Player Matchup

Merlin
Merlin
 
Merlin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
ImMOrTaLnight3
Olorun
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,460 Elo+
Party 1
Ymir
Ymir
RynnoGaming
Ymir
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,402 Elo+
Party 1
Tsukuyomi
Tsukuyomi
davion505
Tsukuyomi
Level 182
God Stats
5W - 5L
1,539 SR
Queue Stats
255W - 264L
1,550 Elo+
Party 1
Nu Wa
Nu Wa
rust234
Nu Wa
Level 116
God Stats
1W - 0L
1,707 SR
Queue Stats
10W - 3L
1,649 Elo+
Party 1
Team Averages
Level 97
1,549 SR
1,512 Elo+

VS

Team Averages
Level 141
1,517 SR
1,527 Elo+
Geb
Geb
 
Geb
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
 
Thoth
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Cbender89
Nu Wa
Level 99
God Stats
1W - 3L
1,299 SR
Queue Stats
171W - 180L
1,498 Elo+
Solo
Artio
Artio
MiisterMajestyy
Artio
Level 157
God Stats
2W - 2L
1,598 SR
Queue Stats
29W - 25L
1,551 Elo+
Solo
Hun Batz
Hun Batz
Tibursio78
Hun Batz
Level 157
God Stats
1W - 1L
1,686 SR
Queue Stats
92W - 64L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 1 / 6
6,310
1,262
4,411
4,101
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 1 / 4
6,232
1,246
4,994
4,403
2,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 1 / 6
5,566
1,113
1,909
6,363
6,357
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
davion505
Tsukuyomi
11
3 / 1 / 4
6,487
1,297
7,738
4,988
3,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
rust234
Nu Wa
11
0 / 1 / 5
5,612
1,122
4,112
4,025
1,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
10
0 / 2 / 2
5,607
1,121
3,580
9,179
9,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thoth
 
Thoth
1
0 / 0 / 0
1,416
283
0
243
55
Nu Wa
Cbender89
Nu Wa
10
1 / 2 / 1
5,334
1,067
6,461
4,052
2,416
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 2
5,825
1,165
3,546
8,536
8,890
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
Tibursio78
Hun Batz
11
3 / 3 / 1
6,086
1,217
7,120
7,005
6,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
8
Kills
4
5
Deaths
8
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
6
5
L
Geb
 
Geb
0
2
2
0.5
L
Thoth
 
Thoth
0
0
0
0
L
Nu Wa
Cbender89
Nu Wa
1
2
1
0.75
W
3
1
4
5
L
0
1
2
1
W
0
1
6
3
L
Hun Batz
Tibursio78
Hun Batz
3
3
1
1.17
W
Tsukuyomi
davion505
Tsukuyomi
3
1
4
5
W
Nu Wa
rust234
Nu Wa
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,164
Damage
20,707
23,880
Taken
29,015
16,052
Mitigated
26,985
8,550
Healing
11,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,411
556
238
852
4,101
1,918
423
2,182
1,919
10,596
0
L
Geb
 
Geb
3,580
405
695
3,060
9,179
9,192
0
4,240
4,939
8,454
0
L
Thoth
 
Thoth
0
0
0
0
243
55
0
243
0
0
0
L
Nu Wa
Cbender89
Nu Wa
6,461
1,822
335
161
4,052
2,416
0
2,471
1,581
19,357
0
W
4,994
1,874
1,835
1,626
4,403
2,280
806
2,450
1,953
13,982
0
L
3,546
145
2,445
3,138
8,536
8,890
0
4,602
3,934
9,064
0
W
1,909
348
271
1,816
6,363
6,357
0
4,684
1,679
2,938
0
L
Hun Batz
Tibursio78
Hun Batz
7,120
1,155
736
785
7,005
6,432
0
3,870
3,135
0
14,158
W
Tsukuyomi
davion505
Tsukuyomi
7,738
1,660
774
685
4,988
3,872
278
2,777
2,211
0
13,402
W
Nu Wa
rust234
Nu Wa
4,112
1,345
279
174
4,025
1,625
402
1,494
2,531
13,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,207
Gold Earned
24,268
70
Minions Killed
52
0
Camps Cleared
0
553,001
Distance Traveled
435,759
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,310
1,262
22
4
0
113,881
0
L
Geb
5,607
1,121
6
1
0
105,725
0
L
Thoth
1,416
283
0
0
0
0
0
L
Nu Wa
5,334
1,067
19
4
0
106,049
0
W
Olorun
6,232
1,246
22
4
0
98,618
0
L
Artio
5,825
1,165
8
2
0
127,451
0
W
Ymir
5,566
1,113
0
0
0
118,300
0
L
Hun Batz
6,086
1,217
19
4
0
96,534
0
W
Tsukuyomi
6,487
1,297
15
3
0
110,569
0
W
Nu Wa
5,612
1,122
11
2
0
111,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role