Player Matchup

Ymir
Ymir
Dirty 13th
Ymir
Level 49
God Stats
3W - 3L
1,469 SR
Queue Stats
18W - 19L
1,377 Elo+
Party 2
Neith
Neith
Dirty Yv
Neith
Level 58
God Stats
2W - 2L
1,597 SR
Queue Stats
23W - 26L
1,392 Elo+
Party 2
Raijin
Raijin
StiingRae1
Raijin
Level 8
God Stats
1W - 1L
1,685 SR
Queue Stats
1W - 3L
1,300 Elo+
Party 2
Team Averages
Level 38
1,583 SR
1,356 Elo+

VS

Team Averages
Level 53
1,563 SR
1,246 Elo+
Nu Wa
Nu Wa
MisterNachUwU
Nu Wa
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,102 Elo+
Party 1
Kuzenbo
Kuzenbo
ahmk000
Kuzenbo
Level 79
God Stats
282W - 262L
1,458 SR
Queue Stats
612W - 689L
1,387 Elo+
Solo
Neith
Neith
egoraptor9000
Neith
Level 73
God Stats
1W - 0L
1,733 SR
Queue Stats
3W - 5L
1,248 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 5
9,080
649
4,119
16,611
17,283
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
Dirty Yv
Neith
13
6 / 3 / 0
10,548
753
10,233
13,143
5,076
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Raijin
StiingRae1
Raijin
12
0 / 2 / 5
9,332
667
3,168
9,907
8,629
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 5
9,864
705
14,294
8,311
3,391
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
ahmk000
Kuzenbo
14
4 / 1 / 3
11,001
786
7,367
13,442
20,624
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 0 / 4
10,192
728
12,461
5,879
2,669
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
19
6
Kills
7
7
Deaths
6
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
2
5
1.25
L
Neith
Dirty Yv
Neith
6
3
0
2
W
1
5
5
0.7
L
Raijin
StiingRae1
Raijin
0
2
5
1.25
W
Kuzenbo
ahmk000
Kuzenbo
4
1
3
5.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,520
Damage
34,122
39,661
Taken
27,632
30,988
Mitigated
26,684
2,891
Healing
6,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,119
1,023
107
634
16,611
17,283
0
8,246
8,365
19,438
646
L
Neith
Dirty Yv
Neith
10,233
2,012
0
2,150
13,143
5,076
0
8,621
4,522
0
55,281
W
14,294
5,007
0
250
8,311
3,391
386
1,532
6,779
42,081
0
L
Raijin
StiingRae1
Raijin
3,168
844
0
0
9,907
8,629
0
5,165
4,742
23,287
0
W
Kuzenbo
ahmk000
Kuzenbo
7,367
2,547
0
3,881
13,442
20,624
145
3,726
9,716
21,069
293
W
12,461
5,911
110
2,283
5,879
2,669
962
1,744
4,135
0
36,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,960
Gold Earned
31,057
135
Minions Killed
112
0
Camps Cleared
0
614,687
Distance Traveled
703,160
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,080
649
23
2
0
226,244
0
L
Neith
10,548
753
78
6
0
200,243
0
W
Nu Wa
9,864
705
47
3
0
213,554
0
L
Raijin
9,332
667
34
2
0
188,200
2
W
Kuzenbo
11,001
786
13
1
0
263,615
0
W
Neith
10,192
728
52
4
0
225,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role