Player Matchup

Lancelot
Lancelot
KayfabeBayBay
Lancelot
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Ronaldinhoe
Cthulhu
Level 116
God Stats
209W - 176L
1,549 SR
Queue Stats
415W - 408L
1,498 Elo+
Solo
Cu Chulainn
Cu Chulainn
TyTony10
Cu Chulainn
Level 155
God Stats
1W - 2L
1,707 SR
Queue Stats
207W - 208L
1,564 Elo+
Solo
Shiva
Shiva
fabian26f
Shiva
Level 87
God Stats
79W - 68L
1,565 SR
Queue Stats
336W - 353L
1,552 Elo+
Solo
Cabrakan
Cabrakan
invu4urazombie
Cabrakan
Level 128
God Stats
5W - 1L
1,938 SR
Queue Stats
321W - 319L
1,506 Elo+
Solo
Team Averages
Level 108
1,652 SR
1,524 Elo+

VS

Team Averages
Level 133
1,538 SR
1,546 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Droppinmyricles
Ymir
Level 56
God Stats
2W - 2L
1,389 SR
Queue Stats
72W - 67L
1,541 Elo+
Party 1
Rama
Rama
Fearmypewpew
Rama
Level 119
God Stats
14W - 9L
1,590 SR
Queue Stats
167W - 140L
1,556 Elo+
Party 1
Achilles
Achilles
RedGhosterz
Achilles
Level 188
God Stats
16W - 10L
1,668 SR
Queue Stats
686W - 680L
1,578 Elo+
Solo
Loki
Loki
ShadowNinja5668
Loki
Level 144
God Stats
154W - 147L
1,541 SR
Queue Stats
470W - 459L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
KayfabeBayBay
Lancelot
11
1 / 3 / 3
6,557
1,093
4,106
6,442
3,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Ronaldinhoe
Cthulhu
12
0 / 3 / 3
6,710
1,118
7,697
10,391
9,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
TyTony10
Cu Chulainn
12
1 / 5 / 4
6,979
1,163
11,012
12,613
14,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shiva
fabian26f
Shiva
12
1 / 4 / 4
7,021
1,170
8,252
10,879
13,518
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
11
2 / 6 / 3
6,904
1,151
3,056
9,653
8,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

274

VS

Team 2 Tickets

360

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
1 / 0 / 20
7,650
1,275
12,719
5,253
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
3 / 1 / 15
7,771
1,295
4,609
8,025
7,232
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
10 / 0 / 11
10,517
1,753
15,507
8,480
4,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
RedGhosterz
Achilles
13
3 / 1 / 15
8,556
1,426
6,248
8,853
6,341
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 3 / 16
7,923
1,321
8,176
7,127
2,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
98
5
Kills
21
21
Deaths
5
17
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
0
20
11
W
3
1
15
10.5
W
10
0
11
15.5
L
Lancelot
KayfabeBayBay
Lancelot
1
3
3
0.83
W
Achilles
RedGhosterz
Achilles
3
1
15
10.5
L
Cthulhu
Ronaldinhoe
Cthulhu
0
3
3
0.5
W
4
3
16
4
L
Cu Chulainn
TyTony10
Cu Chulainn
1
5
4
0.6
L
Shiva
fabian26f
Shiva
1
4
4
0.75
L
Cabrakan
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,123
Damage
47,259
49,978
Taken
37,738
49,707
Mitigated
22,647
3,494
Healing
3,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
12,719
789
0
710
5,253
1,995
0
1,113
4,027
22,141
0
W
4,609
572
0
957
8,025
7,232
0
2,439
5,045
6,009
0
W
15,507
14,562
0
847
8,480
4,347
0
2,386
5,515
0
30,417
L
Lancelot
KayfabeBayBay
Lancelot
4,106
780
0
560
6,442
3,592
0
2,053
4,389
0
8,339
W
Achilles
RedGhosterz
Achilles
6,248
1,777
0
661
8,853
6,341
0
2,694
5,469
0
16,113
L
Cthulhu
Ronaldinhoe
Cthulhu
7,697
500
618
813
10,391
9,468
0
3,963
6,428
22,810
0
W
8,176
1,768
0
110
7,127
2,732
0
1,289
5,548
0
17,620
L
Cu Chulainn
TyTony10
Cu Chulainn
11,012
1,374
0
489
12,613
14,608
0
4,695
7,918
0
24,996
L
Shiva
fabian26f
Shiva
8,252
404
0
779
10,879
13,518
0
2,688
8,191
358
16,385
L
Cabrakan
3,056
517
0
235
9,653
8,521
0
3,929
5,724
4,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,171
Gold Earned
42,417
108
Minions Killed
94
3
Camps Cleared
8
555,570
Distance Traveled
680,356
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,650
1,275
29
5
3
126,973
0
W
Ymir
7,771
1,295
5
1
0
119,171
0
W
Rama
10,517
1,753
25
4
5
130,064
0
L
Lancelot
6,557
1,093
3
1
0
95,914
0
W
Achilles
8,556
1,426
24
4
0
155,133
0
L
Cthulhu
6,710
1,118
50
8
2
140,537
0
W
Loki
7,923
1,321
11
2
0
149,015
0
L
Cu Chulainn
6,979
1,163
36
6
1
120,520
0
L
Shiva
7,021
1,170
11
2
0
122,081
0
L
Cabrakan
6,904
1,151
8
1
0
76,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role