Player Matchup

Heimdallr
Heimdallr
LIFT DZ NTZ
Heimdallr
Level 190
God Stats
5W - 4L
1,324 SR
Queue Stats
808W - 777L
1,483 Elo+
Solo
Sol
Sol
RadPanda402
Sol
Level 128
God Stats
1W - 1L
1,320 SR
Queue Stats
264W - 281L
1,408 Elo+
Solo
Nemesis
Nemesis
SWAGG3RRIT3
Nemesis
Level 138
God Stats
8W - 11L
1,437 SR
Queue Stats
412W - 412L
1,513 Elo+
Solo
Hel
Hel
ScorelessChip
Hel
Level 77
God Stats
7W - 9L
1,604 SR
Queue Stats
67W - 70L
1,452 Elo+
Party 2
Serqet
Serqet
ScorelessChip49
Serqet
Level 119
God Stats
12W - 7L
1,688 SR
Queue Stats
159W - 182L
1,512 Elo+
Party 2
Team Averages
Level 130
1,475 SR
1,474 Elo+

VS

Team Averages
Level 59
1,574 SR
1,493 Elo+
Serqet
Serqet
Blightningstar
Serqet
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Gabriel17532
Ix Chel
Level 61
God Stats
2W - 5L
1,592 SR
Queue Stats
165W - 176L
1,477 Elo+
Solo
Skadi
Skadi
King Mickey96
Skadi
Level 140
God Stats
11W - 7L
1,579 SR
Queue Stats
495W - 473L
1,486 Elo+
Solo
Surtr
Surtr
Xagan50
Surtr
Level 28
God Stats
0W - 1L
1,699 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
pablozatre
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
LIFT DZ NTZ
Heimdallr
12
1 / 2 / 2
7,304
562
2,916
7,381
2,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
2 / 2 / 1
6,278
483
9,388
7,730
2,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
SWAGG3RRIT3
Nemesis
15
8 / 0 / 2
9,453
727
10,642
7,978
5,872
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 0 / 4
6,072
467
4,197
5,583
4,176
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

14
8 / 0 / 1
8,628
664
8,142
9,556
4,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
5,370
413
1,741
9,840
2,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
Gabriel17532
Ix Chel
12
2 / 3 / 0
6,951
535
3,880
7,485
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 1 / 0
5,684
437
5,030
8,073
2,734
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Surtr
Xagan50
Surtr
9
0 / 8 / 0
5,651
435
3,139
13,467
9,226
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 2 / 2
5,754
443
1,736
10,711
7,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
19
Kills
3
4
Deaths
19
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Ix Chel
Gabriel17532
Ix Chel
2
3
0
0.67
L
1
1
0
1
W
Heimdallr
LIFT DZ NTZ
Heimdallr
1
2
2
1
W
2
2
1
1.25
W
Nemesis
SWAGG3RRIT3
Nemesis
8
0
2
9
W
0
0
4
2
W
8
0
1
8.5
L
Surtr
Xagan50
Surtr
0
8
0
0
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,285
Damage
15,526
38,228
Taken
49,576
19,531
Mitigated
24,771
12,666
Healing
5,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,741
343
134
429
9,840
2,844
0
1,021
8,581
0
24,789
L
Ix Chel
Gabriel17532
Ix Chel
3,880
418
100
1,542
7,485
2,538
0
0
7,369
52,016
0
L
5,030
1,960
0
1,306
8,073
2,734
0
5,862
2,106
0
42,758
W
Heimdallr
LIFT DZ NTZ
Heimdallr
2,916
534
0
2,938
7,381
2,815
777
3,549
3,832
0
54,310
W
9,388
3,336
0
2,143
7,730
2,495
634
1,010
6,720
42,192
0
W
Nemesis
SWAGG3RRIT3
Nemesis
10,642
7,423
0
3,073
7,978
5,872
80
134
7,844
0
74,103
W
4,197
298
1,236
2,776
5,583
4,176
448
726
4,538
35,362
0
W
8,142
1,471
0
500
9,556
4,173
0
331
8,855
0
68,534
L
Surtr
Xagan50
Surtr
3,139
2,061
0
806
13,467
9,226
0
115
13,352
294
23,837
L
1,736
204
0
1,140
10,711
7,429
0
6,587
4,124
14,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,735
Gold Earned
29,410
450
Minions Killed
274
0
Camps Cleared
0
1,202,461
Distance Traveled
1,253,039
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,370
413
50
4
0
261,268
0
L
Ix Chel
6,951
535
91
7
0
273,735
0
L
Skadi
5,684
437
72
6
0
224,490
1
W
Heimdallr
7,304
562
92
7
0
217,023
5
W
Sol
6,278
483
59
5
0
211,476
0
W
Nemesis
9,453
727
139
11
0
243,428
4
W
Hel
6,072
467
56
4
0
240,996
2
W
Serqet
8,628
664
104
8
0
289,538
1
L
Surtr
5,651
435
42
3
0
263,253
0
L
Ymir
5,754
443
19
1
0
230,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role