Player Matchup

Cerberus
Cerberus
Asclaptus
Cerberus
Level 24
God Stats
27W - 15L
1,623 SR
Queue Stats
49W - 61L
1,365 Elo+
Party 1
Freya
Freya
Bertimaeus
Freya
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 61L
1,512 Elo+
Party 3
Horus
Horus
Klover224
Horus
Level 65
God Stats
11W - 1L
1,823 SR
Queue Stats
78W - 56L
1,559 Elo+
Party 3
Danzaburou
Danzaburou
MAHOKILL
Danzaburou
Level 87
God Stats
14W - 19L
1,480 SR
Queue Stats
416W - 414L
1,477 Elo+
Solo
Ix Chel
Ix Chel
nibblesnarf777
Ix Chel
Level 186
God Stats
8W - 15L
1,426 SR
Queue Stats
161W - 161L
1,400 Elo+
Party 1
Team Averages
Level 87
1,571 SR
1,462 Elo+

VS

Team Averages
Level 107
1,366 SR
1,468 Elo+
Terra
Terra
 
Terra
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Freelive4562
Ao Kuang
Level 61
God Stats
0W - 3L
1,224 SR
Queue Stats
223W - 229L
1,426 Elo+
Solo
Medusa
Medusa
GoblinPrince320
Medusa
Level 90
God Stats
1W - 3L
1,358 SR
Queue Stats
56W - 62L
1,506 Elo+
Solo
Hera
Hera
SEYVANHEL
Hera
Level 166
God Stats
4W - 12L
1,249 SR
Queue Stats
1,280W - 1,263L
1,511 Elo+
Solo
Merlin
Merlin
iiWebo
Merlin
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 27L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Asclaptus
Cerberus
10
2 / 1 / 4
6,687
514
5,574
12,974
10,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Freya
12
5 / 2 / 2
7,474
575
7,447
11,536
4,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Horus
Klover224
Horus
13
0 / 1 / 0
7,328
564
1,986
9,740
6,298
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
MAHOKILL
Danzaburou
10
0 / 2 / 3
5,903
454
5,592
7,787
2,933
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
7 / 0 / 3
8,309
639
8,478
7,585
2,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
2 / 2 / 1
6,457
497
3,082
10,820
9,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
Freelive4562
Ao Kuang
9
2 / 4 / 0
6,288
484
4,851
11,670
3,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 3 / 1
5,555
427
7,797
10,249
3,608
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
13
1 / 0 / 0
7,277
560
5,841
2,699
805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
iiWebo
Merlin
11
0 / 6 / 0
6,625
510
3,118
8,248
3,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
14
Kills
6
6
Deaths
15
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
2
1
1.25
W
Cerberus
Asclaptus
Cerberus
2
1
4
4
W
Freya
5
2
2
3
L
Ao Kuang
Freelive4562
Ao Kuang
2
4
0
0.5
L
1
3
1
0.5
W
Horus
Klover224
Horus
0
1
0
0
W
Danzaburou
MAHOKILL
Danzaburou
0
2
3
0.75
L
Hera
1
0
0
1
L
Merlin
iiWebo
Merlin
0
6
0
0
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,077
Damage
24,689
49,622
Taken
43,686
26,763
Mitigated
20,940
18,062
Healing
10,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
3,082
1,178
690
2,078
10,820
9,630
0
4,942
5,878
25,671
0
W
Cerberus
Asclaptus
Cerberus
5,574
1,392
135
3,053
12,974
10,227
123
2,699
10,275
26,031
0
W
Freya
7,447
3,097
0
4,213
11,536
4,456
46
3,086
8,450
61,919
0
L
Ao Kuang
Freelive4562
Ao Kuang
4,851
1,387
0
4,203
11,670
3,792
0
6,199
5,471
26,685
0
L
7,797
4,202
0
2,118
10,249
3,608
0
4,463
5,786
0
32,276
W
Horus
Klover224
Horus
1,986
995
80
4,437
9,740
6,298
0
5,325
3,899
0
54,927
W
Danzaburou
MAHOKILL
Danzaburou
5,592
2,261
70
2,770
7,787
2,933
774
925
6,862
0
37,505
L
Hera
5,841
1,034
0
820
2,699
805
306
0
2,699
53,104
0
L
Merlin
iiWebo
Merlin
3,118
95
0
615
8,248
3,105
106
5,895
2,353
49,387
0
W
8,478
576
1,006
2,298
7,585
2,849
0
4,341
3,244
59,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,701
Gold Earned
32,202
382
Minions Killed
289
0
Camps Cleared
0
1,243,187
Distance Traveled
1,201,231
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,457
497
40
3
0
264,377
3
W
Cerberus
6,687
514
25
2
0
240,139
1
W
Freya
7,474
575
89
7
0
264,733
0
L
Ao Kuang
6,288
484
46
4
0
233,486
0
L
Medusa
5,555
427
35
3
0
242,207
2
W
Horus
7,328
564
109
8
0
250,256
4
W
Danzaburou
5,903
454
68
5
0
203,776
2
L
Hera
7,277
560
86
7
0
239,620
0
L
Merlin
6,625
510
82
6
0
221,541
4
W
Ix Chel
8,309
639
91
7
0
284,283
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role