Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
CaffeinatedBeast
Atlas
Level 147
God Stats
6W - 11L
1,518 SR
Queue Stats
317W - 357L
1,439 Elo+
Party 1
Ix Chel
Ix Chel
Kiuaa
Ix Chel
Level 122
God Stats
23W - 14L
1,587 SR
Queue Stats
115W - 97L
1,561 Elo+
Party 2
Erlang Shen
Erlang Shen
MISSJOB
Erlang Shen
Level 63
God Stats
11W - 12L
1,454 SR
Queue Stats
53W - 50L
1,404 Elo+
Solo
Bastet
Bastet
MyNameIzJIFF
Bastet
Level 133
God Stats
2W - 2L
1,445 SR
Queue Stats
318W - 341L
1,444 Elo+
Party 1
Team Averages
Level 100
1,501 SR
1,470 Elo+

VS

Team Averages
Level 73
1,597 SR
1,425 Elo+
King Arthur
King Arthur
BoNnO54
King Arthur
Level 62
God Stats
4W - 9L
1,822 SR
Queue Stats
19W - 29L
1,407 Elo+
Party 3
Athena
Athena
CHOVE
Athena
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 225L
1,468 Elo+
Party 4
Janus
Janus
Chawton
Janus
Level 66
God Stats
6W - 3L
1,687 SR
Queue Stats
23W - 31L
1,434 Elo+
Party 3
Izanami
Izanami
Hannisqt
Izanami
Level 29
God Stats
2W - 6L
1,500 SR
Queue Stats
235W - 241L
1,410 Elo+
Party 4
Pele
Pele
tiphil88
Pele
Level 64
God Stats
3W - 6L
1,474 SR
Queue Stats
23W - 30L
1,404 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
7 / 1 / 9
9,497
594
14,233
11,500
5,388
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 1 / 8
8,479
530
5,907
13,694
13,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
Kiuaa
Ix Chel
16
12 / 2 / 6
10,442
653
23,602
13,548
5,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Erlang Shen
MISSJOB
Erlang Shen
15
0 / 0 / 1
9,000
563
7,401
11,099
6,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bastet
13
1 / 2 / 5
8,105
507
5,605
11,314
3,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BoNnO54
King Arthur
13
0 / 1 / 0
6,514
407
4,904
11,461
10,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Athena
CHOVE
Athena
10
0 / 6 / 3
6,643
415
5,005
25,232
21,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Chawton
Janus
13
1 / 6 / 3
7,636
477
7,931
11,123
4,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Hannisqt
Izanami
10
0 / 5 / 2
6,488
406
3,582
12,187
4,396
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Pele
13
5 / 6 / 1
8,315
520
10,319
17,863
7,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
15
24
Kills
6
6
Deaths
24
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
1
9
11.5
L
King Arthur
BoNnO54
King Arthur
0
1
0
0
L
Athena
CHOVE
Athena
0
6
3
0.25
W
4
1
8
8
L
Janus
Chawton
Janus
1
6
3
0.42
L
Izanami
Hannisqt
Izanami
0
5
2
0.2
W
Ix Chel
Kiuaa
Ix Chel
12
2
6
7.5
W
Erlang Shen
MISSJOB
Erlang Shen
0
0
1
0.5
W
Bastet
1
2
5
1.75
L
Pele
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,748
Damage
31,741
61,155
Taken
77,866
34,748
Mitigated
49,082
21,269
Healing
7,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
14,233
7,964
0
5,167
11,500
5,388
1,633
3,269
8,231
0
68,561
L
King Arthur
BoNnO54
King Arthur
4,904
695
0
250
11,461
10,911
14
0
11,461
0
28,950
L
Athena
CHOVE
Athena
5,005
1,604
0
1,557
25,232
21,243
26
10,125
15,107
21,388
0
W
5,907
2,807
0
3,203
13,694
13,404
451
3,669
10,025
26,807
0
L
Janus
Chawton
Janus
7,931
604
0
2,000
11,123
4,966
0
8,114
3,009
55,091
0
L
Izanami
Hannisqt
Izanami
3,582
2,381
0
1,262
12,187
4,396
43
3,970
8,217
0
39,716
W
Ix Chel
Kiuaa
Ix Chel
23,602
2,881
390
2,630
13,548
5,710
818
5,682
7,866
84,872
0
W
Erlang Shen
MISSJOB
Erlang Shen
7,401
3,562
0
7,727
11,099
6,251
333
0
11,099
0
71,270
W
Bastet
5,605
837
204
1,948
11,314
3,995
269
316
10,998
0
53,568
L
Pele
10,319
2,042
0
2,506
17,863
7,566
0
7,300
10,563
0
60,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,523
Gold Earned
35,596
418
Minions Killed
304
0
Camps Cleared
0
1,528,428
Distance Traveled
1,489,601
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,497
594
96
6
0
263,152
0
L
King Arthur
6,514
407
45
3
0
312,620
0
L
Athena
6,643
415
24
2
0
322,072
0
W
Atlas
8,479
530
22
1
0
289,390
5
L
Janus
7,636
477
100
6
0
257,777
0
L
Izanami
6,488
406
63
4
0
270,802
0
W
Ix Chel
10,442
653
117
7
0
310,002
0
W
Erlang Shen
9,000
563
108
7
0
300,738
1
W
Bastet
8,105
507
75
5
0
365,146
0
L
Pele
8,315
520
72
5
0
326,330
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role