Player Matchup

Hachiman
Hachiman
Platinum III
Cijdebre
Hachiman
Platinum III
Level 214
God Stats
1W - 5L
1,198 SR
Queue Stats
477W - 473L
1,735 MMR
Party 2
Guan Yu
Guan Yu
Platinum IV
Joslule
Guan Yu
Platinum IV
Level 85
God Stats
1W - 3L
1,477 SR
Queue Stats
792W - 790L
1,800 MMR
Solo
Athena
Athena
Platinum III
Judeau121
Athena
Platinum III
Level 86
God Stats
14W - 14L
1,684 SR
Queue Stats
147W - 142L
1,795 MMR
Solo
Merlin
Merlin
Platinum IV
choji400
Merlin
Platinum IV
Level 108
God Stats
4W - 5L
1,453 SR
Queue Stats
111W - 99L
1,862 MMR
Party 2
Pele
Pele
Platinum V
lilblender
Pele
Platinum V
Level 121
God Stats
5W - 7L
1,566 SR
Queue Stats
85W - 77L
1,805 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,476 SR
1,799 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 117
1,626 SR
1,740 MMR
Hel
Hel
Platinum V
 
Hel
Platinum V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Serqet
Serqet
Platinum V
Diabeehtus
Serqet
Platinum V
Level 183
God Stats
4W - 3L
1,557 SR
Queue Stats
517W - 507L
1,796 MMR
Solo
Mulan
Mulan
Gold III
StanDarsh1
Mulan
Gold III
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 4L
1,796 MMR
Party 3
Rama
Rama
Gold IV
Vayu17
Rama
Gold IV
Level 129
God Stats
19W - 0L
2,073 SR
Queue Stats
49W - 11L
1,820 MMR
Party 3
Chang'e
Chang'e
Platinum V
interstellus
Chang'e
Platinum V
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 18L
1,787 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Cijdebre
Hachiman
14
0 / 2 / 0
8,664
481
7,223
11,277
3,240
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Guan Yu
Joslule
Guan Yu
13
0 / 10 / 1
8,482
471
9,362
20,902
17,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
Judeau121
Athena
12
1 / 1 / 2
8,447
469
5,112
15,081
14,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
choji400
Merlin
17
1 / 2 / 2
9,897
550
11,495
10,095
4,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 6 / 1
8,703
484
9,114
19,306
7,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
VamanaAo KuangAgniBakasura

VS

Bans
Ne ZhaHerculesAphroditeThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
0 / 0 / 7
10,035
558
4,700
16,717
18,119
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Serqet
Diabeehtus
Serqet
15
2 / 2 / 4
9,668
537
7,261
12,509
4,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mulan
17
10 / 2 / 3
11,850
658
20,088
24,529
26,468
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
Vayu17
Rama
19
5 / 0 / 2
11,713
651
16,389
14,824
7,604
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chang'e
interstellus
Chang'e
15
4 / 2 / 2
9,723
540
9,879
12,758
5,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
5
Kills
21
21
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
0
7
3.5
L
Hachiman
Cijdebre
Hachiman
0
2
0
0
W
Serqet
Diabeehtus
Serqet
2
2
4
2
L
Guan Yu
Joslule
Guan Yu
0
10
1
0.05
L
Athena
Judeau121
Athena
1
1
2
2
W
Mulan
10
2
3
5.75
W
Rama
Vayu17
Rama
5
0
2
6
L
Merlin
choji400
Merlin
1
2
2
1
W
Chang'e
interstellus
Chang'e
4
2
2
2.5
L
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,306
Damage
58,317
76,661
Taken
81,337
47,764
Mitigated
62,370
16,037
Healing
44,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
4,700
489
7,125
11,077
16,717
18,119
258
7,672
9,004
35,461
0
L
Hachiman
Cijdebre
Hachiman
7,223
4,409
0
3,724
11,277
3,240
0
259
10,414
0
77,797
W
Serqet
Diabeehtus
Serqet
7,261
1,284
0
1,231
12,509
4,896
0
1,389
11,120
0
70,760
L
Guan Yu
Joslule
Guan Yu
9,362
3,303
148
3,903
20,902
17,829
0
894
18,787
0
56,010
L
Athena
Judeau121
Athena
5,112
1,030
0
4,326
15,081
14,689
0
4,653
9,990
16,425
467
W
Mulan
20,088
4,548
0
9,321
24,529
26,468
1,117
3,364
20,084
0
85,645
W
Rama
Vayu17
Rama
16,389
11,654
0
7,286
14,824
7,604
3,467
1,653
13,171
0
135,467
L
Merlin
choji400
Merlin
11,495
459
0
625
10,095
4,324
0
4,615
5,232
108,081
0
W
Chang'e
interstellus
Chang'e
9,879
763
3,178
5,166
12,758
5,283
0
3,230
9,528
83,944
0
L
9,114
1,762
0
3,311
19,306
7,682
0
4,029
14,744
0
67,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,193
Gold Earned
52,989
536
Minions Killed
604
0
Camps Cleared
0
1,714,891
Distance Traveled
1,795,080
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,035
558
40
2
0
357,190
3
L
Hachiman
8,664
481
133
7
0
329,970
2
W
Serqet
9,668
537
92
5
0
390,773
3
L
Guan Yu
8,482
471
86
5
0
312,390
0
L
Athena
8,447
469
23
1
0
411,242
7
W
Mulan
11,850
658
127
7
0
342,700
3
W
Rama
11,713
651
195
11
0
352,597
6
L
Merlin
9,897
550
188
10
0
355,312
3
W
Chang'e
9,723
540
150
8
0
351,820
2
L
Pele
8,703
484
106
6
0
305,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role