Player Matchup

Tyr
Tyr
 
Tyr
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Arcangelz7
Eset
Level 108
God Stats
6W - 4L
1,568 SR
Queue Stats
284W - 270L
1,551 Elo+
Solo
Serqet
Serqet
HitherCracker
Serqet
Level 41
God Stats
25W - 21L
1,832 SR
Queue Stats
173W - 160L
1,573 Elo+
Party 1
Shiva
Shiva
The_Dumb_Mercy
Shiva
Level 45
God Stats
27W - 18L
1,697 SR
Queue Stats
154W - 135L
1,591 Elo+
Party 1
Kukulkan
Kukulkan
clarkegrizzwald
Kukulkan
Level 89
God Stats
18W - 17L
1,535 SR
Queue Stats
19W - 20L
1,460 Elo+
Solo
Team Averages
Level 73
1,626 SR
1,535 Elo+

VS

Team Averages
Level 63
1,566 SR
1,582 Elo+
Chang'e
Chang'e
DynoJj
Chang'e
Level 19
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 13L
1,764 Elo+
Party 2
Surtr
Surtr
MaskOffxZay
Surtr
Level 105
God Stats
4W - 4L
1,886 SR
Queue Stats
40W - 27L
1,612 Elo+
Party 2
Nu Wa
Nu Wa
NattyLight5
Nu Wa
Level 60
God Stats
14W - 11L
1,529 SR
Queue Stats
231W - 206L
1,549 Elo+
Solo
Skadi
Skadi
Ocvlots
Skadi
Level 47
God Stats
5W - 2L
1,500 SR
Queue Stats
7W - 2L
1,500 Elo+
Solo
Artio
Artio
bigtoons12
Artio
Level 86
God Stats
8W - 14L
1,413 SR
Queue Stats
185W - 184L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
1 / 0 / 4
7,068
1,178
4,652
5,057
5,644
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 0 / 3
6,193
1,032
2,591
739
271
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 0 / 5
6,280
1,047
2,311
3,915
2,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 0 / 1
6,964
1,161
5,705
5,699
5,696
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
11
0 / 0 / 2
6,519
1,087
3,753
1,885
785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

379

VS

Team 2 Tickets

346

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DynoJj
Chang'e
9
0 / 0 / 0
3,993
666
0
0
0
11
0 / 0 / 0
6,062
1,010
5,074
6,613
5,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 2 / 0
6,185
1,031
4,431
3,442
1,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
Ocvlots
Skadi
11
0 / 3 / 0
6,139
1,023
3,525
5,279
2,303
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
11
0 / 0 / 0
6,530
1,088
1,952
5,451
5,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
5
Kills
0
0
Deaths
5
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
0
4
3
W
0
0
3
1.5
L
Chang'e
DynoJj
Chang'e
0
0
0
0
W
0
0
5
2.5
L
0
0
0
0
L
0
2
0
0
L
Skadi
Ocvlots
Skadi
0
3
0
0
W
4
0
1
4.5
L
Artio
0
0
0
0
W
Kukulkan
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,012
Damage
14,982
17,295
Taken
20,785
14,618
Mitigated
14,878
3,719
Healing
2,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,652
478
0
2,549
5,057
5,644
0
1,701
3,264
0
8,337
W
2,591
30
112
0
739
271
0
322
403
14,824
0
L
Chang'e
DynoJj
Chang'e
0
0
0
0
0
0
0
0
0
0
0
W
2,311
141
0
0
3,915
2,222
0
1,692
2,155
0
11,323
L
5,074
1,386
0
411
6,613
5,581
0
2,755
3,858
151
13,713
L
4,431
1,004
0
0
3,442
1,379
0
0
3,442
23,026
0
L
Skadi
Ocvlots
Skadi
3,525
1,108
0
528
5,279
2,303
0
1,515
3,664
0
12,908
W
5,705
692
152
906
5,699
5,696
0
1,580
3,980
0
14,591
L
Artio
1,952
245
642
1,317
5,451
5,615
0
2,074
3,210
7,151
0
W
Kukulkan
3,753
76
0
0
1,885
785
0
810
985
27,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,024
Gold Earned
28,909
154
Minions Killed
106
6
Camps Cleared
4
594,993
Distance Traveled
460,582
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,068
1,178
6
1
1
117,166
0
W
Eset
6,193
1,032
34
6
3
117,942
0
L
Chang'e
3,993
666
0
0
0
0
0
W
Serqet
6,280
1,047
24
4
1
132,051
0
L
Surtr
6,062
1,010
26
4
2
126,129
0
L
Nu Wa
6,185
1,031
36
6
1
112,170
0
L
Skadi
6,139
1,023
27
5
1
97,775
0
W
Shiva
6,964
1,161
14
2
0
122,036
0
L
Artio
6,530
1,088
17
3
0
124,508
0
W
Kukulkan
6,519
1,087
76
13
1
105,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role