Player Matchup

Hercules
Hercules
 
Hercules
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
Castielor
Ullr
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
162W - 135L
1,351 Elo+
Party 1
Ne Zha
Ne Zha
fvizjhzkfgzivf
Ne Zha
Level 29
God Stats
4W - 3L
1,713 SR
Queue Stats
58W - 92L
1,399 Elo+
Party 3
Cabrakan
Cabrakan
palsaro
Cabrakan
Level 16
God Stats
0W - 2L
1,310 SR
Queue Stats
14W - 39L
1,275 Elo+
Party 3
Team Averages
Level 37
1,504 SR
1,405 Elo+

VS

Team Averages
Level 115
1,593 SR
1,526 Elo+
King Arthur
King Arthur
BFOJ-Odin-02
King Arthur
Level 127
God Stats
1W - 1L
1,157 SR
Queue Stats
15W - 24L
1,572 Elo+
Party 2
Scylla
Scylla
Denniz11
Scylla
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 30L
1,469 Elo+
Party 2
Ganesha
Ganesha
Ghostŀy
Ganesha
Level 45
God Stats
1W - 0L
1,846 SR
Queue Stats
34W - 38L
1,542 Elo+
Party 2
Cernunnos
Cernunnos
TraumaticWaffle
Cernunnos
Level 118
God Stats
11W - 5L
1,738 SR
Queue Stats
234W - 250L
1,496 Elo+
Party 2
Pele
Pele
funk1024
Pele
Level 159
God Stats
6W - 3L
1,723 SR
Queue Stats
371W - 333L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 2 / 0
5,127
513
2,042
6,275
4,341
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
 
Nu Wa
9
0 / 3 / 0
4,937
494
2,192
4,711
1,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
9
0 / 5 / 0
4,959
496
1,483
9,526
2,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 4 / 0
4,803
480
1,966
10,015
3,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
palsaro
Cabrakan
6
0 / 6 / 0
4,160
416
1,386
7,636
5,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BFOJ-Odin-02
King Arthur
12
2 / 0 / 1
6,997
700
2,609
5,838
4,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Denniz11
Scylla
11
3 / 0 / 4
6,530
653
4,246
3,085
838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Ghostŀy
Ganesha
10
0 / 0 / 9
6,584
658
1,770
5,643
3,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
TraumaticWaffle
Cernunnos
13
9 / 0 / 1
8,242
824
10,685
6,066
2,390
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
12
6 / 0 / 2
7,095
710
4,836
6,987
2,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
37
0
Kills
20
20
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
2
0
0
L
Nu Wa
 
Nu Wa
0
3
0
0
W
King Arthur
BFOJ-Odin-02
King Arthur
2
0
1
2.5
L
Ullr
0
5
0
0
W
Scylla
Denniz11
Scylla
3
0
4
5
W
Ganesha
Ghostŀy
Ganesha
0
0
9
4.5
W
Cernunnos
TraumaticWaffle
Cernunnos
9
0
1
9.5
W
Pele
6
0
2
7
L
0
4
0
0
L
Cabrakan
palsaro
Cabrakan
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,069
Damage
24,146
38,163
Taken
27,619
17,561
Mitigated
13,956
4,470
Healing
9,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,042
861
0
1,020
6,275
4,341
0
0
6,275
0
29,163
L
Nu Wa
 
Nu Wa
2,192
809
0
262
4,711
1,159
0
1,730
2,981
37,077
0
W
King Arthur
BFOJ-Odin-02
King Arthur
2,609
268
0
392
5,838
4,467
28
0
5,838
0
44,509
L
Ullr
1,483
726
0
1,310
9,526
2,911
0
322
9,204
0
31,711
W
Scylla
Denniz11
Scylla
4,246
427
0
500
3,085
838
353
577
2,508
55,239
0
W
Ganesha
Ghostŀy
Ganesha
1,770
89
0
1,965
5,643
3,863
0
1,904
3,522
13,113
0
W
Cernunnos
TraumaticWaffle
Cernunnos
10,685
6,131
0
4,212
6,066
2,390
1,015
692
5,339
0
66,251
W
Pele
4,836
1,277
0
2,722
6,987
2,398
307
728
6,259
0
51,526
L
1,966
399
0
1,761
10,015
3,430
0
1,651
8,364
0
30,923
L
Cabrakan
palsaro
Cabrakan
1,386
89
0
117
7,636
5,720
0
2,313
5,323
6,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,986
Gold Earned
35,448
239
Minions Killed
362
0
Camps Cleared
0
1,016,332
Distance Traveled
1,059,210
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,127
513
60
6
0
241,881
0
L
Nu Wa
4,937
494
71
7
0
184,692
2
W
King Arthur
6,997
700
64
6
0
208,077
2
L
Ullr
4,959
496
53
5
0
168,247
0
W
Scylla
6,530
653
104
10
0
202,643
4
W
Ganesha
6,584
658
2
0
0
212,763
2
W
Cernunnos
8,242
824
109
11
0
192,710
0
W
Pele
7,095
710
83
8
0
243,017
0
L
Ne Zha
4,803
480
51
5
0
232,201
0
L
Cabrakan
4,160
416
4
0
0
189,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role