Player Matchup

Chaac
Chaac
NakedChicken37
Chaac
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 33L
1,413 Elo+
Party 2
Chang'e
Chang'e
Pure X Da C
Chang'e
Level 27
God Stats
11W - 12L
1,617 SR
Queue Stats
490W - 509L
1,316 Elo+
Party 2
King Arthur
King Arthur
ZxXxJACOBxXxZ
King Arthur
Level 114
God Stats
1W - 2L
1,500 SR
Queue Stats
212W - 206L
1,391 Elo+
Party 2
Team Averages
Level 81
1,539 SR
1,373 Elo+

VS

Team Averages
Level 90
1,543 SR
1,543 Elo+
Nu Wa
Nu Wa
BabyShiesty6609
Nu Wa
Level 104
God Stats
5W - 6L
1,617 SR
Queue Stats
103W - 92L
1,699 Elo+
Solo
Sylvanus
Sylvanus
C-man141
Sylvanus
Level 88
God Stats
47W - 49L
1,510 SR
Queue Stats
143W - 153L
1,461 Elo+
Party 1
Amaterasu
Amaterasu
qdv923
Amaterasu
Level 78
God Stats
14W - 13L
1,500 SR
Queue Stats
165W - 174L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 0
7,273
727
6,769
10,682
5,634
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Pure X Da C
Chang'e
10
0 / 3 / 2
7,314
731
6,330
6,745
2,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
ZxXxJACOBxXxZ
King Arthur
9
0 / 5 / 1
7,061
706
5,556
12,233
7,345
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 8
8,667
867
10,905
5,396
2,133
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
C-man141
Sylvanus
12
4 / 1 / 8
8,680
868
5,228
8,714
8,291
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amaterasu
qdv923
Amaterasu
12
4 / 1 / 8
8,844
884
7,967
9,934
11,086
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
1
Kills
12
12
Deaths
2
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
0
8
8
W
Sylvanus
C-man141
Sylvanus
4
1
8
8
L
1
4
0
0.25
L
Chang'e
Pure X Da C
Chang'e
0
3
2
0.33
L
King Arthur
ZxXxJACOBxXxZ
King Arthur
0
5
1
0.1
W
Amaterasu
qdv923
Amaterasu
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,655
Damage
24,100
29,660
Taken
24,044
15,238
Mitigated
21,510
5,460
Healing
10,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,905
3,394
0
406
5,396
2,133
910
869
4,527
40,392
0
W
Sylvanus
C-man141
Sylvanus
5,228
1,498
3,248
4,714
8,714
8,291
363
3,153
5,561
18,645
0
L
6,769
1,402
0
1,008
10,682
5,634
0
6,202
4,480
195
32,093
L
Chang'e
Pure X Da C
Chang'e
6,330
54
1,210
1,094
6,745
2,259
0
4,400
2,345
21,578
0
L
King Arthur
ZxXxJACOBxXxZ
King Arthur
5,556
965
0
2,148
12,233
7,345
0
6,804
5,429
0
24,628
W
Amaterasu
qdv923
Amaterasu
7,967
3,086
0
1,949
9,934
11,086
35
2,784
7,150
1,253
21,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,648
Gold Earned
26,191
109
Minions Killed
103
0
Camps Cleared
0
575,186
Distance Traveled
578,938
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,667
867
52
5
0
177,575
0
W
Sylvanus
8,680
868
31
3
0
186,627
0
L
Chaac
7,273
727
36
4
0
185,796
0
L
Chang'e
7,314
731
37
4
0
201,641
0
L
King Arthur
7,061
706
36
4
0
187,749
0
W
Amaterasu
8,844
884
20
2
0
214,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role