Player Matchup

Hercules
Hercules
Indolomnir
Hercules
Level 105
God Stats
1W - 1L
1,274 SR
Queue Stats
654W - 601L
1,510 Elo+
Solo
Arachne
Arachne
Manajuanna
Arachne
Level 119
God Stats
42W - 32L
1,671 SR
Queue Stats
277W - 257L
1,510 Elo+
Solo
Skadi
Skadi
MewNemia
Skadi
Level 103
God Stats
7W - 9L
1,477 SR
Queue Stats
24W - 38L
1,512 Elo+
Solo
Persephone
Persephone
Ziurvi
Persephone
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 6L
1,444 Elo+
Solo
Cu Chulainn
Cu Chulainn
sunellopez
Cu Chulainn
Level 114
God Stats
1W - 6L
1,379 SR
Queue Stats
235W - 207L
1,547 Elo+
Solo
Team Averages
Level 112
1,460 SR
1,505 Elo+

VS

Team Averages
Level 127
1,405 SR
1,444 Elo+
Camazotz
Camazotz
DefiantJester
Camazotz
Level 122
God Stats
1W - 4L
1,149 SR
Queue Stats
28W - 38L
1,457 Elo+
Solo
Cu Chulainn
Cu Chulainn
Diaz_Venezuela
Cu Chulainn
Level 134
God Stats
21W - 23L
1,500 SR
Queue Stats
312W - 282L
1,522 Elo+
Solo
Medusa
Medusa
Funkadelia
Medusa
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 24L
1,231 Elo+
Solo
Ares
Ares
JustCallMeMommyy
Ares
Level 148
God Stats
0W - 2L
1,224 SR
Queue Stats
293W - 353L
1,509 Elo+
Party 1
Merlin
Merlin
Solublejaguar4
Merlin
Level 108
God Stats
2W - 7L
1,652 SR
Queue Stats
305W - 345L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Indolomnir
Hercules
13
3 / 4 / 5
8,509
532
4,453
14,280
12,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Manajuanna
Arachne
16
8 / 0 / 7
10,078
630
14,478
10,432
4,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
MewNemia
Skadi
15
4 / 3 / 0
9,364
585
7,829
8,570
3,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
Ziurvi
Persephone
13
2 / 0 / 4
8,566
535
8,907
7,920
2,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
sunellopez
Cu Chulainn
15
4 / 3 / 4
8,838
552
8,499
17,942
19,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
DefiantJester
Camazotz
14
0 / 3 / 0
7,826
489
2,372
15,075
6,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
Diaz_Venezuela
Cu Chulainn
15
3 / 4 / 0
9,400
588
12,200
15,459
18,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
Funkadelia
Medusa
13
4 / 4 / 1
8,471
529
6,444
11,679
5,217
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 6 / 5
7,305
457
5,068
15,887
16,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 4 / 0
8,357
522
7,938
10,092
4,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
21
Kills
9
10
Deaths
21
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Camazotz
DefiantJester
Camazotz
0
3
0
0
L
Cu Chulainn
Diaz_Venezuela
Cu Chulainn
3
4
0
0.75
L
Medusa
Funkadelia
Medusa
4
4
1
1.13
W
Hercules
Indolomnir
Hercules
3
4
5
1.38
L
1
6
5
0.58
W
Arachne
Manajuanna
Arachne
8
0
7
11.5
W
Skadi
MewNemia
Skadi
4
3
0
1.33
L
1
4
0
0.25
W
Persephone
Ziurvi
Persephone
2
0
4
4
W
Cu Chulainn
sunellopez
Cu Chulainn
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,166
Damage
34,022
59,144
Taken
68,192
42,326
Mitigated
50,965
16,296
Healing
17,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
DefiantJester
Camazotz
2,372
323
0
8,137
15,075
6,082
0
1,453
13,622
0
65,631
L
Cu Chulainn
Diaz_Venezuela
Cu Chulainn
12,200
1,998
0
2,998
15,459
18,639
216
948
14,511
1,164
88,425
L
Medusa
Funkadelia
Medusa
6,444
2,589
0
2,901
11,679
5,217
184
0
11,679
0
61,530
W
Hercules
Indolomnir
Hercules
4,453
1,664
0
2,868
14,280
12,204
0
3,870
10,410
0
33,641
L
5,068
277
0
1,275
15,887
16,310
0
2,428
13,459
18,458
0
W
Arachne
Manajuanna
Arachne
14,478
11,763
0
3,805
10,432
4,867
1,239
1,855
8,577
0
78,375
W
Skadi
MewNemia
Skadi
7,829
3,306
38
2,280
8,570
3,323
2,059
1,233
7,337
0
77,045
L
7,938
506
0
2,598
10,092
4,717
0
5,288
4,804
76,876
0
W
Persephone
Ziurvi
Persephone
8,907
388
0
3,050
7,920
2,820
710
4,152
3,768
56,016
0
W
Cu Chulainn
sunellopez
Cu Chulainn
8,499
1,145
0
4,255
17,942
19,112
0
2,815
15,127
2,732
59,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,355
Gold Earned
41,359
443
Minions Killed
511
0
Camps Cleared
0
1,616,044
Distance Traveled
1,548,683
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
7,826
489
113
7
0
359,225
3
L
Cu Chulainn
9,400
588
130
8
0
287,062
1
L
Medusa
8,471
529
110
7
0
302,507
2
W
Hercules
8,509
532
40
3
0
343,809
1
L
Ares
7,305
457
16
1
0
280,456
0
W
Arachne
10,078
630
115
7
0
338,102
2
W
Skadi
9,364
585
117
7
0
290,268
0
L
Merlin
8,357
522
142
9
0
319,433
4
W
Persephone
8,566
535
80
5
0
330,920
0
W
Cu Chulainn
8,838
552
91
6
0
312,945
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role