Player Matchup

Skadi
Skadi
Fadangle
Skadi
Level 120
God Stats
4W - 4L
1,419 SR
Queue Stats
454W - 397L
1,521 Elo+
Solo
Thoth
Thoth
Froz3nResolve
Thoth
Level 156
God Stats
1W - 1L
1,355 SR
Queue Stats
15W - 5L
1,695 Elo+
Party 2
Ravana
Ravana
Houndswelle
Ravana
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,588 Elo+
Party 2
Ares
Ares
RamboLando
Ares
Level 122
God Stats
4W - 4L
1,534 SR
Queue Stats
495W - 465L
1,523 Elo+
Solo
Lancelot
Lancelot
Sunsolblaze
Lancelot
Level 190
God Stats
9W - 13L
1,429 SR
Queue Stats
920W - 853L
1,627 Elo+
Solo
Team Averages
Level 143
1,447 SR
1,591 Elo+

VS

Team Averages
Level 147
1,464 SR
1,521 Elo+
Chiron
Chiron
 
Chiron
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Hammygoodness
Cliodhna
Level 182
God Stats
10W - 17L
1,314 SR
Queue Stats
693W - 708L
1,504 Elo+
Solo
Zeus
Zeus
ITronoid
Zeus
Level 168
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 33L
1,404 Elo+
Solo
Jing Wei
Jing Wei
Ricq
Jing Wei
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
237W - 200L
1,615 Elo+
Solo
Vamana
Vamana
iamthenik
Vamana
Level 100
God Stats
2W - 2L
1,505 SR
Queue Stats
211W - 165L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Fadangle
Skadi
13
0 / 6 / 9
7,846
713
11,022
12,623
6,608
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 4 / 5
9,435
858
10,417
10,634
6,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ravana
13
2 / 6 / 3
8,647
786
2,994
15,732
18,869
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 5 / 6
7,314
665
6,024
17,403
21,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
Sunsolblaze
Lancelot
15
5 / 4 / 1
8,280
753
11,290
12,037
6,836
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
6 / 1 / 13
10,550
959
12,446
9,084
5,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cliodhna
Hammygoodness
Cliodhna
14
2 / 2 / 13
9,543
868
6,825
13,935
14,398
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Zeus
16
6 / 3 / 15
10,005
910
23,823
9,034
4,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
Ricq
Jing Wei
17
8 / 3 / 12
10,185
926
13,558
9,975
5,978
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
iamthenik
Vamana
15
3 / 3 / 11
9,721
884
7,076
13,246
20,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
89
11
Kills
25
25
Deaths
12
24
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
6
1
13
12.5
L
Skadi
Fadangle
Skadi
0
6
9
0.75
L
4
4
5
1.63
W
Cliodhna
Hammygoodness
Cliodhna
2
2
13
4.25
L
Ravana
2
6
3
0.58
W
Zeus
6
3
15
4.5
L
0
5
6
0.6
W
Jing Wei
Ricq
Jing Wei
8
3
12
4.67
L
Lancelot
Sunsolblaze
Lancelot
5
4
1
1.38
W
Vamana
iamthenik
Vamana
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,747
Damage
63,728
68,429
Taken
55,274
59,503
Mitigated
50,315
10,334
Healing
21,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
12,446
4,536
2,923
2,057
9,084
5,314
3,667
4,438
4,646
0
35,712
L
Skadi
Fadangle
Skadi
11,022
5,233
0
934
12,623
6,608
0
6,420
6,203
0
19,315
L
10,417
143
0
1,398
10,634
6,003
0
3,950
6,684
36,207
0
W
Cliodhna
Hammygoodness
Cliodhna
6,825
400
2,309
4,189
13,935
14,398
89
3,460
10,475
0
10,204
L
Ravana
2,994
232
487
1,640
15,732
18,869
0
5,351
10,381
0
5,334
W
Zeus
23,823
1,757
211
2,704
9,034
4,424
1,446
2,091
6,943
39,306
0
L
6,024
269
914
1,352
17,403
21,187
0
4,955
12,448
7,777
0
W
Jing Wei
Ricq
Jing Wei
13,558
12,430
950
2,845
9,975
5,978
2,415
2,378
7,597
0
31,040
L
Lancelot
Sunsolblaze
Lancelot
11,290
1,838
764
2,845
12,037
6,836
0
3,369
8,668
0
15,171
W
Vamana
iamthenik
Vamana
7,076
1,685
876
1,936
13,246
20,201
349
4,074
9,172
222
13,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,522
Gold Earned
50,004
99
Minions Killed
132
0
Camps Cleared
0
1,053,204
Distance Traveled
1,125,221
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,550
959
52
5
0
211,447
0
L
Skadi
7,846
713
16
1
0
175,297
0
L
Thoth
9,435
858
66
6
0
208,322
2
W
Cliodhna
9,543
868
3
0
0
261,273
0
L
Ravana
8,647
786
3
0
0
225,320
0
W
Zeus
10,005
910
35
3
0
202,273
0
L
Ares
7,314
665
3
0
0
197,670
0
W
Jing Wei
10,185
926
33
3
0
236,411
0
L
Lancelot
8,280
753
11
1
0
246,595
0
W
Vamana
9,721
884
9
1
0
213,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role