Player Matchup

Kukulkan
Kukulkan
Silver IV
Cramdangler
Kukulkan
Silver IV
Level 109
God Stats
29W - 46L
1,429 SR
Queue Stats
225W - 276L
743 MMR
Party 1
Cthulhu
Cthulhu
Silver V
DirtyPickleSauce
Cthulhu
Silver V
Level 76
God Stats
1W - 2L
1,285 SR
Queue Stats
40W - 64L
472 MMR
Party 1
Cupid
Cupid
Silver IV
FizzleTW
Cupid
Silver IV
Level 110
God Stats
90W - 82L
1,504 SR
Queue Stats
218W - 267L
603 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,406 SR
606 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,498 SR
692 MMR
Sylvanus
Sylvanus
Silver V
Jack219 QC
Sylvanus
Silver V
Level 83
God Stats
9W - 12L
1,391 SR
Queue Stats
215W - 253L
504 MMR
Solo
Neith
Neith
Silver III
SaturnoX_Xbr
Neith
Silver III
Level 158
God Stats
30W - 41L
1,521 SR
Queue Stats
276W - 356L
834 MMR
Solo
Ix Chel
Ix Chel
Silver IV
cessarCR17
Ix Chel
Silver IV
Level 86
God Stats
19W - 16L
1,583 SR
Queue Stats
187W - 250L
737 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cramdangler
Kukulkan
18
5 / 2 / 9
15,885
756
25,581
17,214
8,235
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 0 / 10
15,947
759
14,183
22,062
30,117
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
FizzleTW
Cupid
18
6 / 5 / 9
15,886
756
24,342
21,547
10,522
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
Ah Muzen CabShivaHadesBacchus

VS

Bans
Ao KuangVulcanDa JiAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Jack219 QC
Sylvanus
18
2 / 4 / 4
14,713
701
14,118
34,516
40,288
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
2 / 7 / 3
14,238
678
18,837
21,858
10,600
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
cessarCR17
Ix Chel
15
2 / 6 / 3
13,753
655
15,863
19,416
9,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
17
Kills
6
7
Deaths
17
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Cramdangler
Kukulkan
5
2
9
4.75
W
6
0
10
11
W
Cupid
FizzleTW
Cupid
6
5
9
2.1
L
Sylvanus
Jack219 QC
Sylvanus
2
4
4
1
L
2
7
3
0.5
L
Ix Chel
cessarCR17
Ix Chel
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,106
Damage
48,818
60,823
Taken
75,790
48,874
Mitigated
60,386
19,412
Healing
27,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Cramdangler
Kukulkan
25,581
2,154
978
1,678
17,214
8,235
666
8,614
8,600
87,348
0
W
14,183
599
763
4,206
22,062
30,117
176
8,882
13,180
44,501
1,437
W
Cupid
FizzleTW
Cupid
24,342
13,750
4,015
7,772
21,547
10,522
1,776
13,163
8,384
0
71,204
L
Sylvanus
Jack219 QC
Sylvanus
14,118
1,016
6,666
13,543
34,516
40,288
510
17,410
17,106
45,406
0
L
18,837
8,433
0
3,910
21,858
10,600
721
10,131
11,727
0
75,915
L
Ix Chel
cessarCR17
Ix Chel
15,863
1,969
1,172
2,195
19,416
9,498
269
11,933
7,483
72,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,718
Gold Earned
42,704
262
Minions Killed
206
0
Camps Cleared
0
1,184,491
Distance Traveled
948,656
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
15,885
756
111
5
0
389,335
1
W
Cthulhu
15,947
759
45
2
0
432,907
0
W
Cupid
15,886
756
106
5
0
362,249
3
L
Sylvanus
14,713
701
44
2
0
363,255
1
L
Neith
14,238
678
74
4
0
278,652
0
L
Ix Chel
13,753
655
88
4
0
306,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role