Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
MoscowMuIe
Olorun
Level 197
God Stats
2W - 0L
1,495 SR
Queue Stats
198W - 109L
1,664 Elo+
Party 1
Neith
Neith
SapphireAz
Neith
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,484 Elo+
Party 1
Awilix
Awilix
luisdeadpool5
Awilix
Level 87
God Stats
1W - 0L
1,715 SR
Queue Stats
2W - 3L
1,279 Elo+
Solo
Thanatos
Thanatos
roaraward3
Thanatos
Level 159
God Stats
1W - 1L
1,478 SR
Queue Stats
47W - 15L
1,768 Elo+
Party 1
Team Averages
Level 137
1,538 SR
1,539 Elo+

VS

Team Averages
Level 107
1,547 SR
1,461 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Dvmian_2003
Fenrir
Level 88
God Stats
10W - 5L
1,591 SR
Queue Stats
104W - 89L
1,505 Elo+
Solo
Athena
Athena
I KiNG I7519
Athena
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,322 Elo+
Solo
Ra
Ra
Smaug_Gamer_Alb
Ra
Level 128
God Stats
49W - 47L
1,448 SR
Queue Stats
291W - 303L
1,441 Elo+
Party 2
Vamana
Vamana
pessanhaaa
Vamana
Level 134
God Stats
14W - 11L
1,695 SR
Queue Stats
207W - 191L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
0 / 1 / 7
5,952
595
4,528
6,733
5,170
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
MoscowMuIe
Olorun
13
6 / 2 / 1
7,825
783
6,933
7,916
3,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
10
4 / 0 / 1
5,856
586
3,051
3,708
1,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
6 / 1 / 5
6,713
671
5,055
6,977
2,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
roaraward3
Thanatos
12
3 / 0 / 4
7,316
732
7,044
8,666
4,488
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 3 / 1
4,813
481
3,862
6,213
2,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
9
1 / 3 / 1
5,062
506
2,895
8,203
3,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Athena
8
0 / 3 / 1
4,919
492
1,405
7,877
3,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 5 / 0
6,395
640
3,610
7,275
2,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vamana
pessanhaaa
Vamana
8
0 / 5 / 0
4,906
491
4,766
9,918
6,147
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
19
Kills
4
4
Deaths
19
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
1
7
3.5
L
Danzaburou
 
Danzaburou
0
3
1
0.17
L
Fenrir
1
3
1
0.5
L
Athena
0
3
1
0.17
W
Olorun
MoscowMuIe
Olorun
6
2
1
3.25
W
Neith
4
0
1
4.5
L
3
5
0
0.6
W
6
1
5
8.5
L
Vamana
pessanhaaa
Vamana
0
5
0
0
W
Thanatos
roaraward3
Thanatos
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,611
Damage
16,538
34,000
Taken
39,486
16,630
Mitigated
17,809
16,272
Healing
7,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,528
1,507
1,578
2,159
6,733
5,170
196
1,217
5,462
15,985
0
L
Danzaburou
 
Danzaburou
3,862
1,275
0
1,630
6,213
2,128
0
1,891
4,322
0
32,933
L
Fenrir
2,895
705
0
779
8,203
3,184
0
3,611
4,592
0
23,677
L
Athena
1,405
121
67
1,758
7,877
3,896
0
1,601
6,232
11,766
0
W
Olorun
MoscowMuIe
Olorun
6,933
3,642
45
2,517
7,916
3,185
3,481
2,594
5,126
59,280
0
W
Neith
3,051
756
0
744
3,708
1,326
276
310
3,398
0
29,685
L
3,610
402
96
1,500
7,275
2,454
0
4,358
2,917
42,058
0
W
5,055
2,518
0
435
6,977
2,461
625
485
6,448
0
39,601
L
Vamana
pessanhaaa
Vamana
4,766
2,973
0
1,655
9,918
6,147
0
0
9,439
0
32,048
W
Thanatos
roaraward3
Thanatos
7,044
2,973
0
8,794
8,666
4,488
367
115
8,551
0
49,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,662
Gold Earned
26,095
349
Minions Killed
255
0
Camps Cleared
0
1,002,098
Distance Traveled
957,554
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,952
595
24
2
0
182,348
4
L
Danzaburou
4,813
481
57
6
0
172,101
0
L
Fenrir
5,062
506
43
4
0
210,299
1
L
Athena
4,919
492
26
3
0
200,704
2
W
Olorun
7,825
783
114
11
0
178,800
0
W
Neith
5,856
586
60
6
0
179,292
0
L
Ra
6,395
640
77
8
0
193,581
0
W
Awilix
6,713
671
60
6
0
233,162
1
L
Vamana
4,906
491
52
5
0
180,869
0
W
Thanatos
7,316
732
91
9
0
228,496
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role