Player Matchup

Izanami
Izanami
APOCALYPTIC89
Izanami
Level 58
God Stats
6W - 7L
1,578 SR
Queue Stats
110W - 124L
1,380 Elo+
Party 1
Persephone
Persephone
LunaLudens
Persephone
Level 93
God Stats
21W - 13L
1,446 SR
Queue Stats
295W - 305L
1,394 Elo+
Party 1
Anubis
Anubis
Ol Dirty Ju
Anubis
Level 82
God Stats
6W - 11L
1,086 SR
Queue Stats
146W - 162L
1,395 Elo+
Party 1
Khepri
Khepri
SKULLLEADER9955
Khepri
Level 39
God Stats
58W - 51L
1,486 SR
Queue Stats
133W - 156L
1,356 Elo+
Party 1
Skadi
Skadi
kodelog2025
Skadi
Level 44
God Stats
27W - 36L
1,439 SR
Queue Stats
498W - 577L
1,419 Elo+
Solo
Team Averages
Level 63
1,407 SR
1,389 Elo+

VS

Team Averages
Level 36
1,476 SR
1,256 Elo+
Sun Wukong
Sun Wukong
A_Juggernot
Sun Wukong
Level 47
God Stats
10W - 13L
1,486 SR
Queue Stats
47W - 75L
1,345 Elo+
Party 2
Artemis
Artemis
CoxMeatSandwitch
Artemis
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 23L
1,177 Elo+
Party 3
Nu Wa
Nu Wa
TrixieSour
Nu Wa
Level 28
God Stats
1W - 4L
1,122 SR
Queue Stats
4W - 15L
1,001 Elo+
Party 3
Pele
Pele
roasting-economy
Pele
Level 39
God Stats
7W - 6L
1,726 SR
Queue Stats
195W - 178L
1,402 Elo+
Solo
Aphrodite
Aphrodite
yuiop_steel
Aphrodite
Level 28
God Stats
6W - 6L
1,546 SR
Queue Stats
20W - 31L
1,358 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
2 / 1 / 3
7,504
469
7,159
8,127
3,530
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Persephone
LunaLudens
Persephone
15
11 / 1 / 5
10,791
674
20,070
9,545
3,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Anubis
15
4 / 1 / 9
9,196
575
11,155
10,118
5,297
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 0 / 4
7,489
468
3,502
14,216
11,990
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 1 / 0
9,475
592
10,392
9,061
3,754
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
A_Juggernot
Sun Wukong
13
1 / 3 / 0
8,146
509
5,914
15,855
9,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 1 / 2
7,014
438
10,305
10,786
4,064
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
11
0 / 8 / 1
7,362
460
5,551
15,089
5,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 6 / 1
7,190
449
6,614
17,891
5,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
yuiop_steel
Aphrodite
11
1 / 2 / 1
7,235
452
5,968
12,027
6,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
20
Kills
4
4
Deaths
20
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
2
1
3
3.5
L
Sun Wukong
A_Juggernot
Sun Wukong
1
3
0
0.33
L
0
1
2
1
W
Persephone
LunaLudens
Persephone
11
1
5
13.5
W
Anubis
4
1
9
8.5
W
0
0
4
2
L
Nu Wa
0
8
1
0.06
W
3
1
0
3
L
2
6
1
0.42
L
Aphrodite
yuiop_steel
Aphrodite
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,278
Damage
34,352
51,067
Taken
71,648
28,060
Mitigated
31,041
19,358
Healing
17,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
7,159
5,139
0
2,001
8,127
3,530
2,287
2,422
5,637
0
50,831
L
Sun Wukong
A_Juggernot
Sun Wukong
5,914
1,057
0
1,056
15,855
9,661
270
1,320
14,535
0
57,216
L
10,305
5,994
0
2,452
10,786
4,064
46
4,345
6,359
0
49,519
W
Persephone
LunaLudens
Persephone
20,070
899
85
3,014
9,545
3,489
1,028
3,595
5,685
73,648
0
W
Anubis
11,155
675
0
6,653
10,118
5,297
696
1,627
8,423
67,619
0
W
3,502
63
1,876
2,110
14,216
11,990
204
3,043
11,113
25,825
0
L
Nu Wa
5,551
1,390
0
809
15,089
5,176
418
12,730
1,999
35,664
0
W
10,392
4,930
0
3,619
9,061
3,754
570
312
8,687
0
79,541
L
6,614
1,675
0
2,140
17,891
5,857
0
9,745
7,920
0
45,852
L
Aphrodite
yuiop_steel
Aphrodite
5,968
1,394
4,807
5,886
12,027
6,283
0
5,839
6,108
30,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,455
Gold Earned
36,947
422
Minions Killed
339
0
Camps Cleared
0
1,595,865
Distance Traveled
1,516,670
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,504
469
86
5
0
344,632
0
L
Sun Wukong
8,146
509
96
6
0
321,714
5
L
Artemis
7,014
438
74
5
0
301,735
1
W
Persephone
10,791
674
121
8
0
295,876
6
W
Anubis
9,196
575
86
5
0
290,351
0
W
Khepri
7,489
468
24
2
0
344,397
0
L
Nu Wa
7,362
460
58
4
0
270,646
0
W
Skadi
9,475
592
105
7
0
320,609
0
L
Pele
7,190
449
62
4
0
338,386
0
L
Aphrodite
7,235
452
49
3
0
284,189
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role