Player Matchup

Odin
Odin
TJBaggs
Odin
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 28L
1,547 Elo+
Party 1
Persephone
Persephone
Zeptil
Persephone
Level 60
God Stats
3W - 1L
1,162 SR
Queue Stats
99W - 100L
1,417 Elo+
Party 1
Hachiman
Hachiman
mizumotoMDM
Hachiman
Level 159
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 26L
1,559 Elo+
Party 1
Team Averages
Level 116
1,387 SR
1,508 Elo+

VS

Team Averages
Level 150
1,527 SR
1,494 Elo+
Odin
Odin
 
Odin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
Djonesdavid
Ix Chel
Level 156
God Stats
47W - 42L
1,535 SR
Queue Stats
324W - 350L
1,491 Elo+
Solo
Ganesha
Ganesha
Twisted868_YT
Ganesha
Level 152
God Stats
9W - 7L
1,545 SR
Queue Stats
217W - 224L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
TJBaggs
Odin
12
0 / 2 / 9
8,524
775
4,456
10,131
8,897
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
Zeptil
Persephone
11
0 / 2 / 7
8,535
776
6,002
7,601
3,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
mizumotoMDM
Hachiman
14
10 / 1 / 0
10,550
959
17,335
7,839
3,664
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
11
1 / 5 / 3
8,036
731
6,753
13,554
11,701
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
Djonesdavid
Ix Chel
11
4 / 4 / 0
9,018
820
5,824
7,790
3,525
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
11
0 / 1 / 4
7,942
722
4,460
11,683
12,539
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
10
Kills
5
5
Deaths
10
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
5
3
0.5
L
Ix Chel
Djonesdavid
Ix Chel
4
4
0
1
W
Odin
TJBaggs
Odin
0
2
9
2.25
L
Ganesha
0
1
4
2
W
Persephone
Zeptil
Persephone
0
2
7
1.75
W
Hachiman
mizumotoMDM
Hachiman
10
1
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,793
Damage
17,037
25,571
Taken
33,027
15,763
Mitigated
27,765
7,496
Healing
5,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
6,753
571
0
1,463
13,554
11,701
0
2,687
10,867
0
19,633
L
Ix Chel
Djonesdavid
Ix Chel
5,824
521
464
751
7,790
3,525
0
1,405
6,385
32,258
0
W
Odin
TJBaggs
Odin
4,456
601
0
1,190
10,131
8,897
91
4,510
5,621
0
15,903
L
Ganesha
4,460
113
0
2,749
11,683
12,539
0
2,440
9,243
22,188
0
W
Persephone
Zeptil
Persephone
6,002
882
0
2,530
7,601
3,202
0
3,160
4,432
30,461
0
W
Hachiman
mizumotoMDM
Hachiman
17,335
12,052
0
3,776
7,839
3,664
1,325
3,092
4,747
0
60,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,609
Gold Earned
24,996
132
Minions Killed
107
0
Camps Cleared
0
636,416
Distance Traveled
614,495
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,036
731
44
4
0
204,658
0
L
Ix Chel
9,018
820
53
5
0
186,741
4
W
Odin
8,524
775
20
2
0
233,580
1
L
Ganesha
7,942
722
10
1
0
223,096
0
W
Persephone
8,535
776
37
3
0
209,453
0
W
Hachiman
10,550
959
75
7
0
193,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role