Player Matchup

Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Zalinho10
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Vamana
Vamana
dani_elrubioo
Vamana
Level 18
God Stats
1W - 6L
1,414 SR
Queue Stats
1W - 10L
1,206 Elo+
Party 1
Hun Batz
Hun Batz
matorral-serio7
Hun Batz
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 149L
1,500 Elo+
Party 1
Hachiman
Hachiman
moi_losada
Hachiman
Level 126
God Stats
9W - 9L
1,451 SR
Queue Stats
115W - 113L
1,360 Elo+
Party 1
Team Averages
Level 59
1,473 SR
1,413 Elo+

VS

Team Averages
Level 136
1,463 SR
1,454 Elo+
Ne Zha
Ne Zha
DarkFalcon2211
Ne Zha
Level 118
God Stats
10W - 6L
1,877 SR
Queue Stats
150W - 151L
1,400 Elo+
Solo
Sobek
Sobek
Kwendal-
Sobek
Level 127
God Stats
2W - 4L
1,268 SR
Queue Stats
23W - 18L
1,397 Elo+
Solo
Bellona
Bellona
Nhimue
Bellona
Level 117
God Stats
4W - 2L
1,500 SR
Queue Stats
340W - 316L
1,474 Elo+
Solo
Ishtar
Ishtar
juanfr1
Ishtar
Level 174
God Stats
5W - 4L
1,169 SR
Queue Stats
395W - 365L
1,472 Elo+
Solo
Anubis
Anubis
venY_PL
Anubis
Level 142
God Stats
4W - 10L
1,500 SR
Queue Stats
235W - 208L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
2 / 1 / 1
8,670
578
7,437
6,779
2,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Zalinho10
Yemoja
10
0 / 2 / 0
6,659
444
6,396
12,968
9,192
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 4 / 0
6,070
405
2,581
11,124
5,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
13
3 / 2 / 2
7,619
508
5,263
10,406
3,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hachiman
moi_losada
Hachiman
10
0 / 1 / 2
6,088
406
5,632
8,962
3,525
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 0
7,819
521
2,434
13,203
5,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
Kwendal-
Sobek
12
1 / 1 / 2
7,382
492
4,708
9,651
9,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Nhimue
Bellona
14
4 / 0 / 0
8,728
582
9,815
8,686
10,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
juanfr1
Ishtar
12
2 / 1 / 1
6,962
464
9,536
8,337
3,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Anubis
venY_PL
Anubis
14
2 / 1 / 5
8,475
565
10,115
10,483
5,005
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
5
Kills
10
10
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
1
1
2.5
W
1
2
0
0.5
W
Sobek
Kwendal-
Sobek
1
1
2
2
W
Bellona
Nhimue
Bellona
4
0
0
4
L
Yemoja
Zalinho10
Yemoja
0
2
0
0
L
0
4
0
0
W
Ishtar
juanfr1
Ishtar
2
1
1
2.5
L
Hun Batz
3
2
2
2
L
Hachiman
moi_losada
Hachiman
0
1
2
1
W
Anubis
venY_PL
Anubis
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,309
Damage
36,608
50,239
Taken
50,360
24,935
Mitigated
33,060
16,893
Healing
19,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,437
322
0
817
6,779
2,319
0
3,195
3,584
82,102
0
W
2,434
799
0
4,501
13,203
5,291
151
2,328
10,793
0
77,091
W
Sobek
Kwendal-
Sobek
4,708
264
0
5,354
9,651
9,138
168
2,913
6,706
22,290
0
W
Bellona
Nhimue
Bellona
9,815
2,928
0
1,927
8,686
10,302
166
662
8,016
0
67,517
L
Yemoja
Zalinho10
Yemoja
6,396
603
4,227
3,917
12,968
9,192
0
5,529
7,439
21,459
0
L
2,581
977
0
2,761
11,124
5,972
0
436
10,688
0
27,570
W
Ishtar
juanfr1
Ishtar
9,536
3,667
0
2,533
8,337
3,324
198
3,123
5,202
0
56,171
L
Hun Batz
5,263
1,656
0
3,036
10,406
3,927
0
2,415
7,991
0
48,803
L
Hachiman
moi_losada
Hachiman
5,632
3,136
0
2,135
8,962
3,525
0
3,248
5,714
0
40,285
W
Anubis
venY_PL
Anubis
10,115
281
0
5,653
10,483
5,005
181
4,447
5,810
70,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,106
Gold Earned
39,366
364
Minions Killed
438
0
Camps Cleared
0
1,441,042
Distance Traveled
1,439,293
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,670
578
142
9
0
324,431
4
W
Ne Zha
7,819
521
121
8
0
334,268
2
W
Sobek
7,382
492
25
2
0
296,307
5
W
Bellona
8,728
582
96
6
0
299,559
4
L
Yemoja
6,659
444
28
2
0
273,721
0
L
Vamana
6,070
405
38
3
0
281,276
0
W
Ishtar
6,962
464
72
5
0
251,639
3
L
Hun Batz
7,619
508
85
6
0
318,292
2
L
Hachiman
6,088
406
71
5
0
243,322
2
W
Anubis
8,475
565
124
8
0
257,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role