Player Matchup

Terra
Terra
 
Terra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BESTINTHEFIELD
Danzaburou
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
275W - 273L
1,495 Elo+
Solo
Ares
Ares
LuisGustavoX360
Ares
Level 144
God Stats
3W - 1L
1,290 SR
Queue Stats
110W - 103L
1,471 Elo+
Solo
Heimdallr
Heimdallr
Masun
Heimdallr
Level 127
God Stats
2W - 1L
1,718 SR
Queue Stats
84W - 97L
1,406 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Zertram2er444
Ah Muzen Cab
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 41L
1,481 Elo+
Solo
Team Averages
Level 138
1,502 SR
1,471 Elo+

VS

Team Averages
Level 111
1,546 SR
1,505 Elo+
Neith
Neith
CH1NQue
Neith
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Chang'e
Chang'e
Gebicus
Chang'e
Level 139
God Stats
0W - 1L
1,732 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Awilix
Awilix
NozuruKuyutsuki
Awilix
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 31L
1,546 Elo+
Party 1
Fenrir
Fenrir
Winter5535
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Kali
Kali
sumoRFC1
Kali
Level 149
God Stats
3W - 4L
1,500 SR
Queue Stats
569W - 591L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
5 / 1 / 15
9,413
784
8,835
16,005
18,014
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
BESTINTHEFIELD
Danzaburou
18
3 / 1 / 13
10,305
859
11,921
9,784
6,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 5 / 15
8,900
742
7,567
17,825
20,291
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
Masun
Heimdallr
16
7 / 2 / 12
10,034
836
14,211
10,095
6,496
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Ah Muzen Cab
Zertram2er444
Ah Muzen Cab
18
5 / 1 / 16
10,085
840
13,070
6,994
4,253
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CH1NQue
Neith
19
5 / 3 / 5
10,511
876
17,467
14,399
7,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
Gebicus
Chang'e
15
0 / 2 / 9
7,981
665
12,932
11,429
5,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
3 / 4 / 2
8,602
717
11,178
11,870
5,826
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
Winter5535
Fenrir
13
1 / 8 / 7
8,394
700
6,079
13,919
6,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kali
13
1 / 5 / 7
7,986
666
3,566
11,576
5,801
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
40
22
Kills
10
10
Deaths
22
71
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
5
1
15
12.5
W
Danzaburou
BESTINTHEFIELD
Danzaburou
3
1
13
9.5
L
Neith
CH1NQue
Neith
5
3
5
2.5
L
Chang'e
Gebicus
Chang'e
0
2
9
2.25
W
2
5
15
1.9
W
Heimdallr
Masun
Heimdallr
7
2
12
6.5
L
3
4
2
1
L
Fenrir
Winter5535
Fenrir
1
8
7
0.56
W
Ah Muzen Cab
Zertram2er444
Ah Muzen Cab
5
1
16
13
L
Kali
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,604
Damage
51,222
60,703
Taken
63,193
55,991
Mitigated
30,865
17,985
Healing
22,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
8,835
804
4,647
5,060
16,005
18,014
243
4,335
11,670
15,928
0
W
Danzaburou
BESTINTHEFIELD
Danzaburou
11,921
1,954
1,497
2,959
9,784
6,937
1,368
1,826
7,958
0
31,292
L
Neith
CH1NQue
Neith
17,467
4,379
358
3,529
14,399
7,751
0
4,666
9,412
0
44,746
L
Chang'e
Gebicus
Chang'e
12,932
179
7,679
5,563
11,429
5,185
0
3,342
7,848
24,004
0
W
7,567
631
566
592
17,825
20,291
690
3,293
14,532
13,078
0
W
Heimdallr
Masun
Heimdallr
14,211
7,410
100
1,970
10,095
6,496
511
1,042
9,053
0
25,066
L
11,178
4,171
899
1,491
11,870
5,826
0
2,912
8,804
0
16,616
L
Fenrir
Winter5535
Fenrir
6,079
2,258
47
215
13,919
6,302
0
3,454
10,197
0
7,985
W
Ah Muzen Cab
Zertram2er444
Ah Muzen Cab
13,070
6,410
493
101
6,994
4,253
1,201
2,436
4,558
0
29,845
L
Kali
3,566
1,381
813
1,849
11,576
5,801
0
2,028
9,310
0
7,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,737
Gold Earned
43,474
132
Minions Killed
136
0
Camps Cleared
0
1,059,025
Distance Traveled
1,176,534
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,413
784
8
1
0
230,806
0
W
Danzaburou
10,305
859
48
4
0
228,075
0
L
Neith
10,511
876
69
6
0
210,128
0
L
Chang'e
7,981
665
26
2
0
258,483
0
W
Ares
8,900
742
5
0
0
225,980
0
W
Heimdallr
10,034
836
26
2
0
141,976
0
L
Awilix
8,602
717
18
2
0
270,769
0
L
Fenrir
8,394
700
15
1
0
214,951
0
W
Ah Muzen Cab
10,085
840
45
4
0
232,188
0
L
Kali
7,986
666
8
1
0
222,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role