Stats
3W - 1L
1,843 SR
Queue Stats
13W - 11L
1,691 Elo+
Party 1
Anhur
Anhur
Obijuan811
Anhur
Level 25
God Stats
1W - 1L
1,744 SR
Queue Stats
60W - 47L
1,508 Elo+
Solo
Merlin
Merlin
Yetigheti
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 27L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Facts
Tiamat
16
8 / 2 / 9
9,920
992
11,016
8,365
6,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
StoopKid101
Jing Wei
15
3 / 3 / 7
8,548
855
4,155
7,991
3,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
Worxs
Morgan Le Fay
16
5 / 1 / 8
8,955
896
11,503
6,622
3,290
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
nerfhebo
Bacchus
14
3 / 3 / 12
9,055
906
5,793
12,367
15,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amaterasu
oblivion123456
Amaterasu
12
1 / 4 / 8
7,539
754
5,301
13,285
8,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
4 / 3 / 5
8,098
810
5,606
6,877
3,692
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
InkAuthority
Jormungandr
14
0 / 4 / 7
7,537
754
6,171
10,394
10,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
3 / 4 / 6
7,740
774
12,599
8,132
4,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anhur
13
1 / 6 / 7
7,646
765
8,165
10,679
4,642
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Yetigheti
Merlin
13
2 / 4 / 4
7,342
734
3,648
7,265
3,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
39
20
Kills
10
13
Deaths
21
44
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
4
3
5
2.17
W
Tiamat
Facts
Tiamat
8
2
9
6.25
L
Jormungandr
InkAuthority
Jormungandr
0
4
7
0.88
L
3
4
6
1.5
L
Anhur
1
6
7
0.75
W
Jing Wei
StoopKid101
Jing Wei
3
3
7
2.17
W
Morgan Le Fay
Worxs
Morgan Le Fay
5
1
8
9
L
Merlin
Yetigheti
Merlin
2
4
4
1
W
Bacchus
nerfhebo
Bacchus
3
3
12
3
W
Amaterasu
oblivion123456
Amaterasu
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,768
Damage
36,189
48,630
Taken
43,347
37,108
Mitigated
26,794
15,634
Healing
6,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
5,606
405
334
838
6,877
3,692
742
3,567
3,219
0
14,826
W
Tiamat
Facts
Tiamat
11,016
654
2,346
2,781
8,365
6,380
639
681
7,550
23,225
0
L
Jormungandr
InkAuthority
Jormungandr
6,171
500
341
1,487
10,394
10,370
110
7,444
2,744
14,995
0
L
12,599
1,671
703
863
8,132
4,641
314
3,969
4,033
0
20,804
L
Anhur
8,165
5,392
0
888
10,679
4,642
738
6,648
3,846
0
15,917
W
Jing Wei
StoopKid101
Jing Wei
4,155
2,748
138
768
7,991
3,316
1,093
1,610
6,206
0
20,065
W
Morgan Le Fay
Worxs
Morgan Le Fay
11,503
740
1,603
1,834
6,622
3,290
1,458
1,683
4,808
23,520
0
L
Merlin
Yetigheti
Merlin
3,648
589
663
717
7,265
3,449
72
6,684
581
12,479
0
W
Bacchus
nerfhebo
Bacchus
5,793
475
683
1,653
12,367
15,814
467
2,952
9,118
7,860
0
W
Amaterasu
oblivion123456
Amaterasu
5,301
2,427
477
3,351
13,285
8,308
777
1,897
11,129
0
6,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,017
Gold Earned
38,363
105
Minions Killed
119
0
Camps Cleared
0
979,600
Distance Traveled
860,196
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,098
810
18
2
0
199,953
0
W
Tiamat
9,920
992
41
4
0
206,998
0
L
Jormungandr
7,537
754
34
3
0
170,839
0
L
Ne Zha
7,740
774
15
2
0
198,430
0
L
Anhur
7,646
765
31
3
0
161,297
0
W
Jing Wei
8,548
855
37
4
0
179,562
0
W
Morgan Le Fay
8,955
896
21
2
0
201,312
0
L
Merlin
7,342
734
21
2
0
129,677
0
W
Bacchus
9,055
906
2
0
0
175,398
0
W
Amaterasu
7,539
754
4
0
0
216,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role