Player Matchup

Sol
Sol
Bronze III
Jinchurikie
Sol
Bronze III
Level 126
God Stats
2W - 2L
1,270 SR
Queue Stats
6W - 9L
1,513 MMR
Solo
Ymir
Ymir
Gold III
ultybeast
Ymir
Gold III
Level 142
God Stats
2W - 0L
2,051 SR
Queue Stats
57W - 53L
1,381 MMR
Party 1
Danzaburou
Danzaburou
Gold V
witness561
Danzaburou
Gold V
Level 66
God Stats
21W - 20L
1,643 SR
Queue Stats
321W - 338L
1,408 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,655 SR
1,434 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,435 SR
1,430 MMR
Martichoras
Martichoras
Silver II
HEVSTAR3
Martichoras
Silver II
Level 154
God Stats
0W - 3L
1,368 SR
Queue Stats
13W - 13L
1,492 MMR
Solo
Ix Chel
Ix Chel
Bronze III
Rexbuddy88
Ix Chel
Bronze III
Level 46
God Stats
2W - 3L
1,603 SR
Queue Stats
2W - 6L
1,381 MMR
Solo
Vamana
Vamana
Gold I
iOgre4200
Vamana
Gold I
Level 190
God Stats
2W - 7L
1,334 SR
Queue Stats
443W - 465L
1,417 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 9
14,610
769
21,721
18,528
7,995
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
16
2 / 4 / 12
13,335
702
9,038
26,024
39,048
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Danzaburou
witness561
Danzaburou
18
7 / 2 / 5
15,351
808
16,280
15,360
7,594
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bans
NoxAchillesHorusAphroditeBacchus

VS

Bans
AtlasZeusHerculesBaron SamediAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
HEVSTAR3
Martichoras
17
3 / 5 / 3
14,241
750
14,656
17,439
8,435
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
Rexbuddy88
Ix Chel
17
6 / 4 / 3
14,349
755
19,458
15,382
7,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
iOgre4200
Vamana
16
3 / 5 / 6
14,027
738
16,788
22,986
25,221
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
14
Kills
12
12
Deaths
14
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Martichoras
HEVSTAR3
Martichoras
3
5
3
0.9
W
5
6
9
1.58
L
Ix Chel
Rexbuddy88
Ix Chel
6
4
3
1.88
L
Vamana
iOgre4200
Vamana
3
5
6
1.2
W
Ymir
2
4
12
2
W
Danzaburou
witness561
Danzaburou
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,039
Damage
50,902
59,912
Taken
55,807
54,637
Mitigated
40,966
6,302
Healing
12,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
HEVSTAR3
Martichoras
14,656
8,098
0
3,929
17,439
8,435
672
11,482
5,957
0
67,818
W
21,721
5,732
364
3,195
18,528
7,995
2,414
6,378
12,150
60,836
0
L
Ix Chel
Rexbuddy88
Ix Chel
19,458
2,635
382
2,403
15,382
7,310
916
10,485
4,897
59,963
0
L
Vamana
iOgre4200
Vamana
16,788
9,585
0
6,263
22,986
25,221
1,372
9,622
13,364
0
61,271
W
Ymir
9,038
1,135
0
619
26,024
39,048
95
8,656
17,368
25,498
0
W
Danzaburou
witness561
Danzaburou
16,280
9,083
0
2,124
15,360
7,594
878
4,843
10,517
0
77,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,296
Gold Earned
42,617
181
Minions Killed
220
0
Camps Cleared
0
970,904
Distance Traveled
963,884
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
14,241
750
87
5
0
316,193
0
W
Sol
14,610
769
58
3
0
293,801
4
L
Ix Chel
14,349
755
75
4
0
309,131
0
L
Vamana
14,027
738
58
3
0
338,560
0
W
Ymir
13,335
702
25
1
0
333,764
0
W
Danzaburou
15,351
808
98
5
0
343,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role