Player Matchup

Ra
Ra
Deandrow
Ra
Level 16
God Stats
1W - 1L
1,857 SR
Queue Stats
2W - 7L
1,158 Elo+
Party 1
Hera
Hera
Gylamonichos
Hera
Level 54
God Stats
0W - 1L
1,404 SR
Queue Stats
7W - 14L
1,341 Elo+
Party 1
Cabrakan
Cabrakan
Kronwert
Cabrakan
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 36L
1,500 Elo+
Solo
Yu Huang
Yu Huang
maxfadedmf
Yu Huang
Level 84
God Stats
19W - 19L
1,626 SR
Queue Stats
714W - 683L
1,564 Elo+
Solo
Anhur
Anhur
phantomOFdestiny
Anhur
Level 153
God Stats
2W - 2L
1,500 SR
Queue Stats
164W - 191L
1,534 Elo+
Solo
Team Averages
Level 75
1,577 SR
1,419 Elo+

VS

Team Averages
Level 144
1,536 SR
1,539 Elo+
Chang'e
Chang'e
 
Chang'e
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
EmperorKuzcoLama
Nu Wa
Level 167
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 67L
1,558 Elo+
Solo
Scylla
Scylla
Nuotrok
Scylla
Level 156
God Stats
10W - 1L
1,856 SR
Queue Stats
375W - 365L
1,530 Elo+
Solo
Chaac
Chaac
RBJR
Chaac
Level 84
God Stats
5W - 1L
1,500 SR
Queue Stats
447W - 327L
1,626 Elo+
Solo
Cerberus
Cerberus
styax_
Cerberus
Level 160
God Stats
6W - 8L
1,324 SR
Queue Stats
679W - 671L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 2
6,766
677
6,022
9,464
4,027
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 4 / 3
7,900
790
11,987
6,888
3,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Kronwert
Cabrakan
14
1 / 7 / 2
7,962
796
4,785
14,813
20,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Yu Huang
maxfadedmf
Yu Huang
15
3 / 4 / 3
8,464
846
11,511
7,339
3,656
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 4 / 4
6,596
660
5,234
7,706
3,320
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
1 / 2 / 9
7,735
774
3,577
11,455
8,834
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
7 / 2 / 9
9,626
963
7,952
8,599
4,961
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Scylla
Nuotrok
Scylla
17
7 / 0 / 9
9,654
965
12,710
6,919
3,688
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
RBJR
Chaac
17
9 / 2 / 10
10,176
1,018
12,703
14,112
16,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cerberus
styax_
Cerberus
14
1 / 1 / 17
8,614
861
6,615
16,235
17,472
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
79
7
Kills
25
25
Deaths
7
14
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
2
9
2.75
L
0
6
2
0.17
W
7
2
9
5.75
L
3
4
3
1.13
L
Cabrakan
Kronwert
Cabrakan
1
7
2
0.29
W
Scylla
Nuotrok
Scylla
7
0
9
11.5
W
Chaac
RBJR
Chaac
9
2
10
7
L
Yu Huang
maxfadedmf
Yu Huang
3
4
3
1.13
L
0
4
4
0.5
W
Cerberus
styax_
Cerberus
1
1
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,539
Damage
43,557
46,210
Taken
57,320
34,584
Mitigated
51,949
5,147
Healing
34,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
3,577
452
13,532
6,019
11,455
8,834
1,150
6,683
4,366
12,075
0
L
6,022
294
1,081
749
9,464
4,027
0
6,512
2,952
15,398
0
W
7,952
1,017
583
702
8,599
4,961
1,797
7,571
753
23,170
0
L
11,987
2,214
22
133
6,888
3,574
0
4,613
2,275
22,706
0
L
Cabrakan
Kronwert
Cabrakan
4,785
349
259
1,057
14,813
20,007
0
10,481
4,332
9,349
0
W
Scylla
Nuotrok
Scylla
12,710
816
905
1,417
6,919
3,688
847
5,428
1,332
23,874
0
W
Chaac
RBJR
Chaac
12,703
1,252
0
2,640
14,112
16,994
255
4,431
9,412
0
26,475
L
Yu Huang
maxfadedmf
Yu Huang
11,511
853
250
431
7,339
3,656
0
5,039
2,300
25,726
0
L
5,234
3,084
400
765
7,706
3,320
0
4,209
3,497
0
10,599
W
Cerberus
styax_
Cerberus
6,615
303
3,028
6,133
16,235
17,472
179
8,657
7,152
15,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,688
Gold Earned
45,805
101
Minions Killed
153
0
Camps Cleared
0
926,790
Distance Traveled
1,016,997
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,735
774
29
3
0
173,338
0
L
Ra
6,766
677
19
2
0
197,443
0
W
Nu Wa
9,626
963
28
3
0
198,190
0
L
Hera
7,900
790
30
3
0
190,548
0
L
Cabrakan
7,962
796
8
1
0
173,285
0
W
Scylla
9,654
965
28
3
0
196,718
0
W
Chaac
10,176
1,018
30
3
0
211,189
0
L
Yu Huang
8,464
846
27
3
0
200,002
0
L
Anhur
6,596
660
17
2
0
165,512
0
W
Cerberus
8,614
861
38
4
0
237,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role