Player Matchup

Janus
Janus
JOSELITOnonSENSE
Janus
Level 159
God Stats
4W - 2L
1,187 SR
Queue Stats
66W - 54L
1,500 Elo+
Solo
Arachne
Arachne
OliverSkeew
Arachne
Level 139
God Stats
13W - 12L
1,616 SR
Queue Stats
63W - 75L
1,530 Elo+
Party 1
Ra
Ra
SGTArcAngel77
Ra
Level 29
God Stats
1W - 1L
1,702 SR
Queue Stats
8W - 10L
1,596 Elo+
Party 1
Cerberus
Cerberus
Skadith
Cerberus
Level 121
God Stats
6W - 3L
1,794 SR
Queue Stats
41W - 56L
1,499 Elo+
Party 1
Cernunnos
Cernunnos
ThePoquah
Cernunnos
Level 109
God Stats
10W - 8L
1,641 SR
Queue Stats
64W - 68L
1,534 Elo+
Party 1
Team Averages
Level 111
1,588 SR
1,532 Elo+

VS

Team Averages
Level 145
1,553 SR
1,501 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Avan09
Medusa
Level 156
God Stats
5W - 2L
1,529 SR
Queue Stats
318W - 287L
1,485 Elo+
Solo
Tyr
Tyr
DarkNinja1333
Tyr
Level 157
God Stats
16W - 11L
1,625 SR
Queue Stats
86W - 65L
1,562 Elo+
Party 2
Vulcan
Vulcan
sqeak5
Vulcan
Level 147
God Stats
7W - 6L
1,678 SR
Queue Stats
145W - 133L
1,535 Elo+
Solo
Cthulhu
Cthulhu
xCaRnAgE RaGe x
Cthulhu
Level 110
God Stats
2W - 2L
1,433 SR
Queue Stats
174W - 188L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 1
7,316
732
6,668
5,240
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
OliverSkeew
Arachne
12
0 / 2 / 1
6,478
648
2,879
9,849
5,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
0 / 3 / 1
7,129
713
5,741
8,445
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Skadith
Cerberus
13
2 / 2 / 1
7,560
756
7,495
15,407
13,939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cernunnos
ThePoquah
Cernunnos
13
0 / 1 / 0
6,982
698
4,847
10,690
4,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
1 / 1 / 7
8,031
803
6,205
9,556
8,224
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Avan09
Medusa
16
3 / 0 / 3
8,760
876
6,412
5,241
2,122
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

14
1 / 1 / 4
7,520
752
7,571
9,695
10,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
sqeak5
Vulcan
14
1 / 1 / 4
7,704
770
13,562
6,976
2,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 2
7,468
747
8,897
10,290
9,195
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
9
9
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
1
7
4.5
W
Medusa
Avan09
Medusa
3
0
3
4.5
W
1
1
4
3
L
1
1
1
1.5
L
Arachne
OliverSkeew
Arachne
0
2
1
0.25
L
0
3
1
0.17
L
Cerberus
Skadith
Cerberus
2
2
1
1.25
L
Cernunnos
ThePoquah
Cernunnos
0
1
0
0
W
Vulcan
sqeak5
Vulcan
1
1
4
3
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,630
Damage
42,647
49,631
Taken
41,758
29,720
Mitigated
32,393
9,483
Healing
9,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,205
431
1,049
3,798
9,556
8,224
87
5,561
3,884
15,383
0
W
Medusa
Avan09
Medusa
6,412
2,554
0
2,119
5,241
2,122
3,056
2,558
2,614
0
40,423
W
7,571
232
0
655
9,695
10,057
112
1,762
7,818
0
18,918
L
6,668
119
0
250
5,240
2,032
0
2,538
2,702
25,596
0
L
Arachne
OliverSkeew
Arachne
2,879
1,306
0
2,079
9,849
5,452
0
4,413
5,436
0
7,515
L
5,741
335
436
1,935
8,445
3,568
0
6,567
1,878
32,036
0
L
Cerberus
Skadith
Cerberus
7,495
24
1,193
2,528
15,407
13,939
0
9,634
5,773
19,276
401
L
Cernunnos
ThePoquah
Cernunnos
4,847
1,222
0
1,062
10,690
4,729
0
5,512
5,178
0
27,534
W
Vulcan
sqeak5
Vulcan
13,562
3,324
0
819
6,976
2,795
502
4,272
2,704
39,247
0
W
8,897
275
852
658
10,290
9,195
0
4,792
5,235
22,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,465
Gold Earned
39,483
220
Minions Killed
234
0
Camps Cleared
0
1,058,282
Distance Traveled
1,138,670
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,031
803
28
3
0
216,403
0
W
Medusa
8,760
876
88
9
0
211,223
0
W
Tyr
7,520
752
36
4
0
227,097
0
L
Janus
7,316
732
59
6
0
243,219
0
L
Arachne
6,478
648
12
1
0
225,216
0
L
Ra
7,129
713
68
7
0
182,387
0
L
Cerberus
7,560
756
31
3
0
215,296
1
L
Cernunnos
6,982
698
50
5
0
192,164
0
W
Vulcan
7,704
770
61
6
0
239,693
0
W
Cthulhu
7,468
747
21
2
0
244,254
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role