Player Matchup

Tyr
Tyr
HUNDREDSxPANDA
Tyr
Level 84
God Stats
8W - 11L
1,890 SR
Queue Stats
38W - 35L
1,688 Elo+
Party 3
Sol
Sol
KiteTie
Sol
Level 125
God Stats
5W - 1L
2,004 SR
Queue Stats
129W - 104L
1,603 Elo+
Party 1
Vulcan
Vulcan
Milkymoto
Vulcan
Level 126
God Stats
2W - 1L
1,782 SR
Queue Stats
173W - 150L
1,603 Elo+
Party 1
Ne Zha
Ne Zha
feileyafreya
Ne Zha
Level 64
God Stats
108W - 94L
1,657 SR
Queue Stats
207W - 175L
1,595 Elo+
Solo
Serqet
Serqet
xToyGoat
Serqet
Level 90
God Stats
5W - 4L
1,701 SR
Queue Stats
17W - 17L
1,575 Elo+
Party 3
Team Averages
Level 98
1,807 SR
1,613 Elo+

VS

Team Averages
Level 120
1,456 SR
1,501 Elo+
Ix Chel
Ix Chel
EMANITOBRAVO10
Ix Chel
Level 108
God Stats
2W - 7L
1,458 SR
Queue Stats
341W - 308L
1,512 Elo+
Solo
Artemis
Artemis
PregnantMonk
Artemis
Level 75
God Stats
176W - 154L
1,544 SR
Queue Stats
225W - 209L
1,507 Elo+
Solo
Amaterasu
Amaterasu
Soloxicity
Amaterasu
Level 164
God Stats
5W - 5L
1,596 SR
Queue Stats
101W - 110L
1,531 Elo+
Party 2
King Arthur
King Arthur
matthew444444444
King Arthur
Level 166
God Stats
3W - 7L
1,136 SR
Queue Stats
112W - 144L
1,479 Elo+
Party 2
Maui
Maui
whiitehot
Maui
Level 86
God Stats
5W - 3L
1,545 SR
Queue Stats
55W - 67L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 9
8,044
731
6,683
10,413
14,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
15
4 / 3 / 8
8,820
802
14,348
11,100
4,747
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
Milkymoto
Vulcan
16
7 / 4 / 8
9,122
829
17,517
7,662
3,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
17
4 / 1 / 4
9,057
823
12,194
13,133
6,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serqet
xToyGoat
Serqet
14
2 / 3 / 8
7,601
691
5,026
9,374
8,534
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 6
8,021
729
7,396
10,088
4,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
PregnantMonk
Artemis
16
4 / 2 / 3
8,893
808
11,814
9,507
4,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
Soloxicity
Amaterasu
14
3 / 4 / 4
8,268
752
7,874
14,085
10,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
matthew444444444
King Arthur
14
3 / 5 / 4
7,884
717
8,286
19,146
14,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Maui
13
1 / 6 / 6
7,669
697
3,777
14,241
14,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
35
19
Kills
12
12
Deaths
19
37
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
2
6
2
W
2
1
9
6.5
W
Sol
4
3
8
2.67
W
Vulcan
Milkymoto
Vulcan
7
4
8
2.75
L
Artemis
PregnantMonk
Artemis
4
2
3
2.75
L
Amaterasu
Soloxicity
Amaterasu
3
4
4
1.25
W
Ne Zha
4
1
4
6
L
King Arthur
matthew444444444
King Arthur
3
5
4
1
L
Maui
1
6
6
0.67
W
Serqet
xToyGoat
Serqet
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,768
Damage
39,147
51,682
Taken
67,067
37,703
Mitigated
47,378
10,418
Healing
9,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,396
1,228
1,321
1,827
10,088
4,370
0
4,271
5,704
38,410
0
W
6,683
376
0
1,699
10,413
14,348
0
2,419
7,811
0
21,223
W
Sol
14,348
5,221
0
4,508
11,100
4,747
3,231
2,293
8,600
33,579
2,407
W
Vulcan
Milkymoto
Vulcan
17,517
4,073
0
210
7,662
3,397
887
1,414
6,129
31,335
0
L
Artemis
PregnantMonk
Artemis
11,814
5,515
0
500
9,507
4,042
0
3,722
5,639
0
37,514
L
Amaterasu
Soloxicity
Amaterasu
7,874
2,325
0
2,884
14,085
10,238
21
6,234
7,603
0
15,165
W
Ne Zha
12,194
3,800
0
1,883
13,133
6,677
91
1,701
11,252
0
50,442
L
King Arthur
matthew444444444
King Arthur
8,286
1,086
0
1,217
19,146
14,685
0
9,215
9,551
0
24,628
L
Maui
3,777
833
0
1,288
14,241
14,043
0
7,571
6,096
7,194
0
W
Serqet
xToyGoat
Serqet
5,026
1,122
0
2,118
9,374
8,534
0
3,346
5,816
0
9,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,644
Gold Earned
40,735
234
Minions Killed
211
0
Camps Cleared
0
1,215,962
Distance Traveled
1,149,677
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,021
729
84
8
0
240,908
0
W
Tyr
8,044
731
40
4
0
273,407
0
W
Sol
8,820
802
54
5
0
222,169
0
W
Vulcan
9,122
829
35
3
0
257,619
0
L
Artemis
8,893
808
65
6
0
222,415
0
L
Amaterasu
8,268
752
20
2
0
248,896
0
W
Ne Zha
9,057
823
90
8
0
246,136
0
L
King Arthur
7,884
717
38
3
0
233,516
0
L
Maui
7,669
697
4
0
0
203,942
0
W
Serqet
7,601
691
15
1
0
216,631
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role