Player Matchup

Danzaburou
Danzaburou
Gold V
 
Danzaburou
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Silver II
FatalPandaCD
Vamana
Silver II
Level 104
God Stats
1W - 0L
1,259 SR
Queue Stats
123W - 132L
1,195 MMR
Solo
Merlin
Merlin
Gold V
Franktrain724
Merlin
Gold V
Level 164
God Stats
1W - 5L
1,494 SR
Queue Stats
123W - 120L
1,186 MMR
Solo
He Bo
He Bo
Silver I
I800SMOKETREE
He Bo
Silver I
Level 48
God Stats
13W - 6L
1,727 SR
Queue Stats
201W - 205L
1,204 MMR
Solo
Athena
Athena
Silver IV
Nodnarboggel
Athena
Silver IV
Level 104
God Stats
13W - 14L
1,675 SR
Queue Stats
36W - 42L
1,219 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,531 SR
1,261 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 75
1,537 SR
1,257 MMR
Ymir
Ymir
Bronze V
 
Ymir
Bronze V
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver IV
GameFenrir
Chaac
Silver IV
Level 52
God Stats
8W - 5L
1,797 SR
Queue Stats
53W - 76L
1,002 MMR
Party 1
Arachne
Arachne
Gold IV
Jahiro_06
Arachne
Gold IV
Level 108
God Stats
3W - 3L
1,541 SR
Queue Stats
202W - 212L
1,395 MMR
Party 1
Nu Wa
Nu Wa
Gold V
Marathonali
Nu Wa
Gold V
Level 131
God Stats
20W - 12L
1,563 SR
Queue Stats
401W - 407L
1,211 MMR
Solo
Martichoras
Martichoras
Silver I
zxzcamperzxz
Martichoras
Silver I
Level 54
God Stats
14W - 12L
1,283 SR
Queue Stats
291W - 313L
1,177 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
3 / 1 / 1
7,736
595
7,525
9,158
3,859
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Vamana
10
1 / 1 / 3
7,123
548
3,836
10,235
7,727
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 0 / 3
8,152
627
1,636
4,068
1,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
10 / 0 / 2
9,345
719
14,657
7,644
2,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
10
0 / 0 / 7
7,152
550
2,140
8,305
6,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
AphroditeMercuryIx Chel

VS

Bans
BakasuraAwilixSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
2
0 / 4 / 0
4,104
316
0
4,860
2,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
11
0 / 3 / 1
6,365
490
6,792
11,873
8,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Arachne
Jahiro_06
Arachne
10
1 / 2 / 0
6,127
471
2,863
13,593
5,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
1 / 3 / 0
7,428
571
6,324
7,439
2,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Martichoras
zxzcamperzxz
Martichoras
9
0 / 3 / 1
5,817
447
3,324
8,047
2,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
15
Kills
2
2
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
1
3.5
L
Ymir
 
Ymir
0
4
0
0
W
Vamana
1
1
3
2.5
W
1
0
3
2.5
L
Chaac
0
3
1
0.17
W
10
0
2
11
L
Arachne
Jahiro_06
Arachne
1
2
0
0.5
L
1
3
0
0.33
W
Athena
0
0
7
3.5
L
Martichoras
zxzcamperzxz
Martichoras
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,794
Damage
19,303
39,410
Taken
45,812
22,598
Mitigated
20,793
12,466
Healing
9,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,525
3,662
0
4,149
9,158
3,859
668
428
8,690
0
68,569
L
Ymir
 
Ymir
0
0
0
0
4,860
2,196
0
1,640
3,220
1
0
W
Vamana
3,836
1,186
0
1,630
10,235
7,727
452
539
9,659
0
36,366
W
1,636
0
0
745
4,068
1,382
296
1,250
2,636
66,759
0
L
Chaac
6,792
784
0
4,109
11,873
8,072
0
2,802
9,071
0
50,689
W
14,657
972
0
3,767
7,644
2,764
836
2,259
5,263
80,414
0
L
Arachne
Jahiro_06
Arachne
2,863
2,092
0
3,354
13,593
5,006
0
5,709
7,884
0
40,359
L
6,324
466
0
931
7,439
2,578
0
5,927
1,512
63,005
0
W
Athena
2,140
720
0
2,175
8,305
6,866
121
1,387
6,838
18,555
0
L
Martichoras
zxzcamperzxz
Martichoras
3,324
866
0
1,506
8,047
2,941
0
2,355
5,692
0
40,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,508
Gold Earned
29,841
458
Minions Killed
331
0
Camps Cleared
0
1,395,631
Distance Traveled
1,104,185
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,736
595
120
9
0
254,508
4
L
Ymir
4,104
316
0
0
0
105,995
0
W
Vamana
7,123
548
63
5
0
282,217
0
W
Merlin
8,152
627
119
9
0
270,995
4
L
Chaac
6,365
490
70
5
0
276,568
0
W
He Bo
9,345
719
118
9
0
277,326
0
L
Arachne
6,127
471
65
5
0
309,694
2
L
Nu Wa
7,428
571
131
10
0
241,411
0
W
Athena
7,152
550
38
3
0
310,585
1
L
Martichoras
5,817
447
65
5
0
170,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role